My understanding is that that issue was for the earlier generations of SSD and modern ones don't suffer in the same way. Also important to remember that streaming your gameplay has become very popular and having an SSD for recording gameplay to will prevent any slowdowns whilst playing for the most part so that could be part of the reasoning too.JadePhoenix wrote: ↑June 10th, 2019, 7:30 pm Interesting, cacheing involves a lot more discrete write actions than mass storage does, and most SSDs don't hold up that well being written to over and over, I hope these consoles don't have limited lifespans because of that...
Also I can't agree that SSDs are a luxury, once you;ve moved your OS to one and then go to a PC which using standard HDDs it can be painful to use. Then again I'm probably more of a power user when it comes to storage, I have two SSDs and five HDD for a total of 18TB of storage in my machine and do a lot of video conversions and the like.
That said playing large, disk intensive games from the SSD makes all the difference in my book, making saves in Dwarf Fortress much faster, and my heavily modded Skyrim install is probably only possible with that extra nippiness in certain locations.
Also they are talking about having GDDR6 RAM in these new consoles making the difference in data transfers in memory even more distinct from the physical movement of the heads in a HDD. A three tiered approach does sound like the best solution in my book. (Or 4 tiered assuming the CPU/APU has some discrete cache of it's own)