Here's where you can contribute your thoughts and opinions for Amnesia: Rebirth for potential inclusion in the forthcoming podcast.
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687: Amnesia: Rebirth
- JaySevenZero
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- The_reviewist
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Re: 687: Amnesia: Rebirth
As a big Amnesia franchise fan, it's hard to express what a strange experience I felt playing Rebirth. The swing between anxious anticipation of brilliance to a growing sense of dissatisfied malaise was genuinely palpable throughout the hours I played it.
On the face of it, there are a lot of things to like. Good voice acting, the short-lived matches mechanic, some novel changes to the insanity mechanic, a decent looking engine, and the unfortunately not nearly often enough used blazing heat of the sun.
It also has a thematically interesting story that touches on themes of motherhood, racism, otherness, and... did I mention that it has THEMES? And holes... so many holes. In fact just as you feel you're making progress in the game, the story has you fall down a hole, or go through a hole, or emerge from a hole. It's really quite exhausting, and frustrating, which are also unfortunately, for me, two of the biggest enemies of immersion and fear in a game experience.
I wanted to like this so badly. I honestly tried to get invested in the story of Tasi, Salim and the tragic gender-flipped take on The English Patient by way of HP Lovecraft, but something about the story just made me feel like I was banging my head against a wall instead of being immersed in what should have been a sorrowful and terrifying tale.
Three Word Review: Fell Down Hole
On the face of it, there are a lot of things to like. Good voice acting, the short-lived matches mechanic, some novel changes to the insanity mechanic, a decent looking engine, and the unfortunately not nearly often enough used blazing heat of the sun.
It also has a thematically interesting story that touches on themes of motherhood, racism, otherness, and... did I mention that it has THEMES? And holes... so many holes. In fact just as you feel you're making progress in the game, the story has you fall down a hole, or go through a hole, or emerge from a hole. It's really quite exhausting, and frustrating, which are also unfortunately, for me, two of the biggest enemies of immersion and fear in a game experience.
I wanted to like this so badly. I honestly tried to get invested in the story of Tasi, Salim and the tragic gender-flipped take on The English Patient by way of HP Lovecraft, but something about the story just made me feel like I was banging my head against a wall instead of being immersed in what should have been a sorrowful and terrifying tale.
Three Word Review: Fell Down Hole