430: Paper Mario

This is where you'll find threads specific to the games we're covering in our current volume
Post Reply
User avatar
JaySevenZero
Admin
Posts: 2302
Joined: August 27th, 2012, 4:28 pm
Location: Liverpool, Europe, Earth
Contact:

430: Paper Mario

Post by JaySevenZero »

Here's where you can contribute your thoughts and opinions of Paper Mario for potential inclusion in the forthcoming podcast.

A friendly reminder to all that where feedback for the podcast is concerned, we love it - but self-editing (brevity) is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mainly reading. Better to save yourself time and cut to the chase if you can.

User avatar
Jobobonobo
Member
Posts: 320
Joined: July 27th, 2016, 4:30 pm

Re: 430: Paper Mario

Post by Jobobonobo »

N64 and RPG were words that rarely went together and for fans of the genre, it is understandable that they left for greener pastures on the PS1. But there were a few attempts made for the system and Paper Mario was easily the best of the lot. It was this, not Super Mario RPG that really made me fall in love with the concept of Mario with RPG mechanics. It does so much right. Its graphics have aged really well for an N64 title and it truly made the Mushroom kingdom into a living breathing world. Typical Mario mainstays such as boos, goombas and koopas were not just fodder for Mario’s boots but had their own communities where they are just trying to get by like everyone else. Playing as Peach in between chapters as she is trying to help Mario from her floating castle prison helped in fleshing her out as being more resourceful than how she is typically portrayed. The battle system with its timed button presses along with the badges helping you out in various ways really built upon what made the battle system in Super Mario RPG so fun. The partners are also a great addition with typical Mario enemies becoming your allies and their uses both in and out of battle implemented very satisfactorily.

But what really makes Paper Mario a joy is that while the story is for the most part pretty basic stuff, the stories making up each individual chapter help in fleshing out Mario’s world. In this game, you have to deal with a monster that eats Boos, get shrunk into a toybox run by a militaristic Shy Guy and help an explorer in discovering a tropical island. In later games, these scenarios get even more creative but this chapter structure really turns this game into a charming anthology of stories. To quote a certain Tarantino film, Super Mario RPG got my curiosity but it was Paper Mario that had my attention.

Post Reply