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Re: The videogame music thread (also Sound of Play submissions)

Posted: August 9th, 2020, 1:31 pm
by shadowless_kick
Killer Instinct - ‘Rumble’ (Robin Beanland, Graeme Norgate)

The soundtrack to the original Killer Instinct is a cheesy, fun time, but Riptor's theme is great even divorced from nostalgia. The impactful drums and abrasive synth give a sense of weight and intensity, while the flute adds a touch of the exotic. The secondary percussion makes me think of scales (the reptilian kind) and of thrashing leaves, like a predator dashing through a thicket on its way to a kill. A perfect sonic representation of the character and a badass bomb of a track that smashes you over the head and ends before it wears out its welcome.


Re: The videogame music thread (also Sound of Play submissions)

Posted: August 12th, 2020, 10:14 am
by RetroClarence
I'm surprised at how little Ys music has been played on Sound of Play (at least as far as I can recall). I've recently played through the Turbo Grafx CD version of Ys Books I & II and with that red book audio, Yuzo Koshiro's original compositions really stand out. There is so much good music in the game, but for this pick, I've gone with the theme from the entrance to the Shrine dungeon. This really stood out for me for its melody which adds to the mystical and mysterious atmosphere of the shrine and that strange water drop effect used throughout.

Oh, and if the Ys series is not on the long list, you know what to do... :)



Re: The videogame music thread (also Sound of Play submissions)

Posted: August 12th, 2020, 10:15 am
by RetroClarence
By the way, can anybody tell me how to embed videos into posts? I can never get it to work :)

Re: The videogame music thread (also Sound of Play submissions)

Posted: August 12th, 2020, 2:16 pm
by ratsoalbion
You just need the little bit of the YouTube id code after the ‘v=‘. Stick that between the tahs and hey presto!

Re: The videogame music thread (also Sound of Play submissions)

Posted: August 12th, 2020, 8:58 pm
by JaySevenZero
RetroClarence wrote: August 12th, 2020, 10:15 am By the way, can anybody tell me how to embed videos into posts? I can never get it to work :)
ratsoalbion wrote: August 12th, 2020, 2:16 pm You just need the little bit of the YouTube id code after the ‘v=‘. Stick that between the tahs and hey presto!
What Leon said is correct but that link appeared to be extended because it was part of a playlist which meant that it wouldn't work without trimming it down. All it needed was the ZSJeWCz2cXo for the video to show. The easiest way is to go to the 'Share' link and copy what comes after the equals sign within the link.

Re: The videogame music thread (also Sound of Play submissions)

Posted: August 13th, 2020, 9:34 am
by RetroClarence
Thanks guys. I've got another few tracks up my sleeve so I'll practice! :)

Re: The videogame music thread (also Sound of Play submissions)

Posted: August 13th, 2020, 11:56 am
by RetroClarence
This year, I've played through the entire output of Francisco Gonzalez, beginning with his very indie origins with the Ben Jordan series and culminating with the excellent Lamplight City.

Francisco (also known as Grundislav Games) produces high quality point and click adventures. The quality of the current indie adventure scene is staggering. Lamplight City looks and feels every bit as good as the Sierra and LucasArts classics to which it so clearly pays homage.

The story revolves around a detective struggling with inner demons and grief over the death of his best friend and partner. His quest for closure takes him on an adventure across the city of New Bretagne (an alternative history cross between New Orleans, New York and London). The soundtrack is composed by Mark Benis and is excellent throughout. For me, this is one of the more memorable tracks which plays during the eponymous scenes at the University of New Bretagne. It instantly relaxes me.


Re: The videogame music thread (also Sound of Play submissions)

Posted: August 17th, 2020, 8:26 am
by HaloFandango
To follow on from shadowless_kick's Killer Instinct choice, I'd like to submit a Killer Instinct 2013 choice. To choose one piece from this outstanding soundtrack is almost impossible, but I'd like to submit "The Dragon Spirit", which is Kim Wu's theme from KI 2013.



She is a very visually striking character, what with her fiery nunchucks and Chinese dragons that float around her. The music is an amazing fusion between Asian traditional instrumentation and Western metal styles and just hits you as soon as the song starts.

You can find a making-of documentary about the song here:



Plus Celldweller rocks! \m/ \m/

Re: The videogame music thread (also Sound of Play submissions)

Posted: August 17th, 2020, 3:29 pm
by RetroClarence
I love SID chip music and I suspect I'm not the only one of a certain vintage who does. When I hear a piece of well composed SID chip music, there is a warm and fuzzy nostalgia which washes over me. The ironic thing about this selection is that it's not from a retro game. It's a game released in 2017 called Sam's Journey by Knights and Bytes. If the gameplay pays homage to Nintendo's glorious 2D past, the music pays homage to Hubbard, Galway, Daglish and co. I could have picked any track from the OST, they are all bangers. But I've chosen this one, as it's my favourite. I can't even see that it has a name!


Re: The videogame music thread (also Sound of Play submissions)

Posted: August 17th, 2020, 7:56 pm
by Richard
Amanita Design is well known for its beautiful point and click adventure games, and their newest release, "Creaks," fits right in with the rest of their work. Though the mechanics are a bit of a departure, more of a puzzle platformer this time around, the art design, atmosphere, and tone of the game make for a wonderful and immersive experience.

Joe Acheson's mellow soundtrack completes the package, and perfectly captures the feeling of being lost inside a complex and intricate hand-built wind-up machine.


Re: The videogame music thread (also Sound of Play submissions)

Posted: August 18th, 2020, 3:33 pm
by RetroClarence
Dire Dire Docks... simply because it exists, and the world is a better place for it.


Re: The videogame music thread (also Sound of Play submissions)

Posted: August 18th, 2020, 3:54 pm
by RetroClarence
Nice choice Richard. I haven't got to that game yet myself but it looks right up my street.

Re: The videogame music thread (also Sound of Play submissions)

Posted: August 19th, 2020, 2:40 pm
by Angry_Kurt
I'd like to make a contribution, although it is licensed but was made specifically for this game. My submission is the theme song from the PS2/GC/Xbox game James Bond 007: Everything or Nothing. In my opinion, this was the last great James Bond game and had very high production values, featuring an array of talent such as Pierce Brosnan voicing James Bond, Heidi Klum, William Dafoe, Judi Dench and John Cleese amongst others. I struggle to think of a voice cast for a game with as many high profile actors. This theme song was sung by a popular artist at the time called Mya, who also played a character of the same name in the game. The song itself sets the scene perfectly for a James Bond game and always enjoyed listening to some of it each time I started the game.


Re: The videogame music thread (also Sound of Play submissions)

Posted: August 23rd, 2020, 1:30 am
by Nyx-Fontana
Im not sure if this has been played already or not, but my pick would have to be 'A Scattered Moment' from Yakuza Kiwami 2, composed by Hidenori Shoji.
When I think of Final Boss themes i tend to envision something bombastic, something that is equal parts menacing and energetic in a way that makes you anxious as to what the boss might throw at you. That's not really the case with 'A Scattered Moment' though, rather this piece is tinged with a beautiful melancholy that perfectly showcases the mindset and feelings of the main character and his rival at this point in the game.
From atop a building amidst the gentle falling snow, two men who greatly respect each other battle to see who is the best once and for all.


Re: The videogame music thread (also Sound of Play submissions)

Posted: August 24th, 2020, 7:31 am
by Tbone254
For whatever reason, I had the hardest time finding this track. Patric Catani’s contributions to the game are readily available on streaming services, but the other artists that contributed material to the game are harder to find. The only thing that I know about the track I have selected is it’s called Pip’s Lament and I am not 100% sure that is correct. I have no idea who the artist is. I have tried my best to find out who it is, but I can’t find anything.

Pit People is filled with some pretty wild and creative music. This track is heard pretty early on, right after Pipistrella joins your party. Its placement is short lived though. Blink and you’ll miss it. I actually didn’t catch it until the third time I played through the intro. But when I finally paid attention to the music, the change in musical tone caught me off guard. Its a pretty piece that now regularly rotates through my playlists.



Re: The videogame music thread (also Sound of Play submissions)

Posted: August 30th, 2020, 7:57 pm
by MauricioMM
Hi C&R, long time no see :) I’m currently re-listening to the Dragon Age: Inquisition OST for nostalgia sake, and wanted to suggest the following track from it:


“Orlais Theme”, by Trevor Morris (Dragon Age: Inquisition Original Soundtrack)

Can’t get any more immersed in the fictional land of Orlais than this! This is probably the most outstanding track in the whole OST for me mostly because of its Baroque-esque sound, tematically accurate for a large part of the game’s setting.

Re: The videogame music thread (also Sound of Play submissions)

Posted: August 31st, 2020, 6:11 pm
by Richard
I just finished my first play through of "The Longing," a point and click idle game that runs in real time. You take on the role of The Shade, who is tasked with waking an ancient stone king after waiting 400 long days in isolation. Each day is yours to command, and you can decide to explore the vast caves, sit in your little hovel and read, make some art, or just stand in a corner and space out for weeks (one review I saw referred to it as "the game that best sums up life in the 2020 pandemic"). If you do choose to venture out, you can only move at a snail's pace, and certain things can take days, or weeks, to actually happen.

This piece, "Mushrooms," along with the rest of the low key ambient soundtrack, perfectly captures the melancholic loneliness of the setting, while also touching something more transcendent, a certain kind of patience it takes to endure caught in the oppressive and seemingly endless parade of time.


Re: The videogame music thread (also Sound of Play submissions)

Posted: September 1st, 2020, 12:19 am
by chdavis0917
I've noticed an unfortunate lack of songs from 2064: Read Only Memories on this podcast! I'm here to remedy that. This retro-style point and click adventure has you sleuthing across Neo-San Fransisco in search of a missing person. With the help of your robot friend Turing, you'll dig deeper into the mysteries of Neo-SF by collecting items and interacting with the game's colorful cast.

The entire soundtrack is excellent, but this track is notable for its smokey, echoing sax solo and a general sense of loneliness.


Re: The videogame music thread (also Sound of Play submissions)

Posted: September 6th, 2020, 7:26 pm
by Jobobonobo
"Intro Story" by Yoshito Hirano and Yuka Tsujiyoko is a fantastic summary of Paper Mario: Thousand Year Door with its spirit of mystery and adventure. It lets you know that you are going to be going on a more epic journey than usual with Mario and signaled to me that this was going to be a very special game that I was about to play. It is a lovely, evocative piece that even now, fills me with a child-like sense of wonder.


Re: The videogame music thread (also Sound of Play submissions)

Posted: September 14th, 2020, 7:09 pm
by Richard
I just completed "Moon: Remix RPG Adventure," the recent rerelease of a 23 year old PlayStation One game, which is now seeing its first localization outside of Japan. Although there are progressive elements which no doubt pushed boundaries when it came out, its obscure core mechanics, often unclear objectives, and an incredibly stressful in-game time loop that makes Majora's Mask feel like Animal Crossing by comparison, definitely makes the game feel its age. However, its pedigree of having been developed by former Square employees who worked on the likes of Chrono Trigger and Super Mario RPG, along with its citation by Toby Fox as being the spiritual inspiration for Undertale, was more than enough to draw me in, and I am so glad I experienced this idiosyncratic cult classic.

The greatest feature of Moon is its soundtrack, an eclectic collection of dozens of tracks including jazz, EDM, dreampop, traditional Japanese music, and everything in between. Best of all, the player is given a "MoonDisc" player, which they can then use to build a soundtrack, freely skipping around and programming a set list of their own choosing.

This track, "I'm Waiting For The Night," was a regular on my playlist.