Sound of Play: 145

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Sound of Play: 145

Post by JaySevenZero » May 9th, 2018, 3:39 pm


Welcome to our weekly podcast dedicated to videogame music – Sound of Play

This week’s Sound of Play host is Ryan Hamann (@InsrtCoins) and he’s joined by Cane and Rinse community member David Darbyshire aka Jon Richter (@richterwrites) with community submissions from Spacefarer, srgtsilent, and brazenhead89.

Track listing for this show is as follows:

1: BioShock Main Theme (The Ocean On His Shoulders) by Garry Schyman – BioShock, 2007

2: Voice of No Return – Normal by Keiichi Okabe – NieR:Automata, 2017

3: Main Theme by Mark Mothersbaugh – The Sims 2, 2004

4: Theme of Laura (Reprise) by Akira Yamaoka – Silent Hill 2, 2001

5: N. Sanity Island by Spiralmouth – Crash Twinsanity, 2004

6: Pig Riding by Kenneth Young – Tearaway / Tearaway Unfolded, 2013 / 2015

7: Whispering Rock Psychic Summer Camp by Peter McConnell – Psychonauts, 2005

8: J-E-N-O-V-A by Nobuo Uematsu, performed by Distant Worlds – Final Fantasy VII, 1997

9: Fossil Falls by Naoto Kubo – Super Mario Odyssey, 2017

Sound of Play: 145 was edited by Ryan Hamann

Remember, it’s not just about what we like, so venture over to the thread at the top of this forum and put forward your own suggestions so that we might include them in future shows.

You can subscribe using Apple Podcasts or you can just simply download from here instead.

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Re: Sound of Play: 145

Post by KSubzero1000 » May 9th, 2018, 6:24 pm

Theme of Laura is such a fantastic, heartbreaking track - Great pick.

PS: I can hear the resemblance, Ryan! You're not going crazy!

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Re: Sound of Play: 145

Post by Spacefarer » May 10th, 2018, 4:20 pm

This was a great episode (and not just because my piece was picked). Very nice bit of unexpected, but not unwelcome, discussion.

A further point about The Sims 2 and its storytelling: the game has a bunch of built-in features that facilitate making your own stories with your Sims. For example, each neighbourhood has a bit of soap opera-style backstory, and I believe that by using the camera feature, you can also put together individual stories for each family and Sim. Couple that with the memories feature and you've got yourself a pretty robust, if somewhat clunky, system there.

Also, Crash TwinSanity is such a great game. It's such a shame it was never properly finished - though the lobby behind it being remastered with all the cut content restored probably consists of me and me only. Ah well. :roll:

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