Games Completed 2024
- Indiana747
- Member
- Posts: 1056
- Joined: September 3rd, 2012, 5:17 pm
Re: Games Completed 2024
(Jan) Battlefield 3 - Series X.
(Jan) Hi-Fi Rush - Series X.
(Jan) Daymare 1998 - Series X.
(Jan) The Beast Inside - Series X.
(Feb) XIII - Series X.
(Feb) Close to the Sun - Series X.
(Feb) Atomic Heart - Series X.
(Feb) Return to Grace - Series X.
(Feb) MADiSON - PS5.
(Mar) TDPA: House of Ashes - PS5.
(Mar) RE Village: Shadows of Rose - PS5.
(Mar) Those Who Remain - Series X.
(Mar) Warhammer 40,000: Boltgun - Series X.
(Mar) Ratchet & Clank: Rift Apart - PS5.
(Mar) Control: Ultimate Edition - Series X.
(Mar) DREDGE - Series X.
(Apr) Little Nightmares - Series X.
(Apr) Shadow of the Tomb Raider: Definitive Edition - Series X.
(Apr) Robocop: Rogue City - PS5.
(Apr) Little Nightmares II - Series X.
(May) Fallout 4 - PS5.
(May) The Maw - Xbox 360.
(May) Senua's Saga: Hellblade II - Series X.
(June) Alan Wake II: Night Springs dlc - Series X
(June) Castlestorm: Definitive Edition - Series X
(July) Still Wakes the Deep - Series X.
(July) The Quarry - PS5.
(July) Bright Memory Infinite - Series X.
(July) Diablo IV - Series X.
(Jan) Hi-Fi Rush - Series X.
(Jan) Daymare 1998 - Series X.
(Jan) The Beast Inside - Series X.
(Feb) XIII - Series X.
(Feb) Close to the Sun - Series X.
(Feb) Atomic Heart - Series X.
(Feb) Return to Grace - Series X.
(Feb) MADiSON - PS5.
(Mar) TDPA: House of Ashes - PS5.
(Mar) RE Village: Shadows of Rose - PS5.
(Mar) Those Who Remain - Series X.
(Mar) Warhammer 40,000: Boltgun - Series X.
(Mar) Ratchet & Clank: Rift Apart - PS5.
(Mar) Control: Ultimate Edition - Series X.
(Mar) DREDGE - Series X.
(Apr) Little Nightmares - Series X.
(Apr) Shadow of the Tomb Raider: Definitive Edition - Series X.
(Apr) Robocop: Rogue City - PS5.
(Apr) Little Nightmares II - Series X.
(May) Fallout 4 - PS5.
(May) The Maw - Xbox 360.
(May) Senua's Saga: Hellblade II - Series X.
(June) Alan Wake II: Night Springs dlc - Series X
(June) Castlestorm: Definitive Edition - Series X
(July) Still Wakes the Deep - Series X.
(July) The Quarry - PS5.
(July) Bright Memory Infinite - Series X.
(July) Diablo IV - Series X.
- Scrustle
- Member
- Posts: 2472
- Joined: November 18th, 2012, 6:02 pm
Re: Games Completed 2024
25/07 - God of War II HD
Another fun romp to go through. It’s hard to think of what to say about it without repeating what I’ve already said about the previous games. It’s a great iteration of all the things this series does well, for the most part anyway. Even though I do like this game, I have always felt like I don’t look at it quite as fondly as others do. Although there’s definitely a lot to praise here, and some significant improvements over the first, I still end up being unable to ignore the little things that stick out to me. Not that they’re anywhere near enough to ruin the experience, but I can’t help but always notice them.
But credit where it’s due, these combat mechanics are a step up from the original. It flows more naturally, and has fewer problematic enemies. Having more bosses is welcome as well. Now that I’ve played a couple of these games since the original with an eye towards comparing the attacks initiated from a block stance, I think that these revised versions are indeed better. They have similar functions, but they are animated in a more natural and stylish way, and they’re also more responsive and fit better in to combos. Although this game differs from Ghost of Sparta in that this retains the circle button attack, while GoS replaces it with breaking in to a run that you initiate grabs and other moves from. Something which it picked up from GoW3 if I remember correctly. The running attacks in these games always felt rather awkward, so GoW2 had the better idea on that particular design choice. But speaking of that running state, that is also where both of these games have moved their shoulder barge move to. It’s kind of a shame to put it here when it worked so well as a combo opener before. Although at least in this game you trigger the run from another attack, so that can be used to give you give you some breathing room to start it up. Although following the run with a launcher always seemed like the better option anyway, making it somewhat moot.
As for secondary weapons, I didn’t really care for them much this time around. They’re not bad, but just never felt like something I wanted to use in the moment rather than the blades. The hammer doesn’t have enough going on with it to be interesting, while also lacking reach and taking away your dodge. The spear is better, as it has more moves and a wider range, but still doesn’t have much character to it in a way that makes it feel expressive to use. The GoS spear still stands up as the best of these sub-weapons.
The general pacing of the game is good, and a step up from GoW1. It doesn’t quite have the breathless momentum of the portable games, but it very rarely feels like it has any significant low points. Sometimes there’s a lull, but that perhaps just helps it have a bit more variation that the PSP entries. The stuff you do between combat is also streamlined to be more enjoyable too, so puzzles are less annoying and gimmicky than GoW1. But they are also a bit less creative and original too, which I do miss somewhat.
I have to make a point about the sound design though, which is one of the main nitpicks I do have about the game. Generally it’s good, with meaty impact sounds for combat, and a memorable and impressive score. But for some reason this game decided that the sound used when your blades hit a stone wall or a rock would be an awfully grating and loud clang. It pierces through the audioscape of the game, and you hear it a lot. I’ve somewhat been able to get used to it over the years, but I can never ignore it. I’ve always found it weird that I’ve never heard anyone else point out the same issue.
But still a very good game generally. Fun combat and great presentation as always. This is probably my favourite move set for the blades too. Now only one more game left in this marathon.
Another fun romp to go through. It’s hard to think of what to say about it without repeating what I’ve already said about the previous games. It’s a great iteration of all the things this series does well, for the most part anyway. Even though I do like this game, I have always felt like I don’t look at it quite as fondly as others do. Although there’s definitely a lot to praise here, and some significant improvements over the first, I still end up being unable to ignore the little things that stick out to me. Not that they’re anywhere near enough to ruin the experience, but I can’t help but always notice them.
But credit where it’s due, these combat mechanics are a step up from the original. It flows more naturally, and has fewer problematic enemies. Having more bosses is welcome as well. Now that I’ve played a couple of these games since the original with an eye towards comparing the attacks initiated from a block stance, I think that these revised versions are indeed better. They have similar functions, but they are animated in a more natural and stylish way, and they’re also more responsive and fit better in to combos. Although this game differs from Ghost of Sparta in that this retains the circle button attack, while GoS replaces it with breaking in to a run that you initiate grabs and other moves from. Something which it picked up from GoW3 if I remember correctly. The running attacks in these games always felt rather awkward, so GoW2 had the better idea on that particular design choice. But speaking of that running state, that is also where both of these games have moved their shoulder barge move to. It’s kind of a shame to put it here when it worked so well as a combo opener before. Although at least in this game you trigger the run from another attack, so that can be used to give you give you some breathing room to start it up. Although following the run with a launcher always seemed like the better option anyway, making it somewhat moot.
As for secondary weapons, I didn’t really care for them much this time around. They’re not bad, but just never felt like something I wanted to use in the moment rather than the blades. The hammer doesn’t have enough going on with it to be interesting, while also lacking reach and taking away your dodge. The spear is better, as it has more moves and a wider range, but still doesn’t have much character to it in a way that makes it feel expressive to use. The GoS spear still stands up as the best of these sub-weapons.
The general pacing of the game is good, and a step up from GoW1. It doesn’t quite have the breathless momentum of the portable games, but it very rarely feels like it has any significant low points. Sometimes there’s a lull, but that perhaps just helps it have a bit more variation that the PSP entries. The stuff you do between combat is also streamlined to be more enjoyable too, so puzzles are less annoying and gimmicky than GoW1. But they are also a bit less creative and original too, which I do miss somewhat.
I have to make a point about the sound design though, which is one of the main nitpicks I do have about the game. Generally it’s good, with meaty impact sounds for combat, and a memorable and impressive score. But for some reason this game decided that the sound used when your blades hit a stone wall or a rock would be an awfully grating and loud clang. It pierces through the audioscape of the game, and you hear it a lot. I’ve somewhat been able to get used to it over the years, but I can never ignore it. I’ve always found it weird that I’ve never heard anyone else point out the same issue.
But still a very good game generally. Fun combat and great presentation as always. This is probably my favourite move set for the blades too. Now only one more game left in this marathon.
- seansthomas
- Member
- Posts: 874
- Joined: March 31st, 2015, 8:10 am
Re: Games Completed 2024
Jan 4th - Shadow of the Tomb Raider (PS5)
Jan 10th - Jusant (Xbox Series S)
Feb 6th - Resident Evil 4 (PS5)
Feb 19th - Resident Evil 4 - Hardcore (PS5)
Feb 25th - Interaction isn't explicit (PS5)
Mar 10th - The Last of Us Part II: Remastered (PS5)
Apr 16th - TLoZ: TOTK (all shrines) / Shadow of the Tomb Raider (Challenge Tombs) / Helldivers 2 (PS5) / Split Second (Xbox Series S)
May 1st - Prince of Persia: The Lost Crown (Xbox Series S)
May 17th - Resident Evil 4: Separate Ways (PS5)
May 27th - Shadow of the Colossus (PS5)
July 23rd - Shadow of the Erdtree: Elden Ring (Xbox Series S)
Its more Elden Ring.
Largely enjoyed it. A few cracking bosses (Mesmer, Scadutree Avatar), a few that for me were just a bit unfair or repetitive. I'm looking at you final boss.
Again, a few lush areas that made my jaw drop. But also a lot of repetition, areas that didn't bring anything new or felt empty?
I grew to like the verticality, after being annoyed by it for the first half of the game. It's initially very annoying to know that your destination is just below you but you can't get there. But finding those short cuts was rewarding.
All in all, I liked the DLC but I don't think anything about it will stay with me in the way that Bloodborne or Dark Souls did.
July 24th - Lego Builders Journey (Switch)
Interesting game.
Looks gorgeous. And tries to make me emotionally care about a parent / child relationship made out of Lego pieces.
But I didn't quite fathom what the game was going for? If it's relaxing, then the controls should be more intuitive. If it's puzzling, then the levels should be harder. If it's joyful, then the undertone shouldn't be so morbid.
Left the experience feeling that it was a brave experiment by Lego, and it's good that games like this get hreenlit, but ultimately it's too slight to stay with me long term and slightly too irritating to be remembered as a breezy distraction.
Jan 10th - Jusant (Xbox Series S)
Feb 6th - Resident Evil 4 (PS5)
Feb 19th - Resident Evil 4 - Hardcore (PS5)
Feb 25th - Interaction isn't explicit (PS5)
Mar 10th - The Last of Us Part II: Remastered (PS5)
Apr 16th - TLoZ: TOTK (all shrines) / Shadow of the Tomb Raider (Challenge Tombs) / Helldivers 2 (PS5) / Split Second (Xbox Series S)
May 1st - Prince of Persia: The Lost Crown (Xbox Series S)
May 17th - Resident Evil 4: Separate Ways (PS5)
May 27th - Shadow of the Colossus (PS5)
July 23rd - Shadow of the Erdtree: Elden Ring (Xbox Series S)
Its more Elden Ring.
Largely enjoyed it. A few cracking bosses (Mesmer, Scadutree Avatar), a few that for me were just a bit unfair or repetitive. I'm looking at you final boss.
Again, a few lush areas that made my jaw drop. But also a lot of repetition, areas that didn't bring anything new or felt empty?
I grew to like the verticality, after being annoyed by it for the first half of the game. It's initially very annoying to know that your destination is just below you but you can't get there. But finding those short cuts was rewarding.
All in all, I liked the DLC but I don't think anything about it will stay with me in the way that Bloodborne or Dark Souls did.
July 24th - Lego Builders Journey (Switch)
Interesting game.
Looks gorgeous. And tries to make me emotionally care about a parent / child relationship made out of Lego pieces.
But I didn't quite fathom what the game was going for? If it's relaxing, then the controls should be more intuitive. If it's puzzling, then the levels should be harder. If it's joyful, then the undertone shouldn't be so morbid.
Left the experience feeling that it was a brave experiment by Lego, and it's good that games like this get hreenlit, but ultimately it's too slight to stay with me long term and slightly too irritating to be remembered as a breezy distraction.
- markfm007
- Member
- Posts: 233
- Joined: September 18th, 2016, 9:35 pm
Re: Games Completed 2024
- Spoiler: show
Elden Ring felt so large and complete to me that I never felt it needed a DLC. As such Shadow of the Erdtree felt less essential than other Souls DLC, and more like a sequel of sorts. The map in particular feels like it was made for a new game, with an entirely different approach to the sprawling regions of the base game. A sort of ‘open souls’ marriage of Elden Ring and Dark Souls. It’s a welcome change and one I really enjoyed ferreting out all the secrets of. There are some beautiful new areas and music, and the blending of free roaming with the more tightly designed interiors feels better than ever.
The dungeons are also just as great, if not better than the ones in the main game. I love how much they’ve worked jumping into these dungeons. Scampering over rooftops and walls, jumping up piles of books and shelves, creeping along hanging beams and statues. Everything feels so well considered and put together. There are very few games where I feel so engaged in exploring as I do in Elden Ring, and the world as a whole is my favourite that From have made.
Bosses are where things get very hit and miss for me. They’re so hard to read, relentless and arrthymic that the deliberate feeling of From games that I’ve come to love feels less viable, at least for a casual player. What was an occasional problem in the base game became a consistent and increasing one here. Instead I’m Frankensteining together a build of crazy shit to try and overwhelm the boss before it can overwhelm me.
There is some fun in ganging up on a boss and unloading some of the crazy things you have here. Co-op has always been a good time in these games. But it can be very frustrating trying to find a window to use anything, all while wrestling with controls that sometimes feel unfit for purpose. I did enjoy some bosses, generally the humanoid ones or the early bigger ones, but in the back half of the DLC I came to dread them. The last boss I put a few hours in and just gave up and looked up a cheese build. Although I absolutely loved the fight right before it, which as far as I’m concerned was the climax of the DLC.
Going forward I’d love to see From move back to more deliberate feeling combat. Maybe focus on a Zelda-esque world of dungeons, shifting architecture and puzzle solving, more explicit story and characters. Something that like Sekiro is able to sit beside the souls format while not following it as closely. There’s a lot to love here, but the boss fights in particular feel like the format bursting at the seams.
- seansthomas
- Member
- Posts: 874
- Joined: March 31st, 2015, 8:10 am
Re: Games Completed 2024
Jan 4th - Shadow of the Tomb Raider (PS5)
Jan 10th - Jusant (Xbox Series S)
Feb 6th - Resident Evil 4 (PS5)
Feb 19th - Resident Evil 4 - Hardcore (PS5)
Feb 25th - Interaction isn't explicit (PS5)
Mar 10th - The Last of Us Part II: Remastered (PS5)
Apr 16th - TLoZ: TOTK (all shrines) / Shadow of the Tomb Raider (Challenge Tombs) / Helldivers 2 (PS5) / Split Second (Xbox Series S)
May 1st - Prince of Persia: The Lost Crown (Xbox Series S)
May 17th - Resident Evil 4: Separate Ways (PS5)
May 27th - Shadow of the Colossus (PS5)
July 23rd - Shadow of the Erdtree: Elden Ring (Xbox Series S)
July 24th - Lego Builders Journey (Switch)
July 29th - Metroid Fusion (Switch: NSOnline)
My 3rd 2D Metroid game after Super and Dread, and my 6th in total in a series I love.
It's got strong vibes of both 2D titles, as you'd expect. It's got that same remarkable sense of atmosphere, graphical flair and music that Super had, which few games 20+ years old manage; and it's got strong nods to Dread too, with how it delivers the story and the underlying sense of horror running through the game.
It felt a lot more linear than both of those. You are funneled into almost all areas, given story updates / orders and then told where to go. It feels much more like an action orientated rescue mission, perhaps unsurprisingly given you're on a space station, than the usual world you have to back and forth across. In fact I beat this game with only 43% collectibles found, probably because I had no real reason to backtrack. Most ways forward were just cases of triggering a plasma bomb to find a hidden block.
I didn't mind that too much, as a nice breezy 4hr Metroid mission was a nice variation on the other games and gave this one a bit more of its own flavour.
Played after Dread, it's actually surprising to me how many reviews talked about that series going in a new direction with Samus being pursued throughout, as that's not too dissimilar to what's happening here with SA-X. There was always an undercurrent of threat during my playthrough.
And it follows the same formula as all the others; have no powers, and gradually recoup them all to open up more areas. It's a time honoured classic structure; but even here, the story is creaking a bit when trying to find logical ways to justify the narrative reason, why.
The bosses are pretty ingenious and challenging too. I didn't bother with save states for a big portion of the game, but the final 3 or 4 bosses all would have beaten me or seen me quit in an era without them, I imagine.
Overall I don't think it tops the other games in the series for me, and feels more like a thinned out Metroid experience than usual, but I'm super glad I've played it; and I can see why it holds a place in many people's hearts.
Jan 10th - Jusant (Xbox Series S)
Feb 6th - Resident Evil 4 (PS5)
Feb 19th - Resident Evil 4 - Hardcore (PS5)
Feb 25th - Interaction isn't explicit (PS5)
Mar 10th - The Last of Us Part II: Remastered (PS5)
Apr 16th - TLoZ: TOTK (all shrines) / Shadow of the Tomb Raider (Challenge Tombs) / Helldivers 2 (PS5) / Split Second (Xbox Series S)
May 1st - Prince of Persia: The Lost Crown (Xbox Series S)
May 17th - Resident Evil 4: Separate Ways (PS5)
May 27th - Shadow of the Colossus (PS5)
July 23rd - Shadow of the Erdtree: Elden Ring (Xbox Series S)
July 24th - Lego Builders Journey (Switch)
July 29th - Metroid Fusion (Switch: NSOnline)
My 3rd 2D Metroid game after Super and Dread, and my 6th in total in a series I love.
It's got strong vibes of both 2D titles, as you'd expect. It's got that same remarkable sense of atmosphere, graphical flair and music that Super had, which few games 20+ years old manage; and it's got strong nods to Dread too, with how it delivers the story and the underlying sense of horror running through the game.
It felt a lot more linear than both of those. You are funneled into almost all areas, given story updates / orders and then told where to go. It feels much more like an action orientated rescue mission, perhaps unsurprisingly given you're on a space station, than the usual world you have to back and forth across. In fact I beat this game with only 43% collectibles found, probably because I had no real reason to backtrack. Most ways forward were just cases of triggering a plasma bomb to find a hidden block.
I didn't mind that too much, as a nice breezy 4hr Metroid mission was a nice variation on the other games and gave this one a bit more of its own flavour.
Played after Dread, it's actually surprising to me how many reviews talked about that series going in a new direction with Samus being pursued throughout, as that's not too dissimilar to what's happening here with SA-X. There was always an undercurrent of threat during my playthrough.
And it follows the same formula as all the others; have no powers, and gradually recoup them all to open up more areas. It's a time honoured classic structure; but even here, the story is creaking a bit when trying to find logical ways to justify the narrative reason, why.
The bosses are pretty ingenious and challenging too. I didn't bother with save states for a big portion of the game, but the final 3 or 4 bosses all would have beaten me or seen me quit in an era without them, I imagine.
Overall I don't think it tops the other games in the series for me, and feels more like a thinned out Metroid experience than usual, but I'm super glad I've played it; and I can see why it holds a place in many people's hearts.
- Alex79
- Member
- Posts: 8656
- Joined: September 2nd, 2012, 12:36 pm
- Location: Walsall, UK.
- Contact:
Re: Games Completed 2024
I'm more interested in playing this now you've mentioned it's a relatively short one. I've only ever played Super Metroid and loved it, bought Dread a couple of years ago and still not got round to it, but been meaning to try Fusion and Zero Mission on the GBA ever since they came to the Switch service.
- oni-link
- Member
- Posts: 53
- Joined: November 25th, 2018, 12:51 am
- Location: UK
Re: Games Completed 2024
Two more for me:
Shadow of the Tomb Raider
Overall probably the weakest of the reboot trilogy, but still a decent time. It also still looks incredible. It's more of the same really, and ultimately a step back from Rise in most regards, though I do appreciate that you do for once spend the majority of the game actually raiding tombs.
The story isn't that memorable, and nor are the supporting cast, but it does have some spectacular set pieces. The game takes inspiration from open world games for some elements, but I feel like these only really harm the game and drag down the pacing. The rewards for doing side missions aren't that compelling or useful.
Neon White
I really loved this, even the Millennial cringe storyline. It's a game about speedrunning for those who don't have 1000 hours spare to actually get good at speedrunning a classic title.
The controls are fantastic and I would often end up moving so fast through levels that my fingers were moving faster than my brain could process. I would finish a level on my first attempt and laugh at not really understanding what happened.
The level design is brilliant, and it really inspires you to try over and over to beat your time. Highly recommended.
Shadow of the Tomb Raider
Overall probably the weakest of the reboot trilogy, but still a decent time. It also still looks incredible. It's more of the same really, and ultimately a step back from Rise in most regards, though I do appreciate that you do for once spend the majority of the game actually raiding tombs.
The story isn't that memorable, and nor are the supporting cast, but it does have some spectacular set pieces. The game takes inspiration from open world games for some elements, but I feel like these only really harm the game and drag down the pacing. The rewards for doing side missions aren't that compelling or useful.
Neon White
I really loved this, even the Millennial cringe storyline. It's a game about speedrunning for those who don't have 1000 hours spare to actually get good at speedrunning a classic title.
The controls are fantastic and I would often end up moving so fast through levels that my fingers were moving faster than my brain could process. I would finish a level on my first attempt and laugh at not really understanding what happened.
The level design is brilliant, and it really inspires you to try over and over to beat your time. Highly recommended.
- Jobobonobo
- Member
- Posts: 622
- Joined: July 27th, 2016, 4:30 pm
Re: Games Completed 2024
- Spoiler: show
This was a particularly interesting title where you can now choose two characters from a total of five that play together in tag teams. This is interesting as the partner of the lead character gives them extra abilities. For example, Knuckles gives Sonic an extra boost attack that shoots directly upwards which makes short work of bosses, Amy can make Knuckles spin dash on walls and so on. This can enable for some fun experimentation which certain teams being great for boss battles, speeding through levels or flying quickly upwards. This gives the game some great playability and also ensures that levels which are a real nuisance for certain teams are an absolute breeze for others. It is an intriguing mechanic and absolutely the highlight of this game.
Oddly the game reverts to the 3 act formula of the original Sonic and you now enter levels form a series of hub worlds. I suppose the hub world was put in so you have a space to switch out characters but it is still a strange feature to see in a 2D Sonic. Not bad but different. The music is definitely the best of the trilogy with some really catchy head boppers and the added voice acting sounds really crisp and clear and Robotnik’s complaining whenever you hit him always got a smile out of me. Advance 3 seems to do a nice job of combining the endearing campiness of the Adventure games with the level design philosophy of the Mega Drive trilogy.
Levels in general are a good bit tougher than the previous two Advance games with annoying obstacles like Crushers in Ocean Base Zone and nasty jack in the box spiky springs in Toy Kingdom Zone. There are some obnoxious sections with bottomless pits spanning good chunks of the entire level but I suppose of you have a good flying team these levels are more easy to manage. Bosses are for the most part a lot easier than in Advance 2 and your chances of success are drastically higher depending on who you go in with (Sonic and Knuckles are a great combo as well as Cream with well, anyone really!). All in all, Sonic Advance 3 was a nice conclusion to a quite solid trilogy of Sonic titles on the Game Boy Advance which I would recommend to anyone who likes the blue spiky blur and 2D platformers in general. Overall, I would say Advance 2 is my favourite due to the smoother level design and ability for every characters to do tricks to navigate said levels smoother. Advance 3 however, is a daring little experiment in Sonic gameplay that for the most part succeeds. The tag-team mechanic is something that I think future 2D Sonic titles could implement and refine further to make for some very satisfying gameplay.
- Rhaegyr
- Member
- Posts: 282
- Joined: July 29th, 2019, 2:47 pm
Re: Games Completed 2024
Return of the Obra Dinn
Bloody hell that was good. Play it.
Now I can finally listen to the podcast!
9/10
Bloody hell that was good. Play it.
Now I can finally listen to the podcast!
9/10
- Michiel K
- Moderator
- Posts: 1327
- Joined: October 13th, 2015, 9:37 pm
Re: Games Completed 2024
31 July: Double Dragon Gaiden: Rise of the Dragons (Nintendo Switch)
When this was announced and released, the chibi pixel art and promise of roguelike elements put me off. But when I played it at a friend's house, I discovered just how much fun this one is.
Basically, you choose your path through the game by selecting the order of the 4 main stages and that order determines how difficult a stage and boss is, how lengthy (and how much you get to see of it) and what types of enemies you get to fight, with each next stage ramping up all those factors. So there are 24 paths, pretty much. Also, you have the choice to cash out after that, or trackle an extra hard, but extra rewarding 5th stage and boss.
Money is essential to upgrade your set of 2 taggable characters, to 'buy' continues should you need them and to convert into tokens after your run has finished, which you can use to buy extra characters and a whole host of other unlockables.
The beat 'em up combat is solid, the tag and special move system is very interesting and there is a lot to this game. It's very much intended to be played on multiple runs.
I played through the game twice (one run where we cashed out before stage 5 yesterday and a full run today) together with my almost 14 y.o. son and we had a blast, even more so the second go around. In co-op you effectively manage 4 characters from a very varied list. Highly recommend this one.
When this was announced and released, the chibi pixel art and promise of roguelike elements put me off. But when I played it at a friend's house, I discovered just how much fun this one is.
Basically, you choose your path through the game by selecting the order of the 4 main stages and that order determines how difficult a stage and boss is, how lengthy (and how much you get to see of it) and what types of enemies you get to fight, with each next stage ramping up all those factors. So there are 24 paths, pretty much. Also, you have the choice to cash out after that, or trackle an extra hard, but extra rewarding 5th stage and boss.
Money is essential to upgrade your set of 2 taggable characters, to 'buy' continues should you need them and to convert into tokens after your run has finished, which you can use to buy extra characters and a whole host of other unlockables.
The beat 'em up combat is solid, the tag and special move system is very interesting and there is a lot to this game. It's very much intended to be played on multiple runs.
I played through the game twice (one run where we cashed out before stage 5 yesterday and a full run today) together with my almost 14 y.o. son and we had a blast, even more so the second go around. In co-op you effectively manage 4 characters from a very varied list. Highly recommend this one.
- Alex79
- Member
- Posts: 8656
- Joined: September 2nd, 2012, 12:36 pm
- Location: Walsall, UK.
- Contact:
Re: Games Completed 2024
JUL - Metal Gear Solid 2: Sons Of Liberty (Switch)Alex79 wrote: January 2nd, 2024, 12:11 pmJAN - Strider (Arcade on Evercade)
JAN - Strider (Megadrive on Switch)
JAN - God Of War (PS5)
JAN - Universal Paperclips (Android)
FEB - Alwa's Awakening (Evercade)
FEB - Little Inferno (Android)
FEB - Spider-Man 2 (PS5)
FEB - Teenage Mutant Ninja Turtles (Arcade on Switch)
FEB - Teenage Mutant Ninja Turtles II: The Arcade Game (NES on Switch)
FEB - Teenage Mutant Ninja Turtles III: The Manhattan Project (NES on Switch)
FEB - Teenage Mutant Ninja Turtles: Tournament Fighters (NES on Switch)
FEB - Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (Gameboy on Switch)
FEB - Teenage Mutant Ninja Turtles II: Back From The Sewers (Gameboy on Switch)
MAR - Mario Golf (Gameboy on Switch)
MAR - Duke Nukem Remastered (Evercade)
APR - Castlevania Legends (Gameboy on Switch)
APR - The Combatribes (Arcade on Evercade)
APR - Dragons Dogma: Dark Arisen (Switch)
APR - Bioshock (Switch)
MAY - Tinykin (Switch)
MAY - Elden Ring (Xbox)
JUN - Street Fighter Alpha 3 (Arcade on Switch)
JUN - EAFC 24: Euros 2024 Mode (PS5)
JUN - Policenauts (PS1 on Vita)
JUN - Nyghtmare: The Ninth King (Evercade)
JUN - Cocoon (Switch)
JUN - Llamasoft: The Jeff Minter Story (Switch)
JUL - Atari 50 (Switch)
JUL - U.N. Squadron (Arcade on Vita)
JUL - The Legend Of Silkroad (Arcade on Evercade)
Only my second ever playthrough of this (first played it on Vita) and loved it again. Such a great series. Maybe my favourite series ever, love these games. Love it all. The gameplay, the drawn out cut scenes, the batshit story, the wacky ending. Kojima is god etc.
- seansthomas
- Member
- Posts: 874
- Joined: March 31st, 2015, 8:10 am
Re: Games Completed 2024
Think I beat it in about 5 hours, using save states towards the end. The Cane and Rinse show is a good companion too!Alex79 wrote: July 29th, 2024, 1:45 pm I'm more interested in playing this now you've mentioned it's a relatively short one. I've only ever played Super Metroid and loved it, bought Dread a couple of years ago and still not got round to it, but been meaning to try Fusion and Zero Mission on the GBA ever since they came to the Switch service.
- Jobobonobo
- Member
- Posts: 622
- Joined: July 27th, 2016, 4:30 pm
Re: Games Completed 2024
- Spoiler: show
Finally finished this off by doing three playthroughs which allowed me to play all six characters and face off against three different villains. Did it all in over 66 hours and the last two playthroughs were done as New Game Plus where your levels, Chain abilities, money and items are transferred over which makes subsequent playthroughs a breeze.
This was my first Mana game and I have to say I really enjoyed it. Being a remake of a SNES game meant that it does not have the bloat of many modern RPGs with no tedious side quests and straightforward story progression which is quite refreshing to have these days. The graphics are lush and vibrant with the enemies being adorable little critters that make it a pity you have to hurt them to get experience. The music is quite nice all in all but I would have liked a few more orchestral pieces as the few they do have are lovely to the ears. The combat is quite fun to get into and the ring system easy to understand and collecting Class Strike Points to do the most damaging attacks ensures you are not just spamming them the whole time. Things really get good when you reach Class 3 as your Class Strikes and abilities become far more powerful which is necessary as the bosses in the latter half of the game put up a considerable challenge so Class 3 balances the odds in your favour quite a bit. New Game Plus is especially fun here as the Chain abilities you get from previous playthroughs are carried over and some of them can absolutely break the game such as extra EXP given in battles and infinite magic which if given to Angela can really turn your team into a force to be reckoned with. Starting a new game with your previous levels if you select the same character also ensures that you can blast through the game in no time. I always love when games have a New Game Plus mode as it is very satisfying to tear through a game that might have given you difficulty first time around and just dominate it fully. The ultimate power trip.
I only really have two complaints with this game. The first is that the story no matter which character you choose is fairly by the numbers, fantasy stuff with you saving the world from evil. But it is not really offensively bad either and seeing as it is a remake of a SNES game expecting something on par with stories like Nier Automata or the Metal Gear Solid series is frankly a bit silly. My other complaint with the game is something that bothered me a fair bit more. The voice acting is a bit underwhelming for the most part but two characters in particular were infuriating to listen to. The first being Kevin who is the prince of the beastmen. He talks like a feral William Shatner with poor grammar and long pauses between words. The problem is, that all the other beastmen are quite articulate so why does he sound so odd in comparison? It meant that whenever he spoke, I would read his subtitles four times or more before he finished a sentence. I was willing to put up with it because his werewolf ability at night makes him a pretty powerful fighter.
The other character however, I have very little positive to say. Charlotte has to be one of my most hated characters in all of gaming. Why does popular media do the trope of little children pronouncing words with l or r in them as the letter w? It is not cute, it is aggravating. Sowwy, I meant to say aggwavating just wike Chawotte wouwd. Teehee, so charming isn’t it? Blegh. Every time she spoke, I would automatically say “shut up shut up shut up shut up shut up”. To make things worse, since she is half elf she is actually canonically 15! Is Charlotte unique or do all elves sound like moronic toddlers at this age? The only good thing I can say about her is that she is a reliable healer. Otherwise awful, awful character whose presence does actively detract from the otherwise good time I had with Trials of Mana.
Sorry I had to get my hatred for Charlotte off my chest. But really Trials of Mana was a good time and I appreciate that the game does respect your time with just having there being the main story and keeping all your character progress when you start a New Game Plus. I love RPGs but sometimes the genre could do with stripping away fluff content and streamlining their narrative to have a shorter but still satisfying playtime. I do want to try another Mana game in the future as Trials did win me over with its beautiful aesthetics and whimsical atmosphere. Just downloaded the demo for Visions of Mana so interested to see how it will compare. In summary, a real nice remake of a SNES game and a fine example of how to rebuild a 2D classic in an 3D space.
- Scrustle
- Member
- Posts: 2472
- Joined: November 18th, 2012, 6:02 pm
Re: Games Completed 2024
05/08 - God of War III Remastered
And thus ends this God of War revisit marathon. Another good time, yet again with great combat, art design, set pieces, and sense of scale. It’s a good note to conclude on with it being the finale of the series that pushes the level of spectacle to the highest of the lot.
Getting in to specifics of the mechanics though, it turns out the L1+circle move in this game is actually a grapple attack instead of the running move like I thought. It reminded me that I did used to dislike this change, but on this run I ended up appreciating it a lot. Funnily enough it behaves quite like the shoulder barge from GoW1 that I ended up missing in every other game in this marathon. It’s a great distance closer, it’s good for staggering enemies, and it works well as a combo opener too. It’s also coincidentally a really useful move in Ragnarök, which is what got me wanting to play these older games again in the first place. The old GoW2 blades move set actually exists in this game too, but it’s a NG+ exclusive thing that requires a specific item. I’ve never really messed around with that stuff in these games, although I’ve always wanted to.
As for secondary weapons, they are good this time around, but they still struggle to stand out. I did end up using them a lot more than in most of the other games though, which is a positive. The way they try to solve this issue that has always plagued these games ends up being a bit of a double-edged sword. They manage to avoid the problem of lacking the strengths of the blades by simply being variations on them. That also makes them less distinct though, so they don’t really feel like they are providing a significantly difference experience for the most part. But they are still pretty fun to use, and they have their own quirks that gives them each some kind of niche. The game also encourages frequent switching by making the L1+X move an attack that swaps weapons, so you can flow between each of them seamlessly in a single combo. I suppose you could look at it like this game is trying to expand out a single move set in a lot of different directions rather than having four different ones. It gives this game a pretty different personality to its combat compared to the others in the franchise, although one that sticks to familiar territory.
This game also separates out what used to be magic abilities in to weapon specific offensive spells and items. This is another change I used to dislike when I first played this game but I have now come to appreciate more. It’s another way to get you swapping between weapons frequently, and solves the issue of having to fiddle around with the D-pad to use the thing you want. Items are for the abilities that are more utility focused, and so don’t drain your magic meter this time. They’re not that interesting to use however. The Head of Helios can be somewhat useful for stunning enemies, but it forces you to stop and stand still to use the more powerful attack. The Boots of Hermes are pretty useless. This is where the running move is in this game, but it’s probably at its worst here. You can’t combo it in to anything. Items don’t flow well in to combat in general, but that isn’t anything new to this game. That has always been the case with these sorts of abilities. You can tell this is a common experience in the player base too, as the trophies for using these abilities have a really low unlock rate, despite them being very easy to get. People just don’t feel like using them.
The tone of this game does feel notably more grim and gruesome than the others too. After having played the series so much, the violence doesn’t really phase me any more, but this one still managed to get to me a bit on some occasions. It does get really cruel at times. The series has always tried to be shocking, but the improvements in graphical detail give the moments of gore more of an impact. But there’s also a shift in how the game frames the violence, sometimes even putting you in the point of view of Kratos’ victims. For the most part it works though, as it feels more appropriate for this dark final chapter of the story. This isn’t a happy ending. This is an unstoppable blind rage reaching its logical conclusion, which is the destruction of everything.
But contrary to that, there is also a sense that this game is trying to take character and story more seriously than the previous games. It’s perhaps the first glimmer of what would evolve in to the current version of the franchise, even if at this point it’s baby steps. It tries to flesh out some of the side characters in various ways. The other gods you go up against are entertaining personalities. I’ve always been fond of Hephaestus in particular. But it also tries to have a message about hope at the end, with Kratos suddenly feeling protective of Pandora, and it just rings hollow alongside everything else that has happened up to that point. The grimdark tone works against it. At least that dream sequence at the end is stylistically interesting.
Aside from the narrative being a bit of a mixed bag, I still like this game a lot overall though. It gets it right on the core elements of what makes these games good, it’s a great climax to the series, and does genuinely try a couple of new things instead of resting on its laurels. I’m not sure how I would rate it compared to the other games now though. It seems like every time I play these games I come out with a different ranking. I suppose right now Ghost of Sparta might actually be my favourite, with each of the main trilogy being equal with various different pros and cons, and Chains of Olympus being at the bottom. All still good games though.
And thus ends this God of War revisit marathon. Another good time, yet again with great combat, art design, set pieces, and sense of scale. It’s a good note to conclude on with it being the finale of the series that pushes the level of spectacle to the highest of the lot.
Getting in to specifics of the mechanics though, it turns out the L1+circle move in this game is actually a grapple attack instead of the running move like I thought. It reminded me that I did used to dislike this change, but on this run I ended up appreciating it a lot. Funnily enough it behaves quite like the shoulder barge from GoW1 that I ended up missing in every other game in this marathon. It’s a great distance closer, it’s good for staggering enemies, and it works well as a combo opener too. It’s also coincidentally a really useful move in Ragnarök, which is what got me wanting to play these older games again in the first place. The old GoW2 blades move set actually exists in this game too, but it’s a NG+ exclusive thing that requires a specific item. I’ve never really messed around with that stuff in these games, although I’ve always wanted to.
As for secondary weapons, they are good this time around, but they still struggle to stand out. I did end up using them a lot more than in most of the other games though, which is a positive. The way they try to solve this issue that has always plagued these games ends up being a bit of a double-edged sword. They manage to avoid the problem of lacking the strengths of the blades by simply being variations on them. That also makes them less distinct though, so they don’t really feel like they are providing a significantly difference experience for the most part. But they are still pretty fun to use, and they have their own quirks that gives them each some kind of niche. The game also encourages frequent switching by making the L1+X move an attack that swaps weapons, so you can flow between each of them seamlessly in a single combo. I suppose you could look at it like this game is trying to expand out a single move set in a lot of different directions rather than having four different ones. It gives this game a pretty different personality to its combat compared to the others in the franchise, although one that sticks to familiar territory.
This game also separates out what used to be magic abilities in to weapon specific offensive spells and items. This is another change I used to dislike when I first played this game but I have now come to appreciate more. It’s another way to get you swapping between weapons frequently, and solves the issue of having to fiddle around with the D-pad to use the thing you want. Items are for the abilities that are more utility focused, and so don’t drain your magic meter this time. They’re not that interesting to use however. The Head of Helios can be somewhat useful for stunning enemies, but it forces you to stop and stand still to use the more powerful attack. The Boots of Hermes are pretty useless. This is where the running move is in this game, but it’s probably at its worst here. You can’t combo it in to anything. Items don’t flow well in to combat in general, but that isn’t anything new to this game. That has always been the case with these sorts of abilities. You can tell this is a common experience in the player base too, as the trophies for using these abilities have a really low unlock rate, despite them being very easy to get. People just don’t feel like using them.
The tone of this game does feel notably more grim and gruesome than the others too. After having played the series so much, the violence doesn’t really phase me any more, but this one still managed to get to me a bit on some occasions. It does get really cruel at times. The series has always tried to be shocking, but the improvements in graphical detail give the moments of gore more of an impact. But there’s also a shift in how the game frames the violence, sometimes even putting you in the point of view of Kratos’ victims. For the most part it works though, as it feels more appropriate for this dark final chapter of the story. This isn’t a happy ending. This is an unstoppable blind rage reaching its logical conclusion, which is the destruction of everything.
But contrary to that, there is also a sense that this game is trying to take character and story more seriously than the previous games. It’s perhaps the first glimmer of what would evolve in to the current version of the franchise, even if at this point it’s baby steps. It tries to flesh out some of the side characters in various ways. The other gods you go up against are entertaining personalities. I’ve always been fond of Hephaestus in particular. But it also tries to have a message about hope at the end, with Kratos suddenly feeling protective of Pandora, and it just rings hollow alongside everything else that has happened up to that point. The grimdark tone works against it. At least that dream sequence at the end is stylistically interesting.
Aside from the narrative being a bit of a mixed bag, I still like this game a lot overall though. It gets it right on the core elements of what makes these games good, it’s a great climax to the series, and does genuinely try a couple of new things instead of resting on its laurels. I’m not sure how I would rate it compared to the other games now though. It seems like every time I play these games I come out with a different ranking. I suppose right now Ghost of Sparta might actually be my favourite, with each of the main trilogy being equal with various different pros and cons, and Chains of Olympus being at the bottom. All still good games though.
- Indiana747
- Member
- Posts: 1056
- Joined: September 3rd, 2012, 5:17 pm
Re: Games Completed 2024
(Jan) Battlefield 3 - Series X.
(Jan) Hi-Fi Rush - Series X.
(Jan) Daymare 1998 - Series X.
(Jan) The Beast Inside - Series X.
(Feb) XIII - Series X.
(Feb) Close to the Sun - Series X.
(Feb) Atomic Heart - Series X.
(Feb) Return to Grace - Series X.
(Feb) MADiSON - PS5.
(Mar) TDPA: House of Ashes - PS5.
(Mar) RE Village: Shadows of Rose - PS5.
(Mar) Those Who Remain - Series X.
(Mar) Warhammer 40,000: Boltgun - Series X.
(Mar) Ratchet & Clank: Rift Apart - PS5.
(Mar) Control: Ultimate Edition - Series X.
(Mar) DREDGE - Series X.
(Apr) Little Nightmares - Series X.
(Apr) Shadow of the Tomb Raider: Definitive Edition - Series X.
(Apr) Robocop: Rogue City - PS5.
(Apr) Little Nightmares II - Series X.
(May) Fallout 4 - PS5.
(May) The Maw - Xbox 360.
(May) Senua's Saga: Hellblade II - Series X.
(June) Alan Wake II: Night Springs dlc - Series X
(June) Castlestorm: Definitive Edition - Series X
(July) Still Wakes the Deep - Series X.
(July) The Quarry - PS5.
(July) Bright Memory Infinite - Series X.
(July) Diablo IV - Series X.
(Aug) Call of Duty: MWIII - Series X.
(Jan) Hi-Fi Rush - Series X.
(Jan) Daymare 1998 - Series X.
(Jan) The Beast Inside - Series X.
(Feb) XIII - Series X.
(Feb) Close to the Sun - Series X.
(Feb) Atomic Heart - Series X.
(Feb) Return to Grace - Series X.
(Feb) MADiSON - PS5.
(Mar) TDPA: House of Ashes - PS5.
(Mar) RE Village: Shadows of Rose - PS5.
(Mar) Those Who Remain - Series X.
(Mar) Warhammer 40,000: Boltgun - Series X.
(Mar) Ratchet & Clank: Rift Apart - PS5.
(Mar) Control: Ultimate Edition - Series X.
(Mar) DREDGE - Series X.
(Apr) Little Nightmares - Series X.
(Apr) Shadow of the Tomb Raider: Definitive Edition - Series X.
(Apr) Robocop: Rogue City - PS5.
(Apr) Little Nightmares II - Series X.
(May) Fallout 4 - PS5.
(May) The Maw - Xbox 360.
(May) Senua's Saga: Hellblade II - Series X.
(June) Alan Wake II: Night Springs dlc - Series X
(June) Castlestorm: Definitive Edition - Series X
(July) Still Wakes the Deep - Series X.
(July) The Quarry - PS5.
(July) Bright Memory Infinite - Series X.
(July) Diablo IV - Series X.
(Aug) Call of Duty: MWIII - Series X.
- Truk_Kurt
- Member
- Posts: 794
- Joined: July 9th, 2015, 10:00 pm
Re: Games Completed 2024
Is it as bad as everyone says?
- Indiana747
- Member
- Posts: 1056
- Joined: September 3rd, 2012, 5:17 pm
Re: Games Completed 2024
Worst CoD campaign ive ever played. Total fucking mess, thrown together shite that made no logical sense, open missions structure was absolute garbage, no big set pieces, i could go on. This is the perfect example of how Game Pass saves you money in the long run. If id have paid €70 for this shit i think id need to re-evaluate my life.
- Alex79
- Member
- Posts: 8656
- Joined: September 2nd, 2012, 12:36 pm
- Location: Walsall, UK.
- Contact:
Re: Games Completed 2024
AUG - Ninja Gaiden (NES on Switch)Alex79 wrote: January 2nd, 2024, 12:11 pmJAN - Strider (Arcade on Evercade)
JAN - Strider (Megadrive on Switch)
JAN - God Of War (PS5)
JAN - Universal Paperclips (Android)
FEB - Alwa's Awakening (Evercade)
FEB - Little Inferno (Android)
FEB - Spider-Man 2 (PS5)
FEB - Teenage Mutant Ninja Turtles (Arcade on Switch)
FEB - Teenage Mutant Ninja Turtles II: The Arcade Game (NES on Switch)
FEB - Teenage Mutant Ninja Turtles III: The Manhattan Project (NES on Switch)
FEB - Teenage Mutant Ninja Turtles: Tournament Fighters (NES on Switch)
FEB - Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (Gameboy on Switch)
FEB - Teenage Mutant Ninja Turtles II: Back From The Sewers (Gameboy on Switch)
MAR - Mario Golf (Gameboy on Switch)
MAR - Duke Nukem Remastered (Evercade)
APR - Castlevania Legends (Gameboy on Switch)
APR - The Combatribes (Arcade on Evercade)
APR - Dragons Dogma: Dark Arisen (Switch)
APR - Bioshock (Switch)
MAY - Tinykin (Switch)
MAY - Elden Ring (Xbox)
JUN - Street Fighter Alpha 3 (Arcade on Switch)
JUN - EAFC 24: Euros 2024 Mode (PS5)
JUN - Policenauts (PS1 on Vita)
JUN - Nyghtmare: The Ninth King (Evercade)
JUN - Cocoon (Switch)
JUN - Llamasoft: The Jeff Minter Story (Switch)
JUL - Atari 50 (Switch)
JUL - U.N. Squadron (Arcade on Vita)
JUL - The Legend Of Silkroad (Arcade on Evercade)
JUL - Metal Gear Solid 2: Sons Of Liberty (Switch)
I'd played the opening stage of this maybe half a dozen times on Switch but decided to actually try to finish it. It's a great game aside from some areas where enemies just spam the shit out of you and constantly respawn (which is a hallmark of the 8-bit era, I suppose). Tight controls, fun gameplay, some cool bosses. There was a story in here too but I skipped most of it to be honest as it just got in the way of the gameplay. But worth a playthrough if you've enjoyed any of the modern titles undoubtedly inspired by this classic.
- seansthomas
- Member
- Posts: 874
- Joined: March 31st, 2015, 8:10 am
Re: Games Completed 2024
Jan 4th - Shadow of the Tomb Raider (PS5)
Jan 10th - Jusant (Xbox Series S)
Feb 6th - Resident Evil 4 (PS5)
Feb 19th - Resident Evil 4 - Hardcore (PS5)
Feb 25th - Interaction isn't explicit (PS5)
Mar 10th - The Last of Us Part II: Remastered (PS5)
Apr 16th - TLoZ: TOTK (all shrines) / Shadow of the Tomb Raider (Challenge Tombs) / Helldivers 2 (PS5) / Split Second (Xbox Series S)
May 1st - Prince of Persia: The Lost Crown (Xbox Series S)
May 17th - Resident Evil 4: Separate Ways (PS5)
May 27th - Shadow of the Colossus (PS5)
July 23rd - Shadow of the Erdtree: Elden Ring (Xbox Series S)
July 24th - Lego Builders Journey (Switch)
July 29th - Metroid Fusion (Switch: NSOnline)
August 7th - Star Wars Jedi: Survivor (PS5)
Very good indeed. And probably the best Star Wars game I've ever played.
The story went really interesting places. The cast of characters is really likeable, and way more nuanced than the TV shows. The planets all gave me awesome Star Wars vibes and hid tons of great side quests. The mainline quest was a rollercoaster.
I loved how the game starts off where the last game ended, and your powers build on top of the old ones Vs having to regain them all. The combat is better, bar the still not great dodge, but I notched the difficulty right down to easy as I like to feel like a powerful Jedi in these games; but the enemies, bosses, new stances and really awesome new Force powers felt amazing. Deflecting laser bolts back at Stormtroopers with one lightsaber whilst blocking a melee attack with another will never get old.
And my goodness, it's a looker. Glorious, AAA inventive stuff. Played on Quality mode, sure... there's a couple of glitches and scene tearing when things load. But barely anything. Maybe it's been patched since launch, but it ran really well for me. And it's a noticeable drop down to Performance; stark in fact, and not worth the extra few frames for the utter gorgeousness.
It's got some proper inventive and tough platforming too. I had to use my brain more than in recent Tomb Raider or Metroid games.
All in all, a real gem and one that I hope we get a third chapter too. Respawn deserve to finish off the tale.
Jan 10th - Jusant (Xbox Series S)
Feb 6th - Resident Evil 4 (PS5)
Feb 19th - Resident Evil 4 - Hardcore (PS5)
Feb 25th - Interaction isn't explicit (PS5)
Mar 10th - The Last of Us Part II: Remastered (PS5)
Apr 16th - TLoZ: TOTK (all shrines) / Shadow of the Tomb Raider (Challenge Tombs) / Helldivers 2 (PS5) / Split Second (Xbox Series S)
May 1st - Prince of Persia: The Lost Crown (Xbox Series S)
May 17th - Resident Evil 4: Separate Ways (PS5)
May 27th - Shadow of the Colossus (PS5)
July 23rd - Shadow of the Erdtree: Elden Ring (Xbox Series S)
July 24th - Lego Builders Journey (Switch)
July 29th - Metroid Fusion (Switch: NSOnline)
August 7th - Star Wars Jedi: Survivor (PS5)
Very good indeed. And probably the best Star Wars game I've ever played.
The story went really interesting places. The cast of characters is really likeable, and way more nuanced than the TV shows. The planets all gave me awesome Star Wars vibes and hid tons of great side quests. The mainline quest was a rollercoaster.
I loved how the game starts off where the last game ended, and your powers build on top of the old ones Vs having to regain them all. The combat is better, bar the still not great dodge, but I notched the difficulty right down to easy as I like to feel like a powerful Jedi in these games; but the enemies, bosses, new stances and really awesome new Force powers felt amazing. Deflecting laser bolts back at Stormtroopers with one lightsaber whilst blocking a melee attack with another will never get old.
And my goodness, it's a looker. Glorious, AAA inventive stuff. Played on Quality mode, sure... there's a couple of glitches and scene tearing when things load. But barely anything. Maybe it's been patched since launch, but it ran really well for me. And it's a noticeable drop down to Performance; stark in fact, and not worth the extra few frames for the utter gorgeousness.
It's got some proper inventive and tough platforming too. I had to use my brain more than in recent Tomb Raider or Metroid games.
All in all, a real gem and one that I hope we get a third chapter too. Respawn deserve to finish off the tale.
- Indiana747
- Member
- Posts: 1056
- Joined: September 3rd, 2012, 5:17 pm
Re: Games Completed 2024
(Jan) Battlefield 3 - Series X.
(Jan) Hi-Fi Rush - Series X.
(Jan) Daymare 1998 - Series X.
(Jan) The Beast Inside - Series X.
(Feb) XIII - Series X.
(Feb) Close to the Sun - Series X.
(Feb) Atomic Heart - Series X.
(Feb) Return to Grace - Series X.
(Feb) MADiSON - PS5.
(Mar) TDPA: House of Ashes - PS5.
(Mar) RE Village: Shadows of Rose - PS5.
(Mar) Those Who Remain - Series X.
(Mar) Warhammer 40,000: Boltgun - Series X.
(Mar) Ratchet & Clank: Rift Apart - PS5.
(Mar) Control: Ultimate Edition - Series X.
(Mar) DREDGE - Series X.
(Apr) Little Nightmares - Series X.
(Apr) Shadow of the Tomb Raider: Definitive Edition - Series X.
(Apr) Robocop: Rogue City - PS5.
(Apr) Little Nightmares II - Series X.
(May) Fallout 4 - PS5.
(May) The Maw - Xbox 360.
(May) Senua's Saga: Hellblade II - Series X.
(June) Alan Wake II: Night Springs dlc - Series X
(June) Castlestorm: Definitive Edition - Series X
(July) Still Wakes the Deep - Series X.
(July) The Quarry - PS5.
(July) Bright Memory Infinite - Series X.
(July) Diablo IV - Series X.
(Aug) Call of Duty: MWIII - Series X.
(Aug) Call of Juarez: Gunslinger - Xbox 360.
(Jan) Hi-Fi Rush - Series X.
(Jan) Daymare 1998 - Series X.
(Jan) The Beast Inside - Series X.
(Feb) XIII - Series X.
(Feb) Close to the Sun - Series X.
(Feb) Atomic Heart - Series X.
(Feb) Return to Grace - Series X.
(Feb) MADiSON - PS5.
(Mar) TDPA: House of Ashes - PS5.
(Mar) RE Village: Shadows of Rose - PS5.
(Mar) Those Who Remain - Series X.
(Mar) Warhammer 40,000: Boltgun - Series X.
(Mar) Ratchet & Clank: Rift Apart - PS5.
(Mar) Control: Ultimate Edition - Series X.
(Mar) DREDGE - Series X.
(Apr) Little Nightmares - Series X.
(Apr) Shadow of the Tomb Raider: Definitive Edition - Series X.
(Apr) Robocop: Rogue City - PS5.
(Apr) Little Nightmares II - Series X.
(May) Fallout 4 - PS5.
(May) The Maw - Xbox 360.
(May) Senua's Saga: Hellblade II - Series X.
(June) Alan Wake II: Night Springs dlc - Series X
(June) Castlestorm: Definitive Edition - Series X
(July) Still Wakes the Deep - Series X.
(July) The Quarry - PS5.
(July) Bright Memory Infinite - Series X.
(July) Diablo IV - Series X.
(Aug) Call of Duty: MWIII - Series X.
(Aug) Call of Juarez: Gunslinger - Xbox 360.