496 - Castlevania II: Simon's Quest (Dracula II: Noroi no Fūin)

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JaySevenZero
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496 - Castlevania II: Simon's Quest (Dracula II: Noroi no Fūin)

Post by JaySevenZero »

Here's where you can contribute your thoughts and opinions for Castlevania II: Simon's Quest (Dracula II: Noroi no Fūin) for potential inclusion in the forthcoming podcast.

A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

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Quiet Paul
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Re: 496 - Castlevania II: Simon's Quest (Dracula II: Noroi no Fūin)

Post by Quiet Paul »

For months now I’ve been jumping in and out of Simon’s Quest. I’ve honestly found it a massive drag to play. I’ve no idea what I’m doing unless I’m following a walkthrough and I feel like if I’m just following a walkthrough I might as well just watch someone else play it.

Ultimately it doesn’t lay a glove on the original. Sure, the gameplay is similar enough but it just feels less fun to mindlessly wade through random enemies, in a dull colourless world when I’m not even sure if where I’m going is the right way.

The RPG elements feel as if they’re just there to slow the game down further as you must grind hearts off enemies to actually get a lot of stuff you need. Zelda II, which came out at the beginning of ‘87 actually did a decent job at a side-scrolling RPG and that’s a game I really like!

I went back into Simon’s Quest today and after wandering around for an hour trying to figure what the hell I’m supposed to do I eventually gave up and punched in the password that gets me every item (POPB PRBV U2DT RGQZ) and I just have to go fight Dracula. On my third attempt I beat him in about 15 seconds.

A boring game that, although not hard, is deliberately made longer through grinding, annoying platforming and convoluted hints from the townsfolk that don’t make a whole lot of sense.

I do like the music for the most part. I’ll give that a thumbs up! Also, I reckon back in its day the dreaded curse message would have players on edge hoping the world wouldn’t turn at some vital point in the game.

If I had to sum it up in the style of a town NPC hint, I’d say “If the hooded stranger does offer Simon’s Quest to you, up his anus you must tell him to shove it!”.

Arin Hanson’s Castlevania Sequelitis is a good watch re these games and would recommend that as it definitely describes some of my thoughts on this game and it’s predecessor.

3WR: Boring, frustrating. Shame.

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stvnorman
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Re: 496 - Castlevania II: Simon's Quest (Dracula II: Noroi no Fūin)

Post by stvnorman »

This was approximately my fifth Castlevania, and I liked and disliked it in equal measure. I did appreciate its ambition, and enjoyed the more traditional Castlevania bits, but having to look at walkthroughs to get to the next one wasn’t very welcome. But as I write this I am now wondering if I I’d get more out of a second play-through?