340: Call of Cthulhu: Dark Corners of the Earth

This is where you'll find threads specific to the games we're covering in Volume Six
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JaySevenZero
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340: Call of Cthulhu: Dark Corners of the Earth

Post by JaySevenZero » December 31st, 2017, 3:29 pm

Here's where you can leave your thoughts regarding Call of Cthulhu: Dark Corners of the Earth for possible inclusion in the podcast when it's recorded.

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Simonsloth
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Re: 340: Call of Cthulhu: Dark Corners of the Earth

Post by Simonsloth » June 5th, 2018, 11:08 pm

I hadn’t heard of this game prior to seeing the podcast playlist so embarked on a journey with this game which I wish I had never started. I’m a finisher, a completer, a cane and rinser but it’s games like this that make me resent this aspect of my personality as I truly detest the time I spent with this game.

Let’s start with the good of which there is little. There was some intitial intrigue as the premise appeared promising and the atmosphere was forboding. I was hoping this would be similar to amnesia and first impressions were favourable.

The turning point for me was the chase sequence early on in the hotel. It was actually very exhilarating the first few times then slowly become more and more infuriating. Doors would open when I was trying to lock them. Bookcases wouldn’t move when I pushed them from slightly the wrong angle. So this chase sequence became a chore very very quickly.

From this point the game became an almighty mess. It introduces stealth which is such a terrible idea when the game controls so badly, the shooting is appalling and at times I felt absolutely lost. Often I felt like I was progressing in the wrong direction simply because there were so many stumbling blocks in my way that I surely must be going the wrong way. There were multiple jumping sequences either with crumbling paths underfoot or one in particular onto a fiery staircase which were so unforgiving. The hideous jumping is compounded by the fact when you look down to time your leap correctly the screen distorts and wobbles as your insanity kicks in. This meant blindly leaping to my death over and over again. Why put difficult platforming sequences in a game where you are hindered by looking down and perhaps haven’t encountered a save point in a while.

About halfway through I encountered a game breaking bug which meant that I could not see enemies which were shooting me whilst on the boat. I then had to google their coordinates and after almost 100 attempts at blindly shooting into the ether I eventually made it past.

The masochist in me said I had made it through that part so I had to see it through to the finish. Surely there couldn’t be another bug. I was wrong. I simply could not complete the end escape sequence from the collapsing cave. Internet forums spoke of tricks to get past it, the perfect run, lowering your resolution to the worst setting to speed up your movement etc. Most had instead opted for a patch which added a debug menu to get past it. Essentially I had to cheat my way through the end sequence. After many many hours of painful gameplay which was the antithesis of fun I wanted to say I had “beaten” the game but instead all I can say is that the game well and truly “beat” me.

I cannot recommend this game. I rarely wish for hours of my life back but the resentment this brought out in me makes me truly regret spending them this way.


****
I’ve just finished this so I might let it stew for a bit and edit my post later

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ratsoalbion
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Re: 340: Call of Cthulhu: Dark Corners of the Earth

Post by ratsoalbion » June 5th, 2018, 11:18 pm

Ha, sorry for your pain. You can blame Sean as it was his pick for the pod!
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Simonsloth
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Re: 340: Call of Cthulhu: Dark Corners of the Earth

Post by Simonsloth » June 5th, 2018, 11:34 pm

Maybe if the bugs weren’t present I wouldn’t have had as much of an issue with the game and there is always the danger of playing an old game on a new system.

Bizarrely I’m actually really looking forward to this game being covered if only to hear that other shared my pain.

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Re: 340: Call of Cthulhu: Dark Corners of the Earth

Post by Sean » July 4th, 2018, 5:52 am

Well, damn. Sorry you had such an unpleasant experience!
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Re: 340: Call of Cthulhu: Dark Corners of the Earth

Post by Simonsloth » July 4th, 2018, 9:37 pm

I feel bad now! The more I think about it the more I think I was a bit harsh because of the frustration the buggy PC version gave me. I was hoping there would be other posts to offset my negativity.

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