The Wolf Among Us (Xbox 360, 1/20) The Square Roots podcast was covering this one, so I decided to for once play along with it. I played it in its initial release in 2014, marveled in how it elided the more... problematic aspects of the comic series it served as a prequel to. Imagine, Bigby's fixation on Snow being portrayed as not entirely something awesome she should appreciate, but instead kind of weird. Beast's paranoia about Beauty plays different once you're aware of Lamia. No wonder this was eventually made its own continuity separate from the comic.
(if you can't tell already, I'm not a fan of Bill Willingham's... takes on women and relationships)
So, this is still an effective potboiler, if oftentimes a little too graphic and nasty for its own good (and you can say that about a lot of what TellTale put out, except for
Guardians of the Galaxy). The voice cast is pretty strong- the most memorable performances came from Chuck Kouroklis as toad and Melissa Hutchison as his son TJ, and Kathryn Cressida as Bloody Mary. The story has some interesting things to say about class and exploitation but doesn't really go into them with any depth, at least the comics, as didactic and well... not aligned with my view as they are, are argued with some thought.
(Suddenly has Werewolves of the Heartland flashbacks)
I was surprised to hear the sequel is still a going concern, though it's been pushed back to 2024. Too bad I don't have the XBox One version so my decisions won't carry over...
New Tales From the Borderlands (XBox One, 1/26)- Well, at least I can say I didn't pay for it. This is... one of the most aggressively unpleasant games I have ever played in my life. Every story telling decision it makes is so bizarre. In fact, it repeats the same story beats in two sequences back to back. All three characters are incredibly unlikable and one in particular- I"ll get to that. The end credits declare It was made during COVID, so I can understand it was a stressful undertaking. But I found myself wondering aloud several times, what the hell happened here?
A year after the events of Borderlands 3, the game centers around an Atlas scientist, Anuradha Dhar, her social media obsessed, get rich quick schemer half brother Octavio Wallace-Dhar, and Octavio's employer, frozen yogurt saleswoman Fran Miscowicz, who is reeling from a rocket attack on her restaurant. A hostile takeover of Atlas by the Tediore corporation kicks off an adventure featuring Anu, Octavio, and Fran trying to make some money and survive Tediore tearing up their planet.
As I said, the characters are very unlikable. Fran at least has the excuse she is struggling with anger issues, but she still comes off as unnecessarily mean and spiteful. Anu is a pile of "quirky" girl scientist cliches, and despite the actress' enthusiasm, the character fidgets across the screen as if she's on the spectrum, thing is, I don't think that was the writers' intent. And Octavio... he's a familiar type, the scheming nobody who's more concerned about his social status then actual results, and the game has him make a decision- which happens between acts, and therefore the player cannot affect it- that is so dumb it called into question whether he is actually a properly functioning human being. The most likable characters are the assassin bot you see on the game's cover, whose programming makes for some interesting scenarios and the devious Girlboss of Tediore, because the actress is having so much fun with the role and, well, she wanted to kill all the protagonists.
The biggest problem is this game goes in circles. It makes the same points about its characters again and again, and they get worse and worse as a result. And then there's the ending, which depending on your decisions, one character can die, but it feels completely at random and based on a relationship stat that I felt was never properly explained.
I almost want to recommend watching playthroughs of this game just to show any budding writer what not to do. I wouldn't be adverse to another Tale from the Borderlands, but Gearbox has to really rethink things.
Mafia Definitive Edition (PS4, 2/17)- Thanks, Playstation Plus! I already own and completed this game on XBox One, but hey, I wanted to take it for another spin and the PS4 is on a better TV in my house. The game concerns the adventures of Tommy Angelo, a humble cab driver whose chance encounter with a pair of mobsters leads to nearly 20 years in the life of a career criminal.
The game is overall much stronger and plays better than Hangar 13's Mafia III, which had some great moments but stuck it between bouts of bloated, overly long open world gameplay. Granted, Hangar 13 had a much more restrictive template to work with this time. But the Lost Heaven of 2020 just looks more beautiful and exciting than the new Bordeaux of 2016. There's something just breathtaking about the way the camera pans in and out of Lost Heaven and its gleaming towers and walkways, its cars and pedestrians. Too bad you don't get to do a lot of wandering in that city, unless you want to look for collectibles.
Mafia III, for all its flaws, did give me reasons to want to explore its metropolis.
But back to what I said about a "restrictive template"- the game's story is told in chapters, big missions, most of which are quite cinematic. The story doesn't really go anywhere particularly innovative or distinguished. There is something interesting about how Tommy and his friends' lives aren't really of value despite their success- they're simply property, pawns of Don Salieri and his machine. Tommy himself, however, despite a strong performance from his voice actor, isn't that compelling a protagonist. He doesn't have the young man's anger of Vito Scaletta or the PSTD struggles of Lincoln Clay. He doesn't struggle with the morality of what he does, unless it affects him directly. Thankfully his story is told skillfully enough, with sharp dialogue and a whole wealth of decent voice acting, that it was still good.
Gameplay is very solid run and gun stuff. I've never played the original (Though I'd like to, from the videos it has some touches that, while dated, I wish hadn't been cut from the remake), but this one is very smooth. It won't set the world on fire but Mafia is a worthwhile ten hours. Now can Hangar 13 get started on Mafia IV?
The Simpsons: Hit & Run (XBox, 2/25)- I remember playing this back to front 20 years ago, Radical Entertainment's follow up to Simpsons Road Rage was billed as the "GTA Simpsons" but it's not one big sandbox, it's seven small sandbox style levels that are built around a circuit, since most of your time will be spent driving. It's a fun game, but it's also an extremely frustrating one. I spent most of my play through this time. Marveling how I ever beat this on PlayStation without ripping the disc out of my machine and snapping it in half.
Strange mechanical wasps, that look like they have video cameras attached to them, have been seen around Springfield, coinciding with the introduction of Buzz Cola, the hot new soft drink. Weird things are happening. People may be disappearing. Every section of the game focuses on a Simpsons character- Homer and Bart twice each, Lisa, Marge, and Apu once. You barrel around town, doing missions that are mostly driving fetch quests. The margin of error on the majority of these missions is razor thin, so there's a lot of tedious trial and error. IN fact there's one fetch quest mission so difficult the only way I completed it was by using a glitch that canceled out the timer. There's plenty of collectibles to be found, mostly coins to by new cars and clothes, and each level has a bunch of trading cards referencing classic episodes (I collected them all on the PS2 version 20 years ago. The thing it unlocks is not worth the effort).
Veteran Simpsons writer Tim Long ("Saddlesore Galactica" and "Skinner's Sense of Snow" are two of his better known credits) crafted the story, and there's a lot about the dialogue that feels very Simpsons authentic. The overall plot is a predicable satire of consumerism and- well that would spoil it- but I did enjoy where Homer ended up in the game's final cut scene. I just wish it wasn't such a pain in the ass to get there. Still, if you're a fan it's worth a spin.
Deadlight- (XBox 360, 2/27) So XBox was having the 2016 director's cut of this game on sale for a little over a dollar last week, but I discovered I still had the original game on my 360, thanks to the power of XBox Games with Gold. This is a side scrolling horror platformer in the vein of
Limbo and
Inside, although there's more mechanics than that. It feels heavily influenced by the Walking Dead- the main character is a former sheriff after all- but it's more concerned with how badly the world has collapsed than with the zomb- I mean, Shadows. It predates
The Last of us by over a year but there are similar plot elements (The corruption of the military trying to restore order being one of them).
The game's runtime is short- about four hours- but that's a good length for it: it doesn't wear out its welcome. It's fairly easy to guess at the game's twist, the collectibles practically scream it at you (to be fair, the developers are European and were likely making it for that audience first, so all the references on the collectibles would not be immediately obvious to a non-US player). The game's ending isn't as dark as I expected aIthough the director's cut apparently rectifies that. I liked the griminess and feeling of the world, how fluid the platforming was, although some of the puzzles can be a tad obtuse.
Uncharted 4: a Thief's End (PlayStation 4, 3/10) Thanks, PlayStation Plus! The much vaunted conclusion to the Uncharted Saga is a mixed bag. The game still plays well, but Sam Drake is one of the most annoying video game characters I've every had the displeasure to deal with. This is one of the few times I ever though "Wow, Troy Baker is really phoning it in." Aside from the fact that we already explored Nathan Drake's childhood at length in the last game (and- once AGAIN- Nathan didn't bother telling Elena about him despite the fact that he's retired), Sam feels less like a character and more like a ChatGPT version of our protagonist. So much of the action revolves around him and what he wants and Nathan just goes along with it, and even though he's the long lost brother, I was wishing Nate, Sully, and Elena would just tell him to get bent. I've never liked Emily Rose's voice work or Elena as a character but after spending time with Sam Drake, I appreciate her a hell of a lot more. I did enjoy the villain, the actor was having a good time, but there wasn't enough of him
- Spoiler: show
- Unless you consider Sam a villain, and I kind of do
.
Does the game still play well? for the most part, yes. The gunplay is solid, but the set pieces feel oddly spaced out this time. Aside from the utterly thrilling car chase scene, the rest of the set pieces are just "Hey, something explodes and Nathan falls" or at least it feels that way. The bulk of the game, to me, felt like it was given over to the platforming and the puzzles. There are some breathtaking landscapes, and some brief open world bits make me wonder, really wonder, what Naughty Dog could do with a real open world sandbox game again. But I'd want it to be a new IP.
Fist of the North Star: Lost Paradise (PlayStation 4, 3/18)- Ryu Ga Gotoku's 2018 Yakuzifciation of Buronson and Tetsuo Hara's legendary manga isn't quite as awesome as a team-up you'd think it would be, but it's still a worthy game if you're a fan.
Diverging from the original story's timeline after Shin's defeat, Kenshiro finds himself searching the city of Eden, a functioning metropolis in the middle of the wasteland, for signs of his lost love Yuria. This city is shockingly advanced, with functioning water and electricity, why you might even say it's a PARADISE in this LOST land. The city is closed off, however, but after getting arrested as a criminal and proving himself in the arena, because of course there's a gladiatorial arena, he's granted citizenship by the city's ruler Xsana.
What follows is a weird mashup of First of the North Star's mythology and the structure of a Yakuza game. The more Kenshiro wanders and hangs out in this city, somehow every single character from the FotN cast shows up to say hello. Bat, Lin, Jagi, everyone! Even Raoh. As a mini-boss. Which is friggin' weird.
The combat plays like a Yakuza game, and the combo system works very well with the concepts of Hokuto Shinken. However, the gruesome death animations that accompany every Hokuto Shinken move, well, they get old quick. And they're not skippable. Then again, they're not really that long, but the game wants you to pull off these cool combos when it's just faster to wail on a dude till he explodes.
Also, the sub stories don't add as much. Eden simply doesn't have as much personality as Kamurocho (it's also a good deal smaller, there's a big wasteland map you can drive around in for missions and grabbing items, and it's possible to critical path the game without exploring a full third of it). You can do lots of side stuff, and there's a version of the hostess minigame and casinos, believe it or not, but they lack the spark of the main game series. The best mini game is actually the bartending stuff, which never gets old. Kenshiro uses the Hokuto Shinken to become a legendary server in Eden. "You are Already Drunk" There's an amusing substory where Kenshiro is tasked with finding classic Sega arcade games in the desert to populate the arcade. There's something quite charming about the arcade owner's need to remind people of the past, to give them hope. And hope is Space Harrier.
This game isn't really bad per se, but it doesn't reach the heights of even the weaker moments in the Yakuza series. I did like the story and where it wound up in the end, and wouldn't be adverse to Ryu Ga Gootuku continuing this alternate storyline. But I won't be broken up if they don't.
LEGO star Wars II: The Original Trilogy (XBox 360, 3/21) Thanks, XBox Games With Gold! I've already played
the complete Saga on my 360, but this was sitting there and I needed something that wasn't too demanding. And you know, extra cheevos.
I gotta say, after playing
the Skywalker Saga thanks to the power of XBox GamePass, I actually had more fun with this. Unquestionably,
Skywalker Saga is the easier to play, more accessible game, with TONS of quality of life improvements as opposed to this now nearly 17 year old original game. I still don't think you should give the original Traveller's Tales games to kids because it will drive them nuts. But the overall simplicity is appealing. Just 18 levels and you're done. No sprawling open worlds. hundreds of collectibles as opposed to eleventy billion. No voice acting, just the charming LEGO silent comedy. No reminders that eventually Starkiller base wipes out billions of lives in a blink, rendering the entire story meaningless.
Sigh.
--Dan