BaileyBoy wrote: ↑April 16th, 2020, 2:21 pm
The only criticism I have is that the lack of real time weapon switching feels cumbersome in 2020. That d-pad is just sat there, ya know? Other than that, about as close to perfection as you can get.
I hear that criticism a lot and I get where it's coming from, but I disagree.
The inventory switching allows for an instantaneous response to threats that gets lost with real-time switching and its elaborate animations. It's a less intuitive but also more precise approach, since you don't lose out on a single in-game frame when going in and out of the menu. Not to mention how cumbersome some real-time mechanics are. The Doom Eternal radial inventory on console isn't exactly the most precise mechanic and feels a bit like an afterthought, for example. One of the few elements of the game that make me feel like the interface is holding me back.
The RE4 method may be less realistic and convenient in comparison, but it gives you a level of complete in-game control that most modern standardized methods end up compromising on.
The only mechanical room for improvement I can think of on that front would be to add a dedicated grenade aim shoulder button (like Z on the GC pad) that cycles through all three types when "reloading". It would remove one layer of unnecessary inventory interaction and would benefit speedruns by way of instant-tapping your way into a faster running speed.
That's it. In all my years of playing this game, it's about the only element that I would add / change. It was Michiel who initially brought it to my attention and I think he's correct on that.