Magical_Isopod wrote: February 1st, 2023, 11:20 am
MattL wrote: January 31st, 2023, 6:03 pm
Jan. 22: Star Wars Jedi - Fallen Order (PS5) - Wow. I never expected an attempt to combine gameplay aspects of Sekiro, Uncharted, and Metroid with the Star Wars IP to come together this well. The worlds were fun to look at and explore. The combat was always engaging and stylish. And the story wasn't half bad. I'm super hyped for the sequel. Strong recommend.
Right? I went into this one expecting fanservicey licensed game dreck, and I really only picked it up because I love Respawn as a developer and some of the cutscenes from a stream I watched looked really well done. I was absolutely not expecting to have as good a time as I did.
And my hot take: As much as the games media constantly calls this game a Soulslike (it's not), it really has far more in common with the N64 and GC Zelda games, or something like Okami or Arkham Asylum, than it does with those games. It's a pretty classical action adventure sort of game we don't see much of these days, but it's always been one of my favourite genres(?) in gaming. Hope to see more of it, honestly.
I don't think classifying it as a Souls-like is wrong per se, because it's pretty clear the combat system cribbed heavily from Fromsoft games, specifically Sekiro's posture/deflection system. And really, the Souls games share some DNA with classic adventure games, specifically Zelda 1/2 and Metroid.
Now that I'm thinking about it more, it's in a weird position. On the easiest difficulty, you're right. Combat is not much of a challenge and then I think it leans more towards a classic adventure game. On the higher difficulties, combat relies much more on Souls-like skills to get through and then it leans more into the Souls-like genre.
That being said, playing it made we want to reinstall Sekiro, which I started last night. That game, man. So. Fucking. Good. I really want to see this combat system come back. Plus playing it on PS5 means rock solid 60fps and HDR now that I have an HDR tv. Beautiful game. Fromsoft are the kings of art direction.
markfm007 wrote: January 31st, 2023, 8:47 pm
- Spoiler: show
- January 5th - Final Fantasy VII
January 22nd - Death's Door
January 25th - Citizen Sleeper
January 31st - Dead Space (2008)
The remake motivated me to finally get the original off my backlog. Still a very solid game. Movement and shooting feel just right, and enemies are well designed to create fun combat puzzles. Supplies are doled out smartly to keep you on your toes. There's a few duff bits but nothing too painful. Makes Callisto Protocol look worse in comparison.
Only thing I really don't like is the constant screaming and discordant noise of combat scenarios. Becomes grating towards the end. Honestly think that's why it's taken me so long to finish it.
This game is timeless, but there's also clear room for expansion that the remake can take advantage of. I'll play it some day. I'd like to play 2 first, and maybe 3.
I haven't played Dead Space since I first bought it on my 360. What weapons did you use? Because to me, it lost a lot of the horror when I learned how easy it was to kill most enemies with the starting weapon (the laser cutter or whatever it's called). I found basically every other weapon to be way worse at killing the necro and used that starting gun for probably 95% of encounters.