Also Outer Worlds has the dumbest toilet design. Literally and figuratively unusable

I felt the same way on those points and it was starting to get me a bit down on the game but by the time the end credits rolled those sections felt pretty insignificant to the overall experience.DomsBeard wrote: October 28th, 2019, 3:54 pm Spider-Man continues to delight and frustrate in equal measure. There are various points where youand they are so dull and frustrating it takes away from what is a great super hero game. Combat is fun and the story hasn't been overly predictable
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. I did set out wanting to 100% it but the map has vomited out so many icons (pigeon catching!?!?!) I won't bother now. Combat is has a great flow to it now I have unlocked a few options.
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Sorry, I only just notice this reply! Thanks for the infoChopper wrote: October 26th, 2019, 10:15 am The differential applies drive to all wheels equally - so if you were in a situation where you were stuck, rather than all the power being directed to the wheels that aren't stuck, it puts an equal amount to the stuck wheels. Or on a climb etc. On a paved surface, the wheels are powered independently, so when you turn at speed, the wheels on the outer side of the truck have to turn more than the ones on the inner side. If you have the diff on, you might see a small loss of control.
On the higher difficulty, engaging it on paved surfaces damages your engine and it uses more fuel (there is 'tactical refuelling' in this game).
If you see a vehicle without 4WD or Differential steering or whatever it's called, it's not really suitable for off road.
Using 4WD on a paved surface also uses more fuel.
I'm pushing a higher count into the 'soft' options in talking, science and tech - and even with that even in the first area there are already dialogue options I've not been able to pick. It gives a nice passive talent in that enemies will sometimes just cower in fear! Both melee options and the defense options are my dump stats but I have began to siphon one or two points across so they don't get too far behindFlabyo wrote: October 28th, 2019, 6:40 pm Most of my points in Outer Worlds are into long guns and stealth, I’ve treated all the melee stuff (both attack and defence) as dump stat, and I’ve got the bare minimum into the skills that affect companions to unlock their secondary talents and no more.
Melee does seem like it would be totally viable though, there isn’t the same kind of long distance sniping opportunities (so far) as there is in New Vegas.
The skill system here is interesting in that you can raise a whole group of skills (eg, all the gun skills) by just spending one skill point, until any of the skills in that group reach 50 (out of 100), and then you have to raise the skills individually from then on. So you can get, for example, all the dialogue type skills up to a value high enough to do fun things, but if you want the really crazy things you then have to start specialising.
Yeah, I saw an account by someone who went dumb as a brick/all points into Strength/2H Melee, and he was having an absolute blast.ReprobateGamer wrote: October 29th, 2019, 3:09 pmI'm pushing a higher count into the 'soft' options in talking, science and tech - and even with that even in the first area there are already dialogue options I've not been able to pick. It gives a nice passive talent in that enemies will sometimes just cower in fear! Both melee options and the defense options are my dump stats but I have began to siphon one or two points across so they don't get too far behindFlabyo wrote: October 28th, 2019, 6:40 pm Most of my points in Outer Worlds are into long guns and stealth, I’ve treated all the melee stuff (both attack and defence) as dump stat, and I’ve got the bare minimum into the skills that affect companions to unlock their secondary talents and no more.
Melee does seem like it would be totally viable though, there isn’t the same kind of long distance sniping opportunities (so far) as there is in New Vegas.
The skill system here is interesting in that you can raise a whole group of skills (eg, all the gun skills) by just spending one skill point, until any of the skills in that group reach 50 (out of 100), and then you have to raise the skills individually from then on. So you can get, for example, all the dialogue type skills up to a value high enough to do fun things, but if you want the really crazy things you then have to start specialising.
Worlds, been waiting for it to trip someone up and it was me!!ReprobateGamer wrote: October 29th, 2019, 3:09 pmI'm pushing a higher count into the 'soft' options in talking, science and tech - and even with that even in the first area there are already dialogue options I've not been able to pick. It gives a nice passive talent in that enemies will sometimes just cower in fear! Both melee options and the defense options are my dump stats but I have began to siphon one or two points across so they don't get too far behindFlabyo wrote: October 28th, 2019, 6:40 pm Most of my points in Outer Worlds are into long guns and stealth, I’ve treated all the melee stuff (both attack and defence) as dump stat, and I’ve got the bare minimum into the skills that affect companions to unlock their secondary talents and no more.
Melee does seem like it would be totally viable though, there isn’t the same kind of long distance sniping opportunities (so far) as there is in New Vegas.
The skill system here is interesting in that you can raise a whole group of skills (eg, all the gun skills) by just spending one skill point, until any of the skills in that group reach 50 (out of 100), and then you have to raise the skills individually from then on. So you can get, for example, all the dialogue type skills up to a value high enough to do fun things, but if you want the really crazy things you then have to start specialising.
Domsbeard - do you mean the Outer Wilds. Or the Outer Worlds?