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All things Metal Gear (Solid)
Re: All things Metal Gear (Solid)
I've got a story question about the Metal Gear series in general, which I'll spoiler out for anyone who's never played any of the games at all :
- ratsoalbion
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Re: All things Metal Gear (Solid)
I'd say those events are depicted from the end of MGS3 (1964) and continue on through until the original Metal Gear (1995)?
I could be wrong about that though, one of you Metal Gear experts may correct me on this.
http://metalgear.wikia.com/wiki/Timeline
I also recommend that you pick up this soft-back publication, available in Smiths and other good newsagents:
https://www.myfavouritemagazines.co.uk/ ... ear-solid/
I could be wrong about that though, one of you Metal Gear experts may correct me on this.
http://metalgear.wikia.com/wiki/Timeline
I also recommend that you pick up this soft-back publication, available in Smiths and other good newsagents:
https://www.myfavouritemagazines.co.uk/ ... ear-solid/
- JaySevenZero
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Re: All things Metal Gear (Solid)
Well...
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Re: All things Metal Gear (Solid)
Still really enjoying my time with MGS V, though I've heard things about base invasions later in the game, so I'm a bit paranoid about building up lots of stuff only to have it pillaged! Does anyone know if there is a way to opt out of that online part?
Re: All things Metal Gear (Solid)
I picked up the Metal Gear special mentioned above and I'd recommend it.
I've also bought the hard copy of the guide too which had a great cover and is like an encyclopedia of the whole Metal gear series, more extensive maps too.
Been away so not had much chance but S ranked mission 5 after finishing mission 6.
I've also bought the hard copy of the guide too which had a great cover and is like an encyclopedia of the whole Metal gear series, more extensive maps too.
Been away so not had much chance but S ranked mission 5 after finishing mission 6.
Re: RE: Re: All things Metal Gear (Solid)
They can't touch your mother Base online., only your forward operating bases, I've read tho that they can do this even when you're off line but your friends get alerted and they can come to the aid of your Base?... I'm stockpiling bloody every mortar and machine gun placement I find so I can ship them out to protect my forward bases once they are available!magicjoef wrote:Still really enjoying my time with MGS V, though I've heard things about base invasions later in the game, so I'm a bit paranoid about building up lots of stuff only to have it pillaged! Does anyone know if there is a way to opt out of that online part?
- JaySevenZero
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Re: All things Metal Gear (Solid)
Remember you can also make direct contracts with your soldiers this way even if they get stolen in an FOB you still get to keep them because of...reasons,but at least this way you dont have to worry about losing your S++ soldier with a special skill you took so long to find,but remember you have a limit mine it's 75 I think.magicjoef wrote:Still really enjoying my time with MGS V, though I've heard things about base invasions later in the game, so I'm a bit paranoid about building up lots of stuff only to have it pillaged! Does anyone know if there is a way to opt out of that online part?
So the credits rolled on my end but this is clearly not the end just like in Peace Walker when,luckly this time Kojima decided to warn people that there was more stuff after but I wonder if some complaints I've heard about the game story and pacing is due to people simply stopping after this point but I dont know,I also find it weird some people complaining there are no boss fights because there were a bunch from what I've seen the difference is that this time around most of them can be avoided if you want. Story overall Im feeling very ambivalent about but I think the characters are keeping me in it because I find most of them interesting and want to see what's gonna happen to them,the one thing in the story that really got to me tough was(spoilers of course make sure you have played until the credits roll)
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Re: All things Metal Gear (Solid)
Cress1968 wrote: They can't touch your mother Base online., only your forward operating bases, I've read tho that they can do this even when you're off line but your friends get alerted and they can come to the aid of your Base?... I'm stockpiling bloody every mortar and machine gun placement I find so I can ship them out to protect my forward bases once they are available!
Thanks for that. I don't have FOB open yet so I think I'm okay for now. I spent my time at the weekend going back and gathering resources now I can Fulton cargo and larger vehicles and weapons, so at least I have some defenses kicking around if I need them. Intrigued by this side of the game.Todinho wrote:Remember you can also make direct contracts with your soldiers this way even if they get stolen in an FOB you still get to keep them because of...reasons,but at least this way you dont have to worry about losing your S++ soldier with a special skill you took so long to find,but remember you have a limit mine it's 75 I think.
I'm going back to some main missions next time I play to move things along a bit.
Re: All things Metal Gear (Solid)
So, the only game I have been playing since August 26th is Metal Gear Solid V. I am 128 hours in and am only on mission 20, I have S Ranks and all objectives completed on missions so far. Needless to say, I quite like the game.
Something has been bothering me though, I won't spoiler tag it as I don't know if this is the case and I have no solid evidence to suspect as such...
Out of game, someone very dear to me suffers from PTSD and as result has a dissociative disorder. In her particular case, she represses a traumatic event and it manifests in fits, panic attacks hallucinations and memory inconsistency. These things are a coping mechanism. There are aspects of the way Boss is portrayed in MGSV that remind me of her condition, the way flashbacks are presented, the way certain muscles twitch or the eyes flicker and the way he very often looks like "the lights are on but no-one is home" in the chopper are examples. Painfully so in fact. There are also things that make me wonder if I am playing the Boss at all (again I get that this sounds insane but it is speculative and comparative to a situation I am dealing with outside of the game) or someone else at the epicentre of Ground Zero(es).
Something has been bothering me though, I won't spoiler tag it as I don't know if this is the case and I have no solid evidence to suspect as such...
Out of game, someone very dear to me suffers from PTSD and as result has a dissociative disorder. In her particular case, she represses a traumatic event and it manifests in fits, panic attacks hallucinations and memory inconsistency. These things are a coping mechanism. There are aspects of the way Boss is portrayed in MGSV that remind me of her condition, the way flashbacks are presented, the way certain muscles twitch or the eyes flicker and the way he very often looks like "the lights are on but no-one is home" in the chopper are examples. Painfully so in fact. There are also things that make me wonder if I am playing the Boss at all (again I get that this sounds insane but it is speculative and comparative to a situation I am dealing with outside of the game) or someone else at the epicentre of Ground Zero(es).
Re: All things Metal Gear (Solid)
That's actually a very good spot another thing that I noticed is that even though Boss is in his fifties and is still fit enough to do all kinds of crazy stunts when the camera zooms in on his face you can just see how worn down he is and I dont know why but when I look at him them he looks ancient,also people might not like the fact that he doesnt talk much but I think his body language says alot more then people think I noticed that while redoing some story missions and paying attention in the cutscenes.
Also Quiet can wear clothes now who knew! On other news Code Talker is now my favorite character in the game,one thing that's bothering me though is that too much of the plot is in the cassete tapes what's there is really good but I think it should be more on screen.
Also Quiet can wear clothes now who knew! On other news Code Talker is now my favorite character in the game,one thing that's bothering me though is that too much of the plot is in the cassete tapes what's there is really good but I think it should be more on screen.
Re: All things Metal Gear (Solid)
The credits have rolled as of last night (I mean the big credits, not the every fifteen to forty minutes credits ) and I am unsurprised to see the game has done what Peacewalker did albeit a more extreme version. In that the missions and story keeps coming and major plot factors are (as of going into Chapter Two) still in question.
Re: All things Metal Gear (Solid)
So, perhaps story spoilers perhaps speculation/fan theory regarding a character whose fate was presented in Ground Zeroes...
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Re: All things Metal Gear (Solid)
Im really looking foward for you to get to the true ending to hear your thoughts on it however be aware that there's still story stuff to uncover after that too for example I still havent reached the end of the storyline you're mentioning.
Also the people who hated the ending are really going overboard with their hate there's even people that say the game is unfinnished just because it had cut content,like you know evey video game,it's kinda sad to see what clearly was a final love letter from Kojima to fans being shat on this way because people didnt see what they wanted from the man who's constantly subvertng players expectations,maybe it will be like MGS2 and people will apreciate it more over time.
Also the people who hated the ending are really going overboard with their hate there's even people that say the game is unfinnished just because it had cut content,like you know evey video game,it's kinda sad to see what clearly was a final love letter from Kojima to fans being shat on this way because people didnt see what they wanted from the man who's constantly subvertng players expectations,maybe it will be like MGS2 and people will apreciate it more over time.
Re: All things Metal Gear (Solid)
I'll keep going until I've bled the story dry. It is true that Kojima and his team often lack subtlety and can be heavy handed but I usually appreciate what he is trying to shoot for and there is something special here that is grabbing me and making my mind race in a way that it hasn't since MGS2. Especially as on top of the theme of vengeance (which I think is part of the reason for the 'V' motif used everywhere as the 5) I think there is a theme of identity woven into the game also and actually I think it's the more prevailing theme, it's everywhere, it is what is said, what is done, how the body language is presented but it is something that actually does have a degree of subtlety to it sometimes.Todinho wrote:Im really looking foward for you to get to the true ending to hear your thoughts on it however be aware that there's still story stuff to uncover after that too for example I still havent reached the end of the storyline you're mentioning.
Also the people who hated the ending are really going overboard with their hate there's even people that say the game is unfinnished just because it had cut content,like you know evey video game,it's kinda sad to see what clearly was a final love letter from Kojima to fans being shat on this way because people didnt see what they wanted from the man who's constantly subvertng players expectations,maybe it will be like MGS2 and people will apreciate it more over time.
I've been keeping away from most other people's perceptions and have mostly been playing in a vacuum with the only exception being that I read the IGN and Eurogamer reviews and the fact is that regardless of what other people say I believe that this and Bloodborne are the two best games of this year and I can't see my next ten hours with the game seeing that change.
Re: All things Metal Gear (Solid)
Would everyone say that mgs 5 is the most accessible in the series? I'm seriously considering getting it after all the praise it's been getting but have only played around 3 hours of mgs 2 and got frustrated with the stealth mechanics and being interrupted for cutscenes
Re: All things Metal Gear (Solid)
Short answer, it is the most accessible.Truk_Kurt wrote:Would everyone say that mgs 5 is the most accessible in the series? I'm seriously considering getting it after all the praise it's been getting but have only played around 3 hours of mgs 2 and got frustrated with the stealth mechanics and being interrupted for cutscenes
The Metal Gear-esq things that the series is known for are front-loaded and end-loaded with hours between longer cutscenes (of which there are not many) and most cutscenes being much shorter than previous entries. The long codec conversations of previous games are replaced by cassettes that can be accessed on-command and are designed so not to interrupt gameplay.
Speaking of gameplay, best combat and failing the stealth approach isn't usually failure as the grenade launcher can often be an equally valid approach.
Re: All things Metal Gear (Solid)
If you want to get into the series though it's probably the worst to start with because it will be incredibly difficult to go back after playing V especially the likes of 2&4 that abuse the use of cutscenes,if you dont care about that though and just want to play a great game just go for it it's by far the best stealth game ever made IMO and at the same time doesnt force you to play like one if you dont want to,the story maybe a little hard to wrap your head around but if you dont care about it the game doesnt force you to care either.
Re: All things Metal Gear (Solid)
So I finnished the last remaining story parts of MGSV today and it got me really thinking about some things especially the series relation with women and V's so i wanted to talk about it,I wont spoil anything about V just the number of female characters in the game but Im gonna be talking about all the other games female characters in detail and how I view the series in this regard,it's a bit long but I just wanted to get this out:
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