hazeredmist wrote:Gave this a decent go last night, wondering if I'm doing it wrong. I'm wandering from room to room, killing what's inside, until eventually dying due to lack of hearts. It feels simplistic, random and not that much fun. I like the art style and the sound effects though. Probably played around 45 minutes. Comparisons to Zelda seem way, way off the mark for me (other than the fact you get locked in dungeons)
I felt similar for an hour or so, then it grabbed me and hasn't let go. I was positively underwhelmed by the thing, but it's a hugely sprawling deep game, that will give you back what you put in. I'd say give it a few hours before giving up. It is simplistic and random, but that's half the appeal. I've been playing for hours and hours and only scratched the surface. As you develop different strategies for different enemies and bosses you realise that the game does have a huge tactical element, you learn which enemies need to be taken out first in a room full, enemy attack patterns, different quirks and weaknesses of each boss etc.
One early tip I learned quite quickly is tear bullets fly faster from Isaac if he's moving in the direction he's firing. So for example holding right and firing right so you're closing right in on an enemy will do them in a lot quicker. I feel like this game has so much to give, I'm happy to lie flat on my back and have it sit on me until I can barely breathe...... 0_o