Super Mario Maker 2 - **1st Page For Community Level Codes**

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Suits
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits »

I have made my first World in Super Mario Maker 2.

It's only one World, with four levels and a Boss Castle (thats the limit by the way).

There's a few new levels I have specifically made for this and a few of the popular ones from my previous levels.

I've tried to keep a theme and a style to go along with the World spirit.

If you're my friend on a game system level, you can find and play it from my creators profile, if you're not and you'd like to give it a go, then this is my creators ID is : 8V1-0KV-QYG

These are traditional platform levels, with a few puzzles in and amongst it.

Probably Medium to Advanced difficulty.

I'd really like to hear any feedback on whether people enjoyed it or where I can make it more fun.

Image

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Alex79uk
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Alex79uk »

My son has just gleefully told me that my copy of SMM2 has arrived this morning for my birthday in a couple of weeks.

Might just make sure it's all updated and check it works before then, though.

:lol:

EDIT: Ah 5 level limits per world then, Suits? I was going to ask if there were limits on level sizes or world sizes etc. Just had an idea, wouldn't it be cool if you could also add mini bonus stages like the card memory game and chest selection from SMB3 etc.

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Suits
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits »

Alex79uk wrote:
April 26th, 2020, 12:47 pm
EDIT: Ah 5 level limits per world then, Suits? I was going to ask if there were limits on level sizes or world sizes etc. Just had an idea, wouldn't it be cool if you could also add mini bonus stages like the card memory game and chest selection from SMB3 etc.
Yes, five per World, but you can have up to 8 Worlds.

That’s a lot of levels. It takes me hours and hours to make levels.

Oh, and yeah, the bonus mini stages you talk of - they’re in there alright, new ones too 😎😎.

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Alex79uk
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Alex79uk »

I got this game this morning, I think the kids were most excited, but how does it work with adding friends, will my Nintendo friends I've added via code automatically show up so I can look at levels they've made or do I need to add everyone seperately just for this game with different IDs? Ta!

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Suits
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits »

Alex79uk wrote:
May 5th, 2020, 10:49 am
I got this game this morning, I think the kids were most excited, but how does it work with adding friends, will my Nintendo friends I've added via code automatically show up so I can look at levels they've made or do I need to add everyone seperately just for this game with different IDs? Ta!
Good news man, I hope you all get something out of it.

Yeah, so ideally you pass around your creator code, which people then follow (star) and get updates of new levels. It won't import your system level friends sadly.

However, another more common method is by searching for someones level you want to play and if you know them, or enjoy their levels, give their profile a follow from that level.

It sucks, but it kinda works pretty well overall I feel.

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Michiel K
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Michiel K »

I finally got Super Mario Maker 2 this week and just spent 4 hours making my first course. It's called DRIPPY WOODS!

The ID is P3R-4HF-G9G.

Keen to try all your stuff out, especially Suits' complete world!

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Michiel K
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Michiel K »

So far I cleared Suits' Roy's Retreat stage (and got the world record, despite being locked in a small space with a mushroom spawning pipe for a while after the boss fight) and took an early stab at Super Suits World's first stage.

I got to the bit with the Link costume, but I died in a stupid way before I figured out how to use bombs. Really liked the use of the Super Mario Land flower, too!

Great stuff, looking forward to catching up on everyone's courses in here. I can see myself getting into this whole Super Mario Maker thing all over again.

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Suits
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits »

Michiel K wrote:
June 12th, 2020, 12:16 pm
So far I cleared Suits' Roy's Retreat stage (and got the world record, despite being locked in a small space with a mushroom spawning pipe for a while after the boss fight)....
Ah, greed got the better of you did it .......... :twisted:

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Michiel K
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Michiel K »

Haha, I didn't know if I have another boss fight waiting for me!

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Suits
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Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits »

I made a new level.

Simpler this time, just straight forward platforming, low difficulty.

QRW-TRC-D0G

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