The videogame music thread (also Sound of Play submissions)

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duskvstweak
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Re: The videogame music thread (also Sound of Play submissions)

Post by duskvstweak » April 11th, 2019, 2:42 pm

La Danse Macabre from Shovel Knight by Jake Kaufman



All the levels in Shovel Knight have perfectly appropriate music to go with them, matching level design with atmosphere in a way that compliments the whole production and pays tribute to the NES adventures that came before.

But, for me, La Danse Macabre, and the Lich Yard in general, standout above the rest. When the already dangerous level goes dark and only illuminates your path with flashing lightning and dimly lit sky, it's the type of cinematic adventure that only a 2D game like Shovel Knight can pull off. Maybe it's because it's the level and music that feels most like a Castlevania game to me, but it's the course that I think about the most and the score I go back to more often than the rest of the soundtrack.

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XeNo
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Re: The videogame music thread (also Sound of Play submissions)

Post by XeNo » April 11th, 2019, 7:05 pm

Stage 8 (Curse of the Moon) by Michiru Yamane from "Bloodstained: Curse of the Moon" (PC)



This epic piece perfectly captures the state of fear and chaos that this final level induces. Fantastic game with fantastic music - this one being the best of the bunch!

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Re: The videogame music thread (also Sound of Play submissions)

Post by Jobobonobo » May 1st, 2019, 8:09 pm

My exposure to the Katamari series has been limited but what little I have experienced I have absolutely adored. We Love Katamari is truly one of the many highlights of the PS2 and would happily recommend to anyone who wants to try out the more unorthodox side of that console’s library. Part of what makes this game such a delight is that wonderful soundtrack with its wide variety of genres and moods on offer. While its music style is commonly perceived to be on the kooky and wacky side of things there are some extraordinary exceptions to this rule. One of these is my particular favourite, “Angel Rain” by Yukiko Ehara otherwise known as YOU. Its mixture of accordions and violins creates a sublime piece that evokes memories of walking hand in hand with the love of your life while you look in each other’s eyes. This song epitomises romantic nostalgia, just gorgeous.


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Re: The videogame music thread (also Sound of Play submissions)

Post by Simonsloth » May 1st, 2019, 8:38 pm

Jobobonobo wrote:
May 1st, 2019, 8:09 pm
My exposure to the Katamari series has been limited but what little I have experienced I have absolutely adored. We Love Katamari is truly one of the many highlights of the PS2 and would happily recommend to anyone who wants to try out the more eclectic side of that console’s library. Part of what makes this game such a delight is that wonderful soundtrack with its wide variety of genres and moods on offer. While its music style is commonly perceived to be on the kooky and wacky side of things there are some extraordinary exceptions to this rule. One of these is my particular favourite, “Angel Rain” by Yukiko Ehara otherwise known as YOU. Its mixture of accordions and violins creates a sublime piece that evokes memories of walking hand in hand with the love of your life while you look in each other’s eyes. This song epitomises romantic nostalgia, just gorgeous.

Fabulous stuff!

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Jobobonobo
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Re: The videogame music thread (also Sound of Play submissions)

Post by Jobobonobo » May 2nd, 2019, 9:34 am

Yeah, it just gives you good vibes all around. Music seems to be of real consistent quality with this series, loved the Katamari special Sound of Play did a while back. Introduced me to a lot of top notch music.

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Re: The videogame music thread (also Sound of Play submissions)

Post by Good Shot Janson » May 6th, 2019, 9:36 pm

My relationship with armored core (AC) began with the demo disc containing my other beloved AC, Ace Combat 2. While I readily and easily picked up the arcade dogfighting skills needed for Ace Combat, Armored Core frustrated me beyond belief. At age 10 I wasn’t quite able to grasp the controls, the customization was far beyond my grasp, and the lore wasn’t readily apparent. In short I had no context for this game. The frustrating part wasn’t my inability to comprehend Armored Core, it’s that I could see the game for what it was, thought it awesome, and recognized it as being beyond my level.
Flash forward to 2017. I was watching a “mechweek” broadcast from the sadly defunct Super Best Friends. One episode was devoted to Armored Core: For Answer. “Coo” I thought. “Ole AC is still alive and kicking!” While the game differed greatly in graphical fidelity and pacing, the overall concept of fighting for control of a shattered earth in machines destined to consume the last of its resources remained the same. Woolley says something about AC:FA multiplayer so I look at a YouTube video and the result is nothing short of real life Gundam. I decided I wanted to be able to do that. I wanted to be a “holy shit” type of Armored Core player. I also vowed to do it right and start at the beginning.
Now a couple years, a half dozen shakes, and a hundred or so Buster TBM YouTube videos later I’ve arrived at the holy trinity of AC: Nexus, Nine Breaker, and Last Raven. (Ironically the pinnacle of the other AC in my life is also a trilogy on PS2. Ace Combat 4, 5, and Zero). Nexus is everything I’ve ever wanted in an AC and I can’t wait for the arena of Nine Breaker or the masterpiece that I’ve been hearing about: LAST RAVEN.

For the podcast you can skip all the above I just wanted to give you guys some context. Armored Core is a bitching series, and it’s made more so by its soundtrack. The PS2 era games in particular have a VERY late 90’s/early 00’s techno with drum n’ bass score that screams “this is the future.” While energetic it’s also somewhat melancholy in tone. Thus far the Nexus OST has been my favorite, in particular the track “Super Monkey Likes Daddy.” Don’t ask. I don’t know. Thus far I haven’t seen any monkeys, or any daddies, in any Armored Core. Unless... unless I AM the daddy... *mind blown*. Enjoy


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Re: The videogame music thread (also Sound of Play submissions)

Post by Flabyo » May 19th, 2019, 2:32 pm

I finished Middle Earth: Shadow of War recently and was pleasantly surprised by the end credits theme. The game’s own music was a fairly forgettable attempt to mimic Howard Shore’s Lord of the Rings scores, but the end theme... well, that’s something a little more interesting...


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Re: The videogame music thread (also Sound of Play submissions)

Post by Tbone254 » May 22nd, 2019, 7:08 pm

Chrono Cross has my all time favorite soundtrack. I think all of us have that one game that we put on and let sit idle so we can listen to the music. This one is mine. All of the music in this game is amazing. If I could request the entire soundtrack, I would. Since I can’t, I had the impossibly hard task of picking a single track. I finally settled on Radical Dreamers. I picked it because, of all the music in the game, I think this one sums up the feel of the entire game the best. It’s the theme played during the end credits. It feels melancholic, nostalgic, and optimistic. Like the old cliche that all good things come to an end, but all endings are new beginnings, but in a song. The lyrics are in Japanese, so I have no idea what the singer is saying. I’ve thought about looking up a translation, but I’m afraid that it will ruin the song for me once I know what they are. So I choose to live in my blissful ignorance.

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Re: The videogame music thread (also Sound of Play submissions)

Post by Flabyo » May 23rd, 2019, 5:07 am

So much good stuff in Chrono Cross!

If you’re interested in a little curio, have a listen to the music from the Japan only midquel Radical Dreamers. It’s a visual novel that would later form the basis of the first act of Chrono Cross.

heres a playlist

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Re: The videogame music thread (also Sound of Play submissions)

Post by TheStuntLady » May 29th, 2019, 8:16 pm

Fellow listeners of Cane & Rinse and Sound of Play well know my endless love of Undertale. It’s no surprise, then, that on Halloween of last year, I was floored to discover new content from this series: deltarune, Chapter 1.

To put it as succinctly as possible: Toby Fox pulls out all the stops yet again. Ranging from goofy, silly chip tunes to full-on epic arrangements, deltarune's music closely follows Undertale’s main themes while adding its own style and flair. It’s a much shorter game and therefore has a smaller selection of music, but what it offers is both memorable and effective (and in keeping with the tone of the game, it also feels much darker and more dream-like).

“Field of Hopes and Dreams” is a great entry-point to the rest of the game’s soundtrack. It introduces the overall melody that the rest of the music riffs off of, it’s upbeat and fun, and helps drive the gameplay forward. I'll also add as a sidenote that I recommend listening with headphones, as you'll be able to really pick up on the many layers and nuances to this track.


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Re: The videogame music thread (also Sound of Play submissions)

Post by FollowMyRuin » June 3rd, 2019, 6:56 am



Could have chosen anything from the Tekken 3 OST as they're all outstanding.

Also, how cool is King?

Tbone254
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Re: The videogame music thread (also Sound of Play submissions)

Post by Tbone254 » June 13th, 2019, 2:13 am

Flabyo wrote:
May 23rd, 2019, 5:07 am
So much good stuff in Chrono Cross!

If you’re interested in a little curio, have a listen to the music from the Japan only midquel Radical Dreamers. It’s a visual novel that would later form the basis of the first act of Chrono Cross.

heres a playlist
Thanks for the playlist link! I think I may like some of the tracks from Radical Dreamers more than the one's from Chrono Cross. Really digging this version of The Girl Who Stole the Stars. I have always wanted to try to figure out a way to play through Radical Dreamers but everything I've read about it seems like it would be a real pain to get through.

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Re: The videogame music thread (also Sound of Play submissions)

Post by Gingertastic01 » June 14th, 2019, 11:12 am

Octahedron is a game I came across through Digital Foundry, John had done a small piece on it during one of his videos and looked bonkers and interesting. Looking for a new platformer I took the plunge and was so pleased I did, it’s a dam good video game.

Maybe pushing it a little bit as this track is a whopping 7mins long and it might not be to everyone’s taste. However, when you are playing through the game and the level is pulsating to the beat, and your pushing to finish the level with all those pesky collectibles it’s really something. Anyone who enjoyed Celeste will no doubt enjoy this.

Track is called Valor by Chipzel


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Richard
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Re: The videogame music thread (also Sound of Play submissions)

Post by Richard » June 24th, 2019, 4:51 am

I first became acquainted with the world of SteamWorld playing SteamWorld Dig on the 3DS. After that, I was sold on purchasing anything put out by Swedish video game developer Image & Form. I played Dig 2 at launch, but didn't get around to SteamWorld Heist until recently. The turn-based steampunk cowboy strategy game is just as enjoyable as the other games in the series, with a completely different play style. What really blew me away, however, was the soundtrack, performed by the steampunk band Steam Powered Giraffe. The group actually shows up in the game at various saloons, and I would always stop and hang out for several minutes just to listen. I have since purchased the soundtrack, and it has become one of my favorite indie video game soundtracks of all time.

This is "Honeybee," a mellow, melancholy piece, perfect for a rest from the battle.

(P.S.: Sorry for using the word "steam" so many times!)


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