422: Bloodstained: Curse of the Moon/Ritual of the Night

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JaySevenZero
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422: Bloodstained: Curse of the Moon/Ritual of the Night

Post by JaySevenZero »

Here's where you can contribute your thoughts and opinions of Bloodstained: Curse of the Moon/Ritual of the Night for potential inclusion in the forthcoming podcast.

A friendly reminder to all that where feedback for the podcast is concerned, we love it - but self-editing (brevity) is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mainly reading. Better to save yourself time and cut to the chase if you can.

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The Walking Dad
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Re: 422: Bloodstained: Curse of the Moon/Ritual of the Night

Post by The Walking Dad »

Ritual of the Night ended up being one of my most memorable gaming experiences of last year, in spite of the fact that I A) completely forgot I'd backed it for over a year, and B) played the "lesser" version of the game on Switch. The week before it released, I found myself scrambling to find backer information and claim codes because of how enticing the game had become, and when it released, I burned through its multiple endings and much of the highly enjoyable post-game before immediately stating a New Game + file that I've been chipping away at ever since.

Not only that, I found myself so thirsty for more Iga goodness that I bought Harmony of Dissonance and Aria of Sorrow (having played but not quite loved Circle of the Moon when the GBA launched) and sprinted through both of them while vacationing in Canada (making those long flights and drives far more bearable). I then started searching out games like Metroid Zero Mission/Fusion, Iconoclasts, and Dust to keep the high going. I haven't yet waded more than ankle deep into Symphony of the Night, but that's largely because I feel like saving the best (as I've been told) for last.

The "Greatest Hits" nature of Bloodstained, with its shard-collecting mechanic and side missions and even cooking quests coalesced into a package that finally made me fall completely in love with 2D Metroidvanias, after years of preferring the 3D counterparts. Cheers for a kickstarter that lived up to its potential and here's hoping the team has a few more adventures up their sleeve.

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Suits
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Re: 422: Bloodstained: Curse of the Moon/Ritual of the Night

Post by Suits »

The Walking Dad wrote:
February 4th, 2020, 7:35 pm
Not only that, I found myself so thirsty for more Iga goodness that I bought Harmony of Dissonance and Aria of Sorrow (having played but not quite loved Circle of the Moon when the GBA launched) and sprinted through both of them while vacationing in Canada (making those long flights and drives far more bearable). I then started searching out games like Metroid Zero Mission/Fusion, Iconoclasts, and Dust to keep the high going. I haven't yet waded more than ankle deep into Symphony of the Night, but that's largely because I feel like saving the best (as I've been told) for last.
Sorry to hijack the Podcast thread, but I just wanted to suggest keeping an eye out for Dawn of Sorrow on the DS too !! For me it’s right up there with SotN and just slightly ahead of Aria of Sorrow.

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Re: 422: Bloodstained: Curse of the Moon/Ritual of the Night

Post by stvnorman »

Curse of the Moon is my second favourite old-school Castlevania after Super Castlevania IV! Ive played through it three times, and love the atmosphere, the aesthetic, the gameplay and the clever character switching mechanic.

I think atmosphere is the one thing holding Ritual of the Night back for me. It often looks, sounds and plays great, but throughout my very recent play through I just found myself thinking I’d be enjoying it a whole lot more if it was in Symphony of the Night’s skin, which still oozes atmosphere despite its age. Possibly tries too hard for its own good. .

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andthenweplay
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Re: 422: Bloodstained: Curse of the Moon/Ritual of the Night

Post by andthenweplay »

Bloodstained Ritual of the Night ended up being a much better game then I ever thought it would be. Exploring the castle was always a joy to me because regardless of what I spent my time doing I always felt I was making progression. Whether it was gaining levels or new shards, or finding skills that would help with traversing the castle it was always a joy. The soundtrack was incredibly memorable with a stand out track being Towers of Twin Dragons.

But what surprised me most about the game was the variety in combat and how fun it was to experiment with weapons and shards. I started one play-through with a giant great-sword and ended it with a swift katana. And on a new file I use speedy combat boots while throwing spears out of my hands. It is really fun and engaging stuff. Defiantly Ritual of the Night might be one of my favourite games of all time, and without a doubt my favourite game I own on my PlayStation 4

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Re: 422: Bloodstained: Curse of the Moon/Ritual of the Night

Post by Heavener »

I feel quite bad for criticizing Ritual of the Night, because I'm happy it exists. I just wish it were better.

I love metroidvanias, so I thought this game would be a perfect fit. Instead, I found the game to have a forgettable story, boring and generic character & art design in general, clunky and unresponsive combat and severe performance issues. I think it's enough to say that I quit the game after it crashed right before the true final boss. It had crashed twice before too during my run, and it annoyed me to no end (I was playing on a regular PS4 btw). I also found the numerous skills (shards) you can learn from enemies excellent in theory, but awful in practice. Most attacks were kind of similar to each other or simply outclassed by the few that were actually good. This led me to go back to previous shards pretty quickly after trying out a new one. I also found the bosses' difficulty to be either too easy or too difficult, never hitting the right spot.

I really don't get why everyone seems to love this game! Is it because Koji Igarashi was involved? In any case, I'm looking forward to listening to the podcast in order to see what others actually liked. I dislike criticizing games this much, so maybe some of you can change my opinion somewhat.

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Re: 422: Bloodstained: Curse of the Moon/Ritual of the Night

Post by Toon Scottoon »

In January I played two games by noted design teams on my Switch. Both games were in familiar genres and both games brought me joy. Neither felt like it broke new ground and neither showcased the graphics of the hardware I ran them on, but five months later only Bloodstained: Curse of the Moon sticks with me as a short, joyful, monster slaying mess around, while its counterpart goes mostly forgotten save a few cool powerups and a character design I found gauche.

Hey I’m not judging anyone's taste, both games have merit, but the fun of acquiring the full cast of fighters in Curse of the Moon, and then flying, floating and filleting my way through levels meant to mirror those found in Ritual of the Night just got under my skin and into my bloodstream. It was a good reminder that you don’t always need a full symphony, sometimes you just need a nippy little pop song that makes you want to do the dance macabre over and over again.

Three word reviews
Bloodstained Curse of the Moon - Swap to slay
Bloodstained Ritual of the Night - Fun Gothic Fanservice

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