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04/01 - Metal Gear Rising: Revengeance (Normal)
05/01 - Metal Gear Rising: Revengeance - Jetstream Sam DLC (Normal)
06/01 - Metal Gear Rising: Revengeance - Blade Wolf DLC (Normal)
10/01 - Metal Gear Rising: Revengeance (Hard)
14/01 - Killer Is Dead (Hard)
18/01 - Q.U.B.E: Director's Cut
20/02 - Okamiden
23/02 - Bayonetta 2 (Normal)
27/02 - Shadow of the Colossus
02/03 - Monster Hunter World
06/03 - Snake Pass
08/03 - Deus Ex: The Fall
10/03 - Bayonetta 2 (Hard)
22/03 - Ty the Tasmanian Tiger
28/04 - Warden: Melody of the Undergrowth
03/05 - Ni No Kuni II: Revenant Kingdom
05/05 - Devil May Cry 4: Special Edition (Nero/Dante - Devil Hunter)
08/05 - Devil May Cry 4: Special Edition (Vergil - Devil Hunter)
12/05 - Yakuza 6: The Song of Life
13/05 - Devil May Cry 4: Special Edition (Lady/Trish - Devil Hunter)
21/05 - Omensight
26/05 - Mafia II
27/05 - God of War
31/05 - God of War: Ascension
12/06 - Unravel Two
15/06 - Splatoon 2: Octo Expansion
23/06 - Vampyr
05/07 - Cat Quest
14/07 - The Legend of Korra (Extreme)
20/07 - The Vagrant
28/07 - A Hat in Time
31/07 - Way of the Samurai 4
I'm a bit hesitant to say I've actually "finished" this game, due to the nature of it. But the credits rolled, so I guess I'll talk about it.
I've played the first of this series on the PS2, and didn't really get on with it, but have always since been intrigued with the series. Had an eye on the PC version of this one since they released it not too long ago (compared to the original PS3 release at least), and finally picked it up. I've been enjoying it a whole lot more than the first game, but it's still not exactly the most impressive experience. It's very unique though, and I like a lot of the stuff it's trying to do. It's something of a samurai simulator/RPG/semi-roguelike thing. The idea is that you play as a ronin through a short story that has loads of branching paths based on what choices you make. Then after you play through one possible route, you start again, carrying over some of the stuff you have acquired in previous runs, to take a different path. This initial run only took about 4 and a half hours, and from the look of the results screen, I got pretty much the worst out of the ten possible endings. Quite an embarrassing end where I didn't really get to see any of the major plot threads through. I expect later runs will be longer.
The game is extremely lacking in polish, and makes a very bad first impression with an awkward tutorial sequence with poor audio balancing and ugly graphics, as it sets up the situation that you're being thrust in to. Namely, you arrive in a port town during a time when early British settlers and traders are coming to Japan. You stumble off the boat just as an important British diplomat and her entourage arrive, who are then attacked by a group who oppose any foreign influence in the country. So this sets up a rather interesting situation where you have to decide who to side with, and what to do about it. In my run I decided to side with the local Magistrates who are trying to build good relations with the British visitors, while also spending some time with them too. That didn't end up going so well, but I think I know where I went wrong. There's definitely more to see down that path than what I got. Although next time I think I'll go down another path instead of this same one again.
Combat seems pretty bad, but it gets better after that first impression. It's a somewhat basic swordfighting, that attempts to be somewhat realistic, in terms of the moves you do anyway. It starts off with that terrible tutorial where they just throw loads of text at you, even though there isn't really much you can do at that point, with the block and dodge moves seeming to be completely useless. But later on you unlock new moves to add to your fighting style, and completely new styles to use as well. Eventually you can mix together moves from different styles to create your own unique one, but I didn't get anywhere near that. But despite it being pretty clunky, I kind of want to keep exploring it to see what new styles I can find.
There are also a bunch of other side content you can do, which I only got a hint at. Connected with creating your own fighting style is a dojo that you can run, recruiting new members and such. There's a really in-depth weapon crafting system too, and you can get in to all kinds of wacky hijinks if you want, by exploring around and finding things to do. The game in general seems to do a pretty good job of giving you a lot of options to mess around with this setting, even to the point of making meaningful changes to the story, even when they come in the form of disastrous consequences of seemingly innocuous goofing around. Like you can interrupt the speeches of important characters with stupid insults, or draw a weapon on them for no reason. There's a lot like that, but I haven't really explored anywhere near all there is to see yet. But it seems like there's a really ambitious attempt here to make a small little sandbox with lots of possibilities that extends in to the narrative too, instead of just having all the sandbox content being a consequence-free thing that is completely separate from a static and linear story.