Our next console special podcast recording (28.5.23) - PlayStation Vita
- ratsoalbion
- Admin
- Posts: 7820
- Joined: August 28th, 2012, 9:41 am
- Location: Brighton, England
- Contact:
Our next console special podcast recording (28.5.23) - PlayStation Vita
Here's where you can contribute your memories and opinions of the PS Vita handheld console for potential inclusion in the forthcoming podcast.
- Magical_Isopod
- Member
- Posts: 980
- Joined: May 29th, 2018, 11:57 pm
- Location: London, ON, Canada
Re: Our next console special podcast recording (TBC.5.23) - PlayStation Vita
I have never owned a Vita, and I can't say I've ever even physically held one. So my commentary here will be that of a gaming enthusiast from the outside, looking in.
I have a general rule when it comes to console purchases - if I can't find 5 games I want to own for a console, I skip it. And that was always the case with the Vita. I owned a PSP, but I distinctly remember it fading away over time, in a way consoles normally don't. I always felt like it hit a peak around maybe 2008, and by the time the Vita launched, it was releasing very few new games, and even fewer were compelling. Remember, too, that the PSP Go had launched at that point, and despite being somewhat fondly remembered now for its design and emulation utility, it was reviled when it launched for being digital-only - especially when most of the PSP library could be had far cheaper physically than the digital asking price, with many titles having no digital counterpart at all.
Fast-forward to the Vita launch. Not only is the machine rather expensive compared to the PSP and 3DS, but the prices for proprietary memory cards were absolutely absurd. The console also featured no backward compatibility with physical PSP games. Even from Day One, it was a tough sell, and at no point did the games library ever compel me to own one. By the time prices had started to come down, the games release schedule had thinned out to basically nothing, and many of the top-rated titles had been ported to PS4.
I distinctly remember when the PSTV, a device heralded for its amazing utility as a homebrew device, dropped to $100 brand new... And I still could not justify purchasing one. Support for physical media was not 100%, and by late 2014, when I bought my PS4, I saw very little reason to make that relatively small investment.
The Vita is undoubtedly a great piece of tech, but it's an incredible case study on how not to release and market a console. Outside of a handful of niche titles in niche genres like visual novels, the console had no support after the first year or so. With the 3DS having a fairly scant lineup in its first few years, Sony had every opportunity to build an interesting platform... But they sent it out to die, and never really looked back.
I have a general rule when it comes to console purchases - if I can't find 5 games I want to own for a console, I skip it. And that was always the case with the Vita. I owned a PSP, but I distinctly remember it fading away over time, in a way consoles normally don't. I always felt like it hit a peak around maybe 2008, and by the time the Vita launched, it was releasing very few new games, and even fewer were compelling. Remember, too, that the PSP Go had launched at that point, and despite being somewhat fondly remembered now for its design and emulation utility, it was reviled when it launched for being digital-only - especially when most of the PSP library could be had far cheaper physically than the digital asking price, with many titles having no digital counterpart at all.
Fast-forward to the Vita launch. Not only is the machine rather expensive compared to the PSP and 3DS, but the prices for proprietary memory cards were absolutely absurd. The console also featured no backward compatibility with physical PSP games. Even from Day One, it was a tough sell, and at no point did the games library ever compel me to own one. By the time prices had started to come down, the games release schedule had thinned out to basically nothing, and many of the top-rated titles had been ported to PS4.
I distinctly remember when the PSTV, a device heralded for its amazing utility as a homebrew device, dropped to $100 brand new... And I still could not justify purchasing one. Support for physical media was not 100%, and by late 2014, when I bought my PS4, I saw very little reason to make that relatively small investment.
The Vita is undoubtedly a great piece of tech, but it's an incredible case study on how not to release and market a console. Outside of a handful of niche titles in niche genres like visual novels, the console had no support after the first year or so. With the 3DS having a fairly scant lineup in its first few years, Sony had every opportunity to build an interesting platform... But they sent it out to die, and never really looked back.
Re: Our next console special podcast recording (TBC.5.23) - PlayStation Vita
When the Vita was initially released I had little to no interest in getting one. No idea why as I really liked the PSP. By the time I eventually got round to getting one I had amassed a decent collection of games through Playstation Plus, and so the initial collection I played - Uncharted, Wipeout and Gravity Rush etc. I was suitably impressed by the power of the little wonder.
When my younger two children were born the Vita quickly became my main console. I'd steal what time I could to game after going to bed, or on lunch breaks at work, and I was consistently impressed that I was getting what felt like fully fledged console games on a handheld. Sure, it had some drawbacks - criminally overpriced propriety memory sticks and a lack of support from AAA publishers, but it was such a quality console with a fantastic library regardless, it was easy(ish) to overlook these flaws.
And then there were the indies. Back when the Switch was still but a twinkle in Nintendo's eye, the Vita established itself as the machine to have for any self-respecting indie game fan. Games like The Swapper, Guacamelee, Salt & Sanctuary and Thomas Was Alone were all fantastic experiences that I didn't really have time to play anywhere else.
I could go on for hours, extolling the virtues of Sony's probable final handheld, but I'm sure other people can put it better than me so I'll finish with a small selection of my favourite games for the machine, in addition to the ones mentioned above. Tearaway, Persona 4 Golden, Rogue Legacy, Metal Gear Solid HD Collection and I'm sure countless others.
My now hacked Vita primarily serves as a handheld emulation device these days, and it does a great job of that too, running everything up to the PS1. I hope the Vita wasn't Sony's last handheld though, I'd love to see what they could do if they had another crack at it.
When my younger two children were born the Vita quickly became my main console. I'd steal what time I could to game after going to bed, or on lunch breaks at work, and I was consistently impressed that I was getting what felt like fully fledged console games on a handheld. Sure, it had some drawbacks - criminally overpriced propriety memory sticks and a lack of support from AAA publishers, but it was such a quality console with a fantastic library regardless, it was easy(ish) to overlook these flaws.
And then there were the indies. Back when the Switch was still but a twinkle in Nintendo's eye, the Vita established itself as the machine to have for any self-respecting indie game fan. Games like The Swapper, Guacamelee, Salt & Sanctuary and Thomas Was Alone were all fantastic experiences that I didn't really have time to play anywhere else.
I could go on for hours, extolling the virtues of Sony's probable final handheld, but I'm sure other people can put it better than me so I'll finish with a small selection of my favourite games for the machine, in addition to the ones mentioned above. Tearaway, Persona 4 Golden, Rogue Legacy, Metal Gear Solid HD Collection and I'm sure countless others.
My now hacked Vita primarily serves as a handheld emulation device these days, and it does a great job of that too, running everything up to the PS1. I hope the Vita wasn't Sony's last handheld though, I'd love to see what they could do if they had another crack at it.
- Wuqinglong
- Member
- Posts: 15
- Joined: August 3rd, 2021, 9:53 pm
- Contact:
Re: Our next console special podcast recording (TBC.5.23) - PlayStation Vita
I never have owned a Vita proper despite loving my PSP. I had too many other games and couldn't justify the purchase at the time and when I was ready to look at the Vita library it had already been all but abandoned by Sony. I picked up a Playstation TV for $40 on clearance to play one game and maybe one day I'll use it to explore the Vita library further. Upon further reflection while writing this out I realize the that I probably wasn't hooked by the Vita because it never had a brand new Monster Hunter title.
- NoMoreSpearows
- Member
- Posts: 76
- Joined: March 7th, 2020, 11:03 pm
Re: Our next console special podcast recording (TBC.5.23) - PlayStation Vita
Hardware-wise, the Vita is just a Nintendo Switch with functioning control sticks and a smaller screen. It's serviceable, it fits in my pocket, and it can be used freely and unconditionally without my having to worry about a character walking to the left despite my not inputting it.
But it is through software that the Vita captured, and still maintains, my attention. As a rhythm game enthusiast, having access to titles such as Superbeat XONiC, IA/VT Colorful, the Persona Dancing series, and entries in the Project Diva and Taiko no Tatsujin series alone is worth the price of admission, even though all but one of those is now available for other consoles (including, frustratingly enough, the Switch).
The Vita also has a secret weapon for such titles with its very layout: if your game requires quick maneuvering from the control sticks to the face buttons, they're positioned symmetrically. When precise and accurate movement is needed to pass a particularly sinister song, knowing that your hands don't have to worry about the sticks being in opposite directions makes it easier to concentrate on the task at hand.
Of course, rhythm games are a niche genre without a giant plastic peripheral, so the Vita would never be able to survive on them alone. If nothing else, I hope that the next gangbusters-selling handheld console throws me a bone and puts the control sticks where my thumbs can reach them easiest.
But it is through software that the Vita captured, and still maintains, my attention. As a rhythm game enthusiast, having access to titles such as Superbeat XONiC, IA/VT Colorful, the Persona Dancing series, and entries in the Project Diva and Taiko no Tatsujin series alone is worth the price of admission, even though all but one of those is now available for other consoles (including, frustratingly enough, the Switch).
The Vita also has a secret weapon for such titles with its very layout: if your game requires quick maneuvering from the control sticks to the face buttons, they're positioned symmetrically. When precise and accurate movement is needed to pass a particularly sinister song, knowing that your hands don't have to worry about the sticks being in opposite directions makes it easier to concentrate on the task at hand.
Of course, rhythm games are a niche genre without a giant plastic peripheral, so the Vita would never be able to survive on them alone. If nothing else, I hope that the next gangbusters-selling handheld console throws me a bone and puts the control sticks where my thumbs can reach them easiest.
- CormoranStrike
- Member
- Posts: 2
- Joined: March 20th, 2023, 11:59 am
Re: Our next console special podcast recording (28.5.23) - PlayStation Vita
The PlayStation Vita is a console I have very strong emotions about. It’s a console I was so enthusiastic about, and love now, but also a console that disappointed me so much, and was never what I wanted it to be.
In 2011-2 I was really skint, and it was a struggle to buy new games at all, let alone a console. The 3DS had been a big financial outlay, 280 euro! and the first year of that console was pretty rubbish. But I loved my PlayStation 3 so much, and the Vita was described by a Sony person at E3 2011 as ‘a portable PS3’ or words to that effect. It was shown to have a proper fully 3D Uncharted game! Wow. So I scrimped and saved, traded in stuff in, and could just afford, for 300 euro on launch day, a console, uncharted, and a 4gb memory card. I had pre ordered, so I also got a Vita starter kit that came with a 50% discount code for either Super Stardust Delta or Escape Plan, so I snapped up stardust.
And for the first month or so, I was in. The vita console was and still is a gorgeous machine. Graphically, it blew the 3DS out of the water. Uncharted portable! Even if uncharted golden abyss turned out to be poorly running tech demo for the console, it was still uncharted. Then… nothing. The kind of games that had come out for the PS3 and made it my favourite console of all time, never materialised for the Vita. Of course there are good Vita games, like gravity rush, Persona 4, Tearaway, Killzone Mercenary. But the portable PS3 promise, never happened. Third party support never materialised, and Sony seemingly didn't want to pay the development costs of home console games for a handheld that didn’t really take off, it was a sad situation for me. It was also the time that it seemed as though gaming on a smartphone really had a chance of making traditional portable consoles obsolete, an idea the Switch has successfully disproven.
The Vita ended up as the home of inferior ports. Cross buy for games was nice, but the usually ran poorer on vita than on PS3, and particular PS4 (Did anyone else ever try Resogun on the Vita flipping heck). Despite this, I can’t hate the Vita. It was the right console at the wrong time, with so much wasted potential.
Does anyone know what Near is, or how it works? Even now, I don’t understand it.
In 2011-2 I was really skint, and it was a struggle to buy new games at all, let alone a console. The 3DS had been a big financial outlay, 280 euro! and the first year of that console was pretty rubbish. But I loved my PlayStation 3 so much, and the Vita was described by a Sony person at E3 2011 as ‘a portable PS3’ or words to that effect. It was shown to have a proper fully 3D Uncharted game! Wow. So I scrimped and saved, traded in stuff in, and could just afford, for 300 euro on launch day, a console, uncharted, and a 4gb memory card. I had pre ordered, so I also got a Vita starter kit that came with a 50% discount code for either Super Stardust Delta or Escape Plan, so I snapped up stardust.
And for the first month or so, I was in. The vita console was and still is a gorgeous machine. Graphically, it blew the 3DS out of the water. Uncharted portable! Even if uncharted golden abyss turned out to be poorly running tech demo for the console, it was still uncharted. Then… nothing. The kind of games that had come out for the PS3 and made it my favourite console of all time, never materialised for the Vita. Of course there are good Vita games, like gravity rush, Persona 4, Tearaway, Killzone Mercenary. But the portable PS3 promise, never happened. Third party support never materialised, and Sony seemingly didn't want to pay the development costs of home console games for a handheld that didn’t really take off, it was a sad situation for me. It was also the time that it seemed as though gaming on a smartphone really had a chance of making traditional portable consoles obsolete, an idea the Switch has successfully disproven.
The Vita ended up as the home of inferior ports. Cross buy for games was nice, but the usually ran poorer on vita than on PS3, and particular PS4 (Did anyone else ever try Resogun on the Vita flipping heck). Despite this, I can’t hate the Vita. It was the right console at the wrong time, with so much wasted potential.
Does anyone know what Near is, or how it works? Even now, I don’t understand it.
- Magical_Isopod
- Member
- Posts: 980
- Joined: May 29th, 2018, 11:57 pm
- Location: London, ON, Canada
Re: Our next console special podcast recording (28.5.23) - PlayStation Vita
I wasn't really a fan until Near Automata.CormoranStrike wrote: ↑March 23rd, 2023, 2:56 pm Does anyone know what Near is, or how it works? Even now, I don’t understand it.
- Will Marley
- Member
- Posts: 35
- Joined: October 17th, 2022, 9:50 pm
Re: Our next console special podcast recording (TBC.5.23) - PlayStation Vita
Get the Hori Split-Pad Pro for the Switch.NoMoreSpearows wrote: ↑March 20th, 2023, 9:36 pm I hope that the next gangbusters-selling handheld console throws me a bone and puts the control sticks where my thumbs can reach them easiest.
- Magical_Isopod
- Member
- Posts: 980
- Joined: May 29th, 2018, 11:57 pm
- Location: London, ON, Canada
Re: Our next console special podcast recording (TBC.5.23) - PlayStation Vita
Don't even need the Split Pad Pro honestly, I find this doo hickey here helps A LOT. Especially if you mod the Joycon D-Pad into, well, a proper D-Pad.Will Marley wrote: ↑March 24th, 2023, 6:42 amGet the Hori Split-Pad Pro for the Switch.NoMoreSpearows wrote: ↑March 20th, 2023, 9:36 pm I hope that the next gangbusters-selling handheld console throws me a bone and puts the control sticks where my thumbs can reach them easiest.
OIVO Switch Pro Grip with Upgraded Adjustable Stand for Nintendo Switch, Asymmetrical Grip with Upgraded Adjustable Stand/Cartridge Holders and 5 Game Slots- 4 Thump Caps Included https://a.co/d/fHp0Xc0
- Will Marley
- Member
- Posts: 35
- Joined: October 17th, 2022, 9:50 pm
Re: Our next console special podcast recording (28.5.23) - PlayStation Vita
There are plenty of options, yep, but I think the Split Pad is easiest and best.
Re: Our next console special podcast recording (28.5.23) - PlayStation Vita
The PS Vita is my favourite handheld of all time (well it was until the Steamdeck). I had always dreamed of home console gaming on the go. That dream partially came true with the PSP but it was hamstrung by the lack of a second analogue stick which made certain games difficult to control. As soon as I heard the Vita would be rectifying that I was delighted and could not wait for the console to come out.
I pre ordered one alongside a memory card and a copy of Rayman Origins and when release day came it did not let me know. It felt like a really high quality piece of tech with a gorgeous OLED display. Whilst not a trophy chaser per se, I did take great pleasure in being able to pick up trophies in my favourite games whilst on the bus to uni each day. I loved it so much it became my main console as I would sit at home playing it. I have great memories of getting platinums in Hotline Miami, Velocity Ultra and more. Even though I was craving that home console experience on the go and did get it to an extent with games like Unit 13 and Uncharted. The Vita became my indie machine which I'm sure will be a sentiment echoed by many other listeners. Favourites of mine included the aforementioned Hotline Miami, Velocity series, Guacamelee, Severed, The Swapper and many more.
It's a real shame that Sony don't seem interested in the handheld space anymore as they have proven on two occasions now that they can make really great handheld consoles which are a pleasure to play on. It would just need them to learn from their past mistakes and support the console more and I think they would have a winner on their hands.
I pre ordered one alongside a memory card and a copy of Rayman Origins and when release day came it did not let me know. It felt like a really high quality piece of tech with a gorgeous OLED display. Whilst not a trophy chaser per se, I did take great pleasure in being able to pick up trophies in my favourite games whilst on the bus to uni each day. I loved it so much it became my main console as I would sit at home playing it. I have great memories of getting platinums in Hotline Miami, Velocity Ultra and more. Even though I was craving that home console experience on the go and did get it to an extent with games like Unit 13 and Uncharted. The Vita became my indie machine which I'm sure will be a sentiment echoed by many other listeners. Favourites of mine included the aforementioned Hotline Miami, Velocity series, Guacamelee, Severed, The Swapper and many more.
It's a real shame that Sony don't seem interested in the handheld space anymore as they have proven on two occasions now that they can make really great handheld consoles which are a pleasure to play on. It would just need them to learn from their past mistakes and support the console more and I think they would have a winner on their hands.
- CormoranStrike
- Member
- Posts: 2
- Joined: March 20th, 2023, 11:59 am
Re: Our next console special podcast recording (28.5.23) - PlayStation Vita
Playing god of war and Spider-Man on steam deck gives me big Vita vibes. What could have been if nothing else.