486 - Metro Exodus

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JaySevenZero
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486 - Metro Exodus

Post by JaySevenZero »

Here's where you can contribute your thoughts and opinions for Metro Exodus for potential inclusion in the forthcoming podcast.

A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

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Magical_Isopod
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Re: 462 - Metro Exodus

Post by Magical_Isopod »

Metro Exodus is one of my favourite games of all time, full stop. It hovers somewhere on the boundary of my Top 10.

What's so great about this game? Well I think for me, it's personal. I'm Macedonian-Canadian, so I have a certain nostalgia for Slavic language and culture. While I don't speak Russian - or Macedonian for that matter - something about Slavic languages feels really comfy for me. So imagine, then, a game series that not only has full Russian audio, but also has an unflinching love for the lands of what was once the USSR.

I think a lot of the critics got it wrong when talking about Exodus. While it's certainly a sequel to 2033 and Last Light, it's not trying to be the same game. It's a road trip story - a tale of downtrodden citizens of a filthy subway system escaping the confines of their tunnels and seeing the world outside the walls they know. It's a story not only about Artyom and his companions, but a story about the ecological diversity of Russia and Kazakhstan. And viewed through this lens... My god is this game ever something special.

Much like Final Fantasy VII, the key juxtaposition here is the machinations of man vs. nature. Humanity has destroyed itself - will nature persist and persevere? Are humans part of nature? Where do we fit when our constructs are dilapidated? And the game as a whole explores a wide range of possibilities. In the Caspian Sea level, the indigenous Central Asian peoples reclaim their roots and stage a rebellion against their colonizers. In the Taiga, children left to the elements during a nuclear war have become savvy to the woods in adulthood. And in an abandoned military base, humanity no longer endures.

The locales in this game are used to elaborate upon the themes of human nature explored in the previous two games, but escaping the narrow setting - pun intended - allows for a greater diversity of stories and situations. And in every step, there's a clear passion from the artists for the lands of a continent-sized nation. The environments here are beautiful - cities reclaimed by permafrost, space bases reclaimed by sand, retro cabins living in harmony with the trees... This whole game is just wondrous. It's truly a love letter to *the land itself*, with the inhabitants growing from it like flora and fauna.

Viewing it solely as an action game misses the point, I think. While I certainly found the gameplay mechanics enjoyable, especially when going the stealth route, it's really the atmosphere that sells this game. If that's what you want out of a game, play this one... And please use the Russian audio.

Three Word Review: Post-Apocalyptic Russian Roadtrip

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luke10123
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Re: 486 - Metro Exodus

Post by luke10123 »

Metro: Exodus is a great game. Not a perfect one, or one that transcends or reinvents the genre but a great game nonetheless. I wasn’t particularly excited by it prior to launch, I’d really enjoyed the two previous titles in the series but I felt leaving behind the unique setting of the Moscow metro system wasn’t the best idea but I was willing to give it the benefit of the doubt. Having played it, I still believe that the series was at its best when it stuck to its roots, but I was pleasantly surprised at how well Metro translated into a more open setting even if it was at the cost of, in my opinion, feeling more generic. Another example is the removal of more powerful pre-apocalypse bullets being used as currency. This was a fun and unique system that forced the player to consider how badly they really needed items and if they were willing to weaken themselves by trading away their ability to deal high damage. Something that could come back to haunt them a few hours later, when they are on the surface, wounded, surrounded by mutants and running out of air.

By far my favourite part of Exodus were the characters and the sections on the train in particular where we get to spend some quality time and get to know them. They all felt like real people rather than stock characters or archetypes and by the end I felt really invested in their lives and stories. That being said, if like me you want to hear all the conversations and dialogue sometimes these sections can start to drag on a bit and I feel the game would be better served spreading them out somewhat. While the overall plot isn’t anything special, this is a story of the journey rather than the destination. There’s no real central antagonist to speak of and it’s all fairly predictable throughout. But I was still motivated to continue because of how much I’d come to care for the supporting cast.

The gunplay is… fine. Decent. The weapons are fun and feel like they have a bit of kick to them but I felt it was lacking in variety somewhat by the time I reached the end credits. Perhaps if I’d played on a higher difficulty I might have thought more of it but I really struggle to remember that many great action sections whereas I can remember plenty from 2033 and Last Light.

Visually, the game is great. The graphics and lighting are superb and it ran really well on my PC. The different biomes you visit feel unique and I really enjoyed exploring each one, even if they did occasionally feel a little empty, which isn’t necessarily to the game’s detriment. The seasons changing as our journey progresses gives a great sense of the passage of time and made the exodus feel like an odyssey.

All that being said, my biggest criticism is one levelled at the previous games in the series and that’s the protagonist. I still find the decision to have Artyom remain silent for so much of the game is a mistake, especially as we know he is not a mute. The fact he can talk sometimes but not others is frustrating as it sometimes feels like he doesn’t quite fit in with the rest of the cast. I’m glad he’s not a completely silent protagonist but I feel having him more involved would have only improved the game.


3 Word Review: Choo-Choo, comrades!

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Alex79uk
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Re: 486 - Metro Exodus

Post by Alex79uk »

Heads up, the second Metro game, Last Light, is currently only a couple of quid on Switch.

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