hazeredmist wrote: ↑
October 6th, 2019, 8:21 am
Being made to hammer buttons constantly isn’t particularly fun so it’s good to hear there are autofire options in the switch version. I want to try this on PS1 sometime, sounds like it’s the definitive Darius game, is it?
Hard to say what's the definitive Darius game, really. There are several contenders for different reasons, not least that they're quite different!
Darius 2 - 1989, proper old school, fair bit of memorisation, loads of incremental power ups, might as well restart if you die kind of thing, stunning wide-screen presentation. Iconic. Probably my favourite.
Darius Gaiden - 1994, arcade and Saturn/PSX era, feels a bit faster, you power up quickly and you need to, loads of stages and crazy bosses, amazing music and sound effects, black hole bombs are really cool.
G-Darius - 1997, arcade and PSX, often considered the best one and best shmup on the PlayStation (maybe tied with Einhander), 2.5D polygons rather than the sprites of old, cool capture mechanic where you turn enemies into your weapons.
DariusBurst Chronicle Saviours - 2015, arcade, PS4 and Steam, this is probably the definitive Darius experience in many ways, enormous amount of content and ships and bosses from the whole series, plus masses of new missions and modes. It's presented in an awesome triple-screen width homage to the original Darius arcade cab and if you get chance to go to Arcade Club, they've got a DB:CS cab there. It took a while to click with me when I was first getting into shmups but the more I play, and the more Darius I've subsequently played elsewhere, the more I dig it. The DLC packs are also superb, especially the Cave one where they basically take the ship and shot types from Ketsui, DDPR and Deathsmiles and merge them with the Darius stage designs. Really cool. The main downside to DB:CS is that there's so much there and so many options, it's all a bit overwhelming and almost aimlessly so. If you see it on offer though, it's well worth it.