564: Fighters Megamix

This is where you'll find threads specific to the games we'll be covering in our current volume of podcasts
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JaySevenZero
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564: Fighters Megamix

Post by JaySevenZero »

Here's where you can contribute your thoughts and opinions for Fighters Megamix for potential inclusion in the forthcoming podcast.

A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.
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ashman86
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Re: 564: Fighters Megamix

Post by ashman86 »

I was a Sega diehard growing up, which meant, of course, that while my friends were falling in love with Tekken, I was all about Virtua Fighter as my preferred 3D fighter. I was never very good at that game, but I loved it nonetheless, so much that I wrote off Fighting Vipers as a knockoff one day when seeing it in a rental shop and never even gave the game a shot.

And then Fighters Megamix came out, and I couldn't believe what I was seeing. A crossover between Virtua Fighter and Fighting Vipers? What a foreign concept to my adolescent brain. Of course I had to give it a go.

As it turned out, Megamix was a blast to play: clunkier than Virtua Fighter, but it made up for that in variety. I even found myself being drawn more and more to Vipers characters who had armor that could be broken and seemed superior to me as a result.

Over the course of a week's rental, I committed myself to unlocking all of the characters in the game, which is ultimately the biggest draw Fighters Megamix can offer, I think. Fighting as the car from Daytona? Unforgettable. And I remember thinking that Janet from Virtua Cop was overpowered since she had a gun. It was also Megamix that first introduced me to the existence of Sonic the Fighters with that, um, iconic fighter: Bean the Dynamite.
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