That never bothered me at all with this game, I think the (mostly) laid back gameplay of hanging out with your friends and choosing dialogue choices was honestly enough to pull me in. The writing was so good that I would replay certain sections just to see what characters would say. Building a robot, shoplifting pretzels to feed a family of rats, looking for constellations through your neighbour's telescope, it was these mundane little things that made this town feel alive to me. Not to mention during the more awkward social moments, trying to choose something that would not put your foot too far into your mouth was almost like this game's boss battles! Whenever I messed up, I would feel like an idiot and would want to patch things up with my friends or family asap. It is these moments of social anxiety that made this suited to be a game, just reading or watching it would not feel the same way to me.KissMammal wrote: ↑June 6th, 2019, 10:20 pm I so wanted to like Night in the Woods - the music, art and writing are all incredible. I just wish it had more in the way of actual, you know, gameplay. Some platforming, some point and click styles puzzles... anything to get my teeth into. I know there are those that disagree, but I'm firmly of the opinion that unless a game has some level of of challenge or element of interactivity beyond simply navigating an environment, I just don't see the point and I'd honestly rather you had just made a short animation instead.
Also, when you unlock Demontower that could be a fun little time waster if you wanted a break from life in Possum Springs. However, a game with this kind of visuals and writing that had point and click elements/platforming? I definitely would be all up for that! Hope Scott Benson is working on something like that currently or in the future.