The videogame music thread (also Sound of Play submissions)

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MauricioMM
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Re: The videogame music thread (also Sound of Play submissions)

Post by MauricioMM » February 5th, 2019, 4:04 pm


"Queen’s Garden", by Christopher Larkin (Hollow Knight)

Yep, another huge fan of Hollow Knight here. I recently started this game, thanks in no small part to peer pressure and, honestly, I’m loving it, partly because of its impeccable and engaging gameplay but especially for its art and musical directions. I love not only how the music complements the visuals but also how even by itself it’s very enjoyable. Actually, the music stand pretty much perfectly on its own, so much that I currently consider it one of the best soundtracks I’ve heard in gaming, at least in recent decades. So, yeah, another huge fan :)

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Re: The videogame music thread (also Sound of Play submissions)

Post by Joe81 » February 9th, 2019, 8:08 pm

Lunatic Pandora - from FFVIII by Uematsu



Playing through this game recently for the CnR podcast I was immediately entranced by the atmospheric and eerie music accompanying my first foray into the futuristic dungeon, Lunatic Pandora.
It is like Uematsu channeled his inner 'Hip' Tanaka (Metroid) but still managed to keep much of the same 'progressive meets classical' arrangements that he is known for.
To me this is right up there with the FFVII world map theme as my favorite FFtune.

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Re: The videogame music thread (also Sound of Play submissions)

Post by Simonsloth » February 10th, 2019, 10:46 am

Im playing through Wolfenstein II: New Colossus and have enjoyed the soundtrack so much that I've been putting it on during my commutes. My highlight of the soundtrack is The Kreisau Circle. I cant pinpoint where it occurs within the game if i'm being totally honest but it is a fine piece nonetheless.



My other favourite happens during (in my hunble opinion) the best sequence in the game. A balls to the wall escape against all the odds. Listened in isolation its not quite as good as during the gameplay sequence obviously but I think it conveys the escalating threat and urgency of the situation. Lovely.


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Re: The videogame music thread (also Sound of Play submissions)

Post by Gingertastic01 » February 12th, 2019, 11:51 am

Not everyone’s favourite Resident Evil game but I have a real soft spot for Zero. Playing it again recently I had forgotten how atmospheric and foreboding the music is.

The track I would like to request is for the main training facility area called, well, Training Facility Main Theme which has a suitably dark drone to it.



Music was composed by Seiko Kobuch


Cheers

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Re: The videogame music thread (also Sound of Play submissions)

Post by ReprobateGamer » February 14th, 2019, 9:10 am

I first came across Pit People when I had an invite to the private beta and it clicked.

It's possibly most saccharine crap-sack world I've come across and the sound track really helps to enforce this with a mix of tunes with influences from trap to flamenco and all with an inferred retro game sound feel. But it is a Behemoth game so you kind of know that going in to it, as that is pretty much their entire catalogue of games.

One of my favourite from Pit People remains the main theme, called 'It's Us', composed by Patric Catani

It's a very distinctive track quite infectious - quite easy to find yourself bopping along as you watched hand drawn characters heal themselves by eating parts of their muffin cleric and brutally hacking down enemies with a frankly mad selection of weapons from giant corkscrews to carrot flinging bows by way of swirly lollipops and not forgetting rusty swords and uzi's, all whislt the narrator actively wants to kill you and your turn based team of misfits.


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Re: The videogame music thread (also Sound of Play submissions)

Post by Stalkedbycats » February 14th, 2019, 10:45 pm

Looming Dread, Hunk's Theme from the RE2 remake. It's short, it's straight to the point, it's very, very good.


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KSubzero1000
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Re: The videogame music thread (also Sound of Play submissions)

Post by KSubzero1000 » February 14th, 2019, 10:56 pm

I gotta say, even as a massive critic of the new soundtrack in RE2make, Looming Dread is probably the highlight of the whole thing. Very, very good indeed.

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Re: The videogame music thread (also Sound of Play submissions)

Post by Mr Ixolite » February 20th, 2019, 10:40 am

Theme of Grandia, from Grandia, composed by Noroyuki Iwadare

The Grandia games have been defined by their excellent battle system, but said battle system is thankfully used in service of some excellent stories. The first game in particular is a real charmer. It skews younger than its contemporaries, with an upbeat atmosphere, colorful visuals, and an exciting sense of adventure. The games soaring theme evokes these traits perfectly, and in my minds eye it conjures images of sweeping vistas and daring heroes on a quest, the kind that will certainly have a happy ending.
It sounds, in a world, Grand.



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Re: The videogame music thread (also Sound of Play submissions)

Post by Gingertastic01 » February 28th, 2019, 12:13 pm

I know you have featured Gower Glove from Far Cry Blood Dragon before on the show, but I don’t think we have had the main theme before? (quick search suggested not, could be wrong)

I love this game, everything from the visual style, the sound, Michael Biehn and of course the music. It is like they looked into my brain and took all the things that made up my childhood and put them in one great game.



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Re: The videogame music thread (also Sound of Play submissions)

Post by Simonsloth » March 1st, 2019, 9:49 pm

I just finished Donkey Kong and was very impressed with the soundtrack. The reward for making it through the final boss by the skin of my teeth was the song that plays over the ending credits. Impressive stuff and just about worth the slog through the last levels. Just about.


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Re: The videogame music thread (also Sound of Play submissions)

Post by MrGreenToS » March 2nd, 2019, 6:59 am

Character Select - Dan Forden - Mortal Kombat Deadly Alliance



Mortal Kombat: Deadly Alliance was my first real experience with the Mortal Kombat games despite having played the previous games before Deadly Alliance. That was mostly due to playing them at an early age and not understanding the lore or history of each fighter until I was gifted a copy of MK:DA. Looking back at the music of the early 3D era was quite a blast as several tracks from both DA and the sequel Mortal Kombat Deception were filled with nostalgia beats of my teenage youth.

Acid Bath & Portal – Dan Forden – Mortal Kombat Deadly Alliance



Bettle Lair & Nethership Interior – Dan Forden – Mortal Kombat Deception


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Re: The videogame music thread (also Sound of Play submissions)

Post by Jobobonobo » March 13th, 2019, 9:36 pm

Sonic Mania has been one of the many highlights of 2017 for me, it was a game where the team behind it truly understood the mechanics that make Sonic games appealing and as a result produced the best game the little blue mammal has been in in well over a decade. Of course, the Sonic series is well known for its fantastic music and here, composer Lee Topes does not disappoint. He captures what made the Mega Drive tunes so memorable and successfully gives us his vision of how that sound would have evolved if a 2D Sonic game was made on the Saturn. One of my highlights of this soundtrack is Act 1 of Mirage Saloon Zone where you play as Knuckles. Unlike Sonic's Act 1 which mostly involves battling badniks in the sky, Knuckles has to go through a more traditional platforming level while bouncing off pianos and launching himself from giant pistols. The music accompanying this level is a toe tapping hip hop track that is reminiscent of something you would hear in the early 90s infused with a spaghetti western type feel. Usually when Knuckles and hip hop are mixed together, the results are tragically cheesy but here it works sublimely and makes one wish that Topes was given the chance to work on more original levels as he can certainly hold his own against the likes of Masato Nakamura and the other greats from the Mega Drive era.


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Re: The videogame music thread (also Sound of Play submissions)

Post by Tbone254 » March 15th, 2019, 2:23 am

Since Can and Rinse just covered the latest Zelda release, I figured I would drop this little gem here. When I first came across this song, it was through an early file sharing application. LimeWire I think it was called. It was labeled System of a Down covers Zelda. Of course later on I learned this was actually by The Rabbit Joint and was submitted onto OCremix. It's a short, fun little tune that shouldn't be taken too seriously, but it's a ton of fun to listen too.

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Re: The videogame music thread (also Sound of Play submissions)

Post by Flabyo » March 15th, 2019, 8:52 am

I *think* it was even tapped up for use in an advert, or am I confusing that with something else?

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Re: The videogame music thread (also Sound of Play submissions)

Post by kintaris » March 20th, 2019, 5:10 am

In This World or the One Below by Brian Tyler, from Assassin's Creed IV: Black Flag.

https://open.spotify.com/track/6hy9IkiP ... d62Fmus46w

As I am very excited to hear what the panel think about one of my favourite games of all time in this year's volume, I thought I'd share my favourite track from it's wonderful OST.

Brian Tyler's score brings all of the ingredients of a pirate adventure to an evocative simmer. You can hear the sweltering heat, the vast blue expanse, the rolling waves and the crashing, splintering conflict in every composition. No track expresses the feel of this game and the internal conflict of its protagonist better than this one.

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Mr Ixolite
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Re: The videogame music thread (also Sound of Play submissions)

Post by Mr Ixolite » March 23rd, 2019, 11:36 am

In honor of its impending podcast coverage, some suggestions from Final Fantasy IX, composed by Nobuo Uematsu
You're not Alone!


This track plays at a time where the games protagonist has reached rock bottom, and the entire party rallies to his side, affirming the lessons they've learned and the bonds they've forged. There is not another part of the game like this, and no part of the soundtrack like this. They work in perfect synergy, enhancing each other, to the point where they're impossible to imagine apart. Merely hearing a few notes of this track brings the entire emotional journey of this game flooding back all at once- melancholic, yet hopeful. Final Fantasy IX in a nutshell.

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Re: The videogame music thread (also Sound of Play submissions)

Post by Rxanadu » March 30th, 2019, 3:30 am

This amazing piece by Akira Yamaoka for the remake of The 25th Ward: The Silver Case (one of Suda 51's earlier games prior to KIller7 and the like) immediately make me want a crime drama scored primarily by him. Metropolitan Edge immediately sets the scene for a gripping romp through the seedy streets of the titular (and supposedly-utopian-but-clearly-not) 25th Ward. This song and the rest of his contributions to the soundtrack are the main reasons I hope to check out the game myself... after playing through its prequel The Silver Case first, of course.

Fun fact: the original 25th Ward game was originally only available on mobile phones (i.e. pre-smartphones) and release periodically. Rather than a remaster, the version on PC and consoles is a full remake, which also explains the new soundtrack featuring a few new artists instead of relying on the original OST composed by Masafumi Takada - who you may remember composed the Killer7 and Danganrompa soundtracks (among many others)


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Re: The videogame music thread (also Sound of Play submissions)

Post by Rxanadu » March 30th, 2019, 4:30 am

For most of the Investigation portions of the Danganrompa games, the music was exiting but never made me feel like a detective working on a murder case. Despair Searching from Danganrompa V3 fixes that issue with its smoother and contemplative tone. From what I can tell, this is a remix of the Box 15 song from the original Danganrompa game with a film noir flair to it, but don't quote me on that one.

For those asking, the order for major storylines (in terms of how you should play/watch them in) goes
  1. Danganrompa: Trigger Happy Havoc
  2. Danganrompa 2: Goodbye Despair
  3. Danganrompa Another Episode: Ultimate Despair Girls: Just Read a Synopsis For This One; The Story Isn't worth the Slogfest of a Game
  4. Danganronpa 3: The End of Hope's Peak High School* (Yes, I know it's called Hope's Peak Academy in the games. It's still the same place, also, this is an anime)
  5. Danganrompa V3: Killing Harmony (the introduction parts are important: trust me on this)
*watch the anime by going back and forth between Future and Despair episodes, as the show was intended to be watched. Also, watch the last episode with the English dub. You'll thank (or curse) me later.


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Mr Ixolite
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Re: The videogame music thread (also Sound of Play submissions)

Post by Mr Ixolite » March 31st, 2019, 7:15 pm

Mr Ixolite wrote:
March 23rd, 2019, 11:36 am
In honor of its impending podcast coverage, some suggestions from Final Fantasy IX, composed by Nobuo Uematsu
You're not Alone!


This track plays at a time where the games protagonist has reached rock bottom, and the entire party rallies to his side, affirming the lessons they've learned and the bonds they've forged. There is not another part of the game like this, and no part of the soundtrack like this. They work in perfect synergy, enhancing each other, to the point where they're impossible to imagine apart. Merely hearing a few notes of this track brings the entire emotional journey of this game flooding back all at once- melancholic, yet hopeful. Final Fantasy IX in a nutshell.
Continuing my suggestions for FFIX.

The FInal Battle, by Nobuo Uematsu

Oh Necron. When you've become the poster child for the "Final Boss appears out of nowhere" trope, you know this is one thing FFIX probably shouldn't have paid homage to. This is the one case where I cling to elaborate fan theories in order to justify it all, even when Square themselves debunk them. Still, while theres no denying that he's a bit of a letdown, its at least thematically appropriate from the heroes to face off against an embodyment of Death itself. And the fight itself is certainly not forgettable, curtesy in no small part to yet another killer Uematsu composition. It may not be another Dancing Mad or One Winged Angel, but theres a distorted manic energy to this track that still gets my blood pumping to this day.



(Theres quite a long lead in to the theme proper, so maybe one could start off from the 1 minute mark? The first loop of the song concludes at roughly 3 minutes and 40 seconds)

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Re: The videogame music thread (also Sound of Play submissions)

Post by brazenhead89 » April 5th, 2019, 1:28 pm

It's saddening how few people are talking about Monster Boy and the Cursed Kingdom, but it's heartening to see that the Wonder Boy series continues in official remakes and spin-offs like this.
This game, officially endorsed by the original Wonder Boy creator Ryuichi Nishizawa, is quite frankly an absolute triumph. Nowhere is this more apparent than in the dizzyingly gorgeous soundtrack, combining all-new tracks with familiar Wonder Boy melodies.
This track - "Fields" - is everything you'd expect for the beginning of a rip-roaring adventure; an inspirational piece suggesting triumph and wonderment. Most importantly, it harks back to what I consider the golden age of game music: where without CD-quality instruments and recordings, you had to rely on catchy hooks instead. Thankfully, this track boasts both of these with spectacular effect.

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