Yoku's Island Express

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Suits
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Yoku's Island Express

Post by Suits » June 8th, 2018, 8:06 am

So, I’ve been playing this since Monday and I have to say, I’m very much enjoying it. I’m playing it on Switch, in a mixture of big screen and handheld.

It really taps into the MertoidVania vein I have and is a proper hour sink.

It got great artwork, good sound (although my wife dislikes the random noises, the party whistle) and has wonderfully addictive gameplay with the pinball element.

I’m not usually into Pinball games, although I appreciate the idea of them, I’ve just not been exposed to them in a way that I find them generally appealing or alluring. This though is different and I often find myself forgetting entirely that pinball is even an element of this game.

At first, I was a bit overcome by the variety of areas, characters and had no idea of where I needed to go, or what I needed to do – although the game does guide you, I was just spoilt for choice if you like and didn’t want to look at the map or objectives and just adventured off and made my own fun and experienced things at my own pace for a few hours.

After a while and hitting clear progress gates, things started settle down and become clearer, not that for a second not knowing what or where I was going wasn’t fun, there just seemed so much to do.

It’s has positive reviews online, which was what guided me to it in the first place to be honest.

Anyone else playing this, what do they think ??

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Alex79uk
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Re: Yoku's Island Express

Post by Alex79uk » June 8th, 2018, 8:17 am

I'm interested in this. Did anyone ever play the hugely overlooked Mario Pinball on GBA? That was a great game and I'm getting a similar vibe.

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Re: Yoku's Island Express

Post by ratsoalbion » June 8th, 2018, 8:56 am

Haven’t got it yet, but YIE also makes me think of the flawed but interesting PS2 game Flipnic:


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Michiel K
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Re: Yoku's Island Express

Post by Michiel K » June 8th, 2018, 5:27 pm

^^^^ Good call. That's also still on my PS2 shopping list.

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Re: Yoku's Island Express

Post by Suits » June 9th, 2018, 3:26 pm

I finished this, this morning.

Very enjoyable, pleasant experience. Not hard, or taxing, just a Womble through a quality environment with good music and compelling gameplay.

Took me, I’d say just over 10 hours to roll the credits and I’ve already put a few more in mopping up a few bits and pieces.

Recommended.

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Re: Yoku's Island Express

Post by Suits » August 3rd, 2018, 8:21 am

This now has a demo on the Switch eShop - I'd encourage anyone n the fence about this to give it a try.

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Re: Yoku's Island Express

Post by Alex79uk » August 3rd, 2018, 9:28 am

Tried the demo on PS4 via remote play on Vita. It commits the cardinal sin of not allowing you to customise controls, meaning you have to use the touch screen for flippers.

Deleted.

I mean really. EVERY GAME SHOULD HAVE CUSTOMISABLE CONTROLS! Every. Single. Game.

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Suits
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Re: Yoku's Island Express

Post by Suits » August 3rd, 2018, 9:34 am

Alex79uk wrote:
August 3rd, 2018, 9:28 am
Tried the demo on PS4 via remote play on Vita. It commits the cardinal sin of not allowing you to customise controls, meaning you have to use the touch screen for flippers.

Deleted.

I mean really. EVERY GAME SHOULD HAVE CUSTOMISABLE CONTROLS! Every. Single. Game.
Wow, that's a shame.

One of the best feelings in this game is the satisfying punch you get from the triggers and flippers.

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Chopper
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Re: Yoku's Island Express

Post by Chopper » August 3rd, 2018, 12:06 pm

Alex79uk wrote:
August 3rd, 2018, 9:28 am
you have to use the touch screen for flippers.
That sounds horrific.

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Re: Yoku's Island Express

Post by Flabyo » August 3rd, 2018, 6:32 pm

Is that just cause they’re on the PS4 triggers and that’s the default mapping when you use the Vita? Cause I can’t imagine the hell of trying to play a game using only the touchpad on the PS4 controller...

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Re: Yoku's Island Express

Post by dezm0nd » August 3rd, 2018, 8:41 pm

I remember playing something via remote play and having to use the touch screen for triggers. I never used remote play again.

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Re: Yoku's Island Express

Post by Alex79uk » August 4th, 2018, 7:00 am

Yeah it's just because it's remote play and L2 and R2 are mapped to touch screen. Lots of games consider remote play and will flip the shoulder buttons when connecting remotely, but there are a few notable exceptions (this, No Mans Sky, Hitman spring to mind). It's just frustrating when devs don't either consider remote play or simply allow for customisable button setups. This should be mandatory, as it also helps people with limited motor function too. For some people being able to customise controls is the only way they can play a game.

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Re: Yoku's Island Express

Post by ratsoalbion » August 4th, 2018, 9:26 am

I agree wholeheartedly with your comments regarding controller customisation and accessibility Alex.

I suspect that devs aren’t overly concerned with catering for Vita remote play users though as it must represent a minute percentage of their audience at this point. I would guesstimate single digits per game in many cases.

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