Sound of Play: 18

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JaySevenZero
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Sound of Play: 18

Post by JaySevenZero »

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Here's the latest podcast all about our favourite videogame music – Sound of Play.

For many of us, it’s hard to think of almost any videogame without our minds conjuring up the music that accompanied it. Over the decades they’ve evolved from simplistic monaural beeps and bloops to full orchestral scores recorded in 7.1 surround, but from their earliest days right up to today, soundtracks have played an integral part of our memories of the games we played, and the times in our lives when we were playing them. What we aim to bring you with Sound of Play is a diverse sample of our favourites pieces from the many air-punching, spine-tingling, tear-jerking and grin-inducing videogame soundtracks we’ve heard over the years.

This show’s presenters were: Leon Cox, James Carter and Darren Gargette.

Community contributors were: Baron Phil, Sean Thomas and Duncan 2501.

Track listing for this show is as follows:

Track 1: Birabuto Kingdom by Hirokazu Tanaka – Super Mario Land, 1989
Track 2: Prophetic by Neil Voss – Tetrisphere, 1997
Track 3: Stage 1 by Norio Nakagata – Burai Fighter Deluxe, 1990
Track 4: Liberi Fatali by Nobuo Uematsu – Final Fantasy VIII, 1999
Track 5: Main Theme by Barry Leitch – Lotus Turbo Challenge 2, 1991
Track 6: Intro by Hidenori Shoji, Sakae Osumi & Haruyoshi Tomita – Super Monkey Ball (USA), 2001
Track 7: Trailer Theme by Marco – Beyond Eyes, 2015 (TBC)
Track 8: The Edge of Soul by Benten-Maru performed by Suzi Kim – Soul Edge (Soul Blade), 1995
Track 9: Snowy Valak Mountain/Night by ACE+ – Xenoblade Chronicles, 2010


Sound of Play: 18 was edited by Jay Taylor

You can subscribe using iTUNES or you can just simply DOWNLOAD IT HERE instead.
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Flabyo
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Re: Sound of Play: 18

Post by Flabyo »

Trivia time!

The Lotus 2 title theme has a subliminal message in it. Just as the intro part of the tune ends and the main theme begins there's a sample of someone saying "You will not copy this game" that's inaudible under the other instruments.

If you examine the track in protracker you can hear it...

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ratsoalbion
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Re: Sound of Play: 18

Post by ratsoalbion »

Heh, I'd forgotten about that (otherwise I'd probably have mentioned it in the show).
Pretty sure it didn't work as a deterrent!
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