Super Mario Maker 2 - **1st Page For Community Level Codes**

Here's where you can arrange game nights and meetups on the platforms of your choice
User avatar
Suits
Member
Posts: 3174
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - Community Thread

Post by Suits »

dezm0nd wrote: June 29th, 2019, 7:24 pm Finally, a level which wasnt making me swear!
I try my best to make the levels like the ones I get the most enjoyment out of playing.

It’s hard, making something fun and rewarding is damn tricky !!

So many ideas, just trying to put it into a rewarding experience is the hard bit 😬.

Anyway, another little level I just made...

9YW-VQN-DDF
User avatar
dezm0nd
Moderator
Posts: 4445
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - Community Thread

Post by dezm0nd »

Yeah it's not easy putting together which is actually a satisfying experience throughout hence why i'm making levels for my 2 year old!

They have genuinely made her a better Mario player, though. She has learnt how to use the analogue stick in both directions and jump. It's literal baby steps but I'm so happy I have found a purpose with the creation side of this marvellous game.
User avatar
Suits
Member
Posts: 3174
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - Community Thread

Post by Suits »

dezm0nd wrote: June 29th, 2019, 9:53 pm It's literal baby steps but I'm so happy I have found a purpose with the creation side of this marvellous game.
Yeah, that’s proper cool that, I never appreciated that it could be used in that way.

Do you not think you’ll ever get into sitting down and planning a level other than for tuition ??
User avatar
dezm0nd
Moderator
Posts: 4445
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - Community Thread

Post by dezm0nd »

Already started!
User avatar
Suits
Member
Posts: 3174
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - Community Thread

Post by Suits »

My mornings efforts.....

MG5-44X-BSF
User avatar
BrianEdwards
Member
Posts: 43
Joined: September 7th, 2018, 11:34 am
Location: Buffalo-ish, NY, USA
Contact:

Re: Super Mario Maker 2 - Community Thread

Post by BrianEdwards »

Suits I played your first level last night and really dig it! I feel like I’m bad at making puzzle based levels and am gonna try my hand at one tomorrow.

Stanshall......that level was brutal chaos and I ended up really satisfied when I finally cleared it. Nice work!!!

Gonna play your other levels now, Suits. Hopefully we keep sharing levels on here because this has been a blast so far.
User avatar
BrianEdwards
Member
Posts: 43
Joined: September 7th, 2018, 11:34 am
Location: Buffalo-ish, NY, USA
Contact:

Re: Super Mario Maker 2 - Community Thread

Post by BrianEdwards »

Suits wrote: June 30th, 2019, 12:28 pm My mornings efforts.....

MG5-44X-BSF
This was an absolute delight!!
User avatar
Suits
Member
Posts: 3174
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - Community Thread

Post by Suits »

Cool man, cheers.

I played some blooming excellent levels last night, people are fantastic at making fun, satisfying levels.

I’m still a total novice at making stuff but it’s fun just messing about and seeing what works and why doesn’t.

I worked out last night how to follow creators, but not how to quickly see their new content - which is a bit silly.
User avatar
BrianEdwards
Member
Posts: 43
Joined: September 7th, 2018, 11:34 am
Location: Buffalo-ish, NY, USA
Contact:

Re: Super Mario Maker 2 - Community Thread

Post by BrianEdwards »

3D6-9K5-WTF

This one I’m proud of but it’s quite hard.
User avatar
ADumican83
Member
Posts: 116
Joined: April 4th, 2016, 10:19 pm

Re: Super Mario Maker 2 - Community Thread

Post by ADumican83 »

I've made my first ever Mario Maker course.
Probably not the best but hope you enjoy it.

M0V-0YC-GDG
User avatar
Suits
Member
Posts: 3174
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - Community Thread

Post by Suits »

BrianEdwards wrote: June 30th, 2019, 4:30 pm 3D6-9K5-WTF

This one I’m proud of but it’s quite hard.
Nice man.

Like I said, on Twitter, I enjoy the challenge of your levels, something I struggle with refining on my own levels.

It's good, as I always feel like I'm making progress until I eventually triumph.

Good stuff, next please :lol: .

ADumican83 wrote: June 30th, 2019, 8:32 pm I've made my first ever Mario Maker course.
Probably not the best but hope you enjoy it.

M0V-0YC-GDG
Cool man, enjoyed that, great shell-POW puzzle, didn't like the naughty hidden block though, grrrrrr :lol: .
User avatar
dezm0nd
Moderator
Posts: 4445
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - Community Thread

Post by dezm0nd »

You sneaky so and so!!
User avatar
dezm0nd
Moderator
Posts: 4445
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - Community Thread

Post by dezm0nd »

H6V-VMH-FRG
User avatar
Suits
Member
Posts: 3174
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - Community Thread

Post by Suits »

dezm0nd wrote: June 30th, 2019, 10:18 pmH6V-VMH-FRG
Good stuff mate, very cool - loves me a bit of Kamek 😎😎.

Great to see you playing about with the creator too, MOAR !!!
User avatar
dezm0nd
Moderator
Posts: 4445
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - Community Thread

Post by dezm0nd »

I'm never too sure how long a level should be but i found the kamel tunnel a laugh and figured it should end afterwards as it can be a bit tricky.

I focus too much on detail when really i need to do a level first and then decorate but i can't help it
User avatar
dezm0nd
Moderator
Posts: 4445
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - Community Thread

Post by dezm0nd »

Toddler Tutorial 2. Jumping on one goomba and a flag.

Ivy was proud of finishing this one so it went up!

TRL-1Q6-TQG
User avatar
Stanshall
Member
Posts: 2370
Joined: January 31st, 2016, 6:45 am

Re: Super Mario Maker 2 - Community Thread

Post by Stanshall »

dezm0nd wrote: June 30th, 2019, 10:18 pmH6V-VMH-FRG
I find Kamek genuinely frightening in any Mario game. Unnerving manner and that magic he flings around just makes me shudder. Great to get stuck with two of the buggers in a claustrophobic RNG nightmare. Cheers! Really neat design, though, and original in a quite un-Mario way. It's almost too easy to kill them and scupper your run, but the longer you leave it the more chaotic it gets. Oh, also, that row of blocks at the very end is pure mockery... :twisted:
User avatar
dezm0nd
Moderator
Posts: 4445
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - Community Thread

Post by dezm0nd »

Hah! I knew I was onto something when that tunnel of hell made me laugh but never felt massively unfair. Kamek does indeed provide some anxiety yeah and I don't like him for that reason but weirdly I found it fun to design a death tube out of the premise of him and his twin. The RNG can kick you in the genitals but when it drops a mushroom... beautiful!
User avatar
Stanshall
Member
Posts: 2370
Joined: January 31st, 2016, 6:45 am

Re: Super Mario Maker 2 - Community Thread

Post by Stanshall »

It took me ages to find the very useful item, by the way! Proper sneaky. Hehe.

I can imagine the moment of seeing how the two buggers would interact and cause chaos. Genuinely inspired torment and as I say, not something that you get much from Mario games, really. They tend to be pretty fixed challenges.

This one isn't mine but it's by a guy I follow and it's just a cool little idea, and quite funny/absurd:

C4D-Y2V-K0H
Fickle Stars of Stiletto Skies
User avatar
Simonsloth
Member
Posts: 1639
Joined: November 22nd, 2017, 7:17 am
Location: London
Contact:

Re: Super Mario Maker 2 - Community Thread

Post by Simonsloth »

This conversation has made me buy the game!
Post Reply