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Sound of Play: 10

Posted: March 5th, 2015, 2:36 pm
by JaySevenZero
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Welcome to our podcast about our favourite videogame music - Sound of Play.

For many of us, it’s hard to think of almost any videogame without our minds conjuring up the music that accompanied it. Over the decades they’ve evolved from simplistic monaural beeps and bloops to full orchestral scores recorded in 7.1 surround, but from their earliest days right up to today, soundtracks have played an integral part of our memories of the games we played, and the times in our lives when we were playing them. What we aim to bring you with Sound of Play is a diverse sample of our favourites pieces from the many air-punching, spine-tingling, tear-jerking and grin-inducing videogame soundtracks we’ve heard over the years.

This show’s presenters were: Leon Cox, Darren Gargette and Glen Watts.

Community contributors were: J Malmis and Fidgety Acolyte.

Track listing for this show is as follows:

Sound of Play intro mash-up by Ryan Hamann.

Track 1: Bonds of Sea and Fire by Yasunori Mitsuda (Xenogears, 1998)
Track 2: Main Theme by Michiko Naruke (Wild Arms, 1996)
Track 3: Oh No You Didn’t by Wojahn Brothers (Mercenaries 2: World in Flames, 2008)
Track 4: Noby Noby Boy (Metro-Cross Theme Song) by Nobuyuki Ohnogi/Y? Miyake (Noby Noby Boy, 2009)
Track 5: Focus by Chipzel (Super Hexagon, 2012)
Track 6: Every Day the Same Dream by Jesse Stiles (Every Day the Same Dream, 2009)
Track 7: Main Menu Theme by Analogik (Battleblock Theater, 2013)
Track 8: Hang Glider by Dan Hess (PilotWings 64, 1996)
Track 9: Venice Rooftops by Jesper Kyd (Assassin’s Creed II, 2009)

Sound of Play: 10 was edited by Jay Taylor

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Re: Sound of Play: 10

Posted: March 5th, 2015, 5:43 pm
by Flabyo
Thanks for having me on guys, it was fun to chat and share a few of the tracks I like (I had to narrow it down from nearly a dozen... I'm sure all your guests have the same problem!)

If you liked the Chipzel piece, I can recommend you look up the pro-am collaborative album World 1-2 on BraveWave records. There's another Chipzel piece on it (track 4), and also a ridiculously catchy orchestral / rock remix of the Super Hexagon track I brought to the podcast (track 25).

And yes, I did say that the version of Venice Rooftops in Assassin's Creed 2 has fewer drums than the Soul Calibur 5 version. It's still a very drum heavy piece, but for comparison here's what it sounded like after Jesper did a 'Junichi Nakatsuru' style remix of it...
Spoiler: show

Re: Sound of Play: 10

Posted: March 6th, 2015, 2:55 pm
by JaySevenZero
That's cool Glen, good to have you on. Gotta say I'm really digging that Chipzel tune for sure!

Re: Sound of Play: 10

Posted: March 9th, 2015, 9:21 pm
by InsrtCoins
I loved this episode. Excellent selection! I wasn't aware of that Chipzel song before, and it is amazing. That World 1-2 album looks really great. I'll have to pick it up when it goes on sale at some point.

The Noby Noby Boy song has always been a favorite of mine, and I was really excited when I saw that on the list for this week :) What a wacky tune.

The rest of the tracks were great, as well. I had never listened to the Battleblock Theater main menu theme for that long before, but it's pretty great. Good job, crew. Episode was jam-packed with some fine music!

Re: Sound of Play: 10

Posted: March 11th, 2015, 4:01 pm
by xxFORDIExx
Absolutely loved this episode chaps. Hangglider is easily one the greatest compositions ever put to a video game. Loved it [THUMBS UP SIGN]

Re: Sound of Play: 10

Posted: May 2nd, 2018, 1:35 pm
by Simonsloth
Great episode!

For better or worse I now have “oh no you didn’t” going round and round my head. Thanks Darren!