Games Completed 2019

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ColinAlonso
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Re: Games Completed 2019

Post by ColinAlonso » September 8th, 2019, 7:34 pm

Spoiler: show
Jan 16 - Yakuza Kiwami 2 (PS4)
Jan 20 - FTL: Faster Than Light (PC) (Easy)
Jan 25 - Final Fantasy VIII (PSVita - PS1 Classic)
Jan 27 - Puzzle Bobble (Switch) (Difficulty Level 4 - One credit)
Feb 3 - Metal Slug 3 (PS4 - PS2 anthology version on Easy)
Feb 8 - Puzzle Bobble 2 (Switch)(Vs Computer mode - Normal)
Feb 12 - Puzzle Bobble 2 (Switch)(Puzzle mode - One credit)
Feb 20 - Professor Layton and Pandora's Box (3DS - DS cart)
Feb 21 - Super Smash Bros Ultimate (Switch) (World of Light)
Mar 3 - Ristar (JP version) (PC)
Mar 22 - Wargroove (Switch)
Mar 31 - River City Ransom (Switch - NES rom)
Apr 2 - Donkey Kong '94 (3DS - VC)
Apr 20 - Super Dodge Ball (Switch - NES rom)
Apr 28 - Red Dead Redemption 2 (PS4)
May 2 - Donkey Kong Country Tropical Freeze (Switch)
May 2 - Aladdin SNES (PC emulation)
May 6 - Aladdin Mega Drive (PC emulation)
Jun 16 - Yakuza Kiwami 2 - Majima Saga (PS4)
Jun 17 - Tetris Effect (PS4) (Normal) (Jul 6 - Expert)
Jun 23 - Final Fantasy XII: The Zodiac Age (Switch)
Jun 24 - A Bird Story (PC)
Jun 29 - Crypt of the Necrodancer (Switch)(Cadence) (Jun 30 - Melody)
Jun 30 - Motorsport Manager 3 (Android)
Jul 3 - Finding Paradise (PC)
Jul 13 - Sorcery! (Android)
Jul 16 - DJ Hero (PS3)
Jul 18 - Mega Man 3 (3DS)
Aug 13 - Spider-Man (PS4)
Sep 6 - DJ Hero 2 (PS3)
Sep 8 - Katamari Damacy Reroll (Switch)

An impulse buy yesterday morning and pretty much the only game I've played this weekend. I played the second game (We Love Katamari) way back and was really happy to be able to play the first in a nice remastered package. I had a big grin on my face for most of it, just rolling up everything.. The soundtrack is great (knew that already) and I prefer it to We Love Katamari's. I think We Love is better but only because the devs were building from the experience of this.

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mikeleddy83
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Re: Games Completed 2019

Post by mikeleddy83 » September 8th, 2019, 9:48 pm

Spoiler: show
Yakuza 6: The Song of Life
Resident Evil 2
God of War
Rise of the Tomb Raider
Prey
Persona 5
Tetris Effect
Journey
Red Dead Redemption 2
Shantae: Half-Genie Hero
Wolfenstein II: The New Colossus
Hellblade: Senua's Sacrifice
Mega Man 11
Metal Gear: Survive
Undertale
Street Fighter Alpha 3
Dante's Inferno
Super Castlevania IV
Castlevania
Castlevania III: Dracula's Curse
Bloodstained: Ritual of the Night
Uncharted: The Lost Legacy
Metal Slug X
Inside
Phantasy Star
Doki Doki Literature Club
Captain Commando
Xenoblade Chronicles 2
Final Fight
Ni no Kuni II: Revenant Kingdom
Knights of the Round
The King of Dragons

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Michiel K
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Re: Games Completed 2019

Post by Michiel K » September 11th, 2019, 8:02 am

10-9 - Super Street Fighter II: The New Challengers (SNES)

I had this on the Wii VC, but with my recent love for flipping the 60hz switch on SNES and MD carts (and my enduring love for experiencing vintage games on my cherished CRT TVs), I decided to nab a cheap U.S. cart version... which I'll still have to run through the region bypass converter, like so:

Image

And you know what, I don't think I ever ran through the arcade mode of SNES SSFII. I had the PAL version sitting on the Wii for multiplayer fun, mainly.

The CPU is definitely more challenging than that of either The World Warrior or Turbo. You even catch them doing player discovered combos from previous incarnations of the game, kind of like what the CPU does in the later versions of Street Fighter IV.

So I picked ol' boring but comfy ass Ryu, for his adaptability and versatility, so that I didn't have to stick to the game plan of characters I typically find more interesting to play.

Image

Some notes:

- I think this was the first time I ever perfected the barrel breaking bonus game.
- Sagat was a real pain and made me continue 5 times, but I beasted Bison in two very quick rounds, without taking a loss.

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Scrustle
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Re: Games Completed 2019

Post by Scrustle » September 11th, 2019, 9:13 pm

Spoiler: show
25/01 - Travis Strikes Again: No More Heroes
31/01 - Oceanhorn: Monster of Uncharted Seas
01/02 - SOMA (Safe Mode)
09/02 - Shadow Warrior
18/02 - Mulaka
26/02 - NieR: Automata - 3C3C1D119440927 DLC
02/03 - Race Driver: GRID
04/03 - Bladed Fury
10/03 - Devil May Cry 5 (Devil Hunter)
13/03 - AER: Memories of Old
17/03 - Devil May Cry 5 (Son of Sparda)
20/03 - Devil May Cry 5 (Human)
05/04 - God of War III Remastered
12/04 - Devil May Cry 5 (Dante Must Die)
14/04 - Journey
15/04 - ABZU
22/04 - Journey
28/04 - Lost Planet: Extreme Condition - Colonies Edition
30/04 - Dangerous Driving
02/05 - Final Fantasy XV - Episode Gladiolus/Episode Prompto/Episode Ignis
12/05 - The Witcher 2: Assassins of Kings - Enhanced Edition
21/05 - RiME
22/05 - Remember Me
20/06 - Bioshock
08/07 - Ty the Tasmanian Tiger 2
11/07 - Bioshock 2
25/07 - Inside
05/08 - Bioshock Infinite
14/08 - Eastshade
23/08 - Judgment
11/09 - Astral Chain (Pt Standard)

Well, what a weird, strange beast of a game this is. Something that is certainly far from perfect, with many ups and downs, but is also really fantastic and unique when it shines.

It took me a really long time to warm up to this game. It wasn't until pretty much halfway through that it finally clicked. I've read this rough start is a common problem with most people who play it, but it was very extreme for me. Especially considering how I'm usually on board with Platinum's games. Although, that said, I do tend to not get on as well with their more experimental games, which I would say this is one of. In that context, this is the one I've gelled with the most.

But this is probably the biggest of the many problems the game has. It's hard to get to grips with, and I don't think it was done in the best way. While it makes sense they would want to ease you in to this very unusual combat style, it takes far too long to really get there, and they hold back the most important parts of the puzzle for too long. Before you get to that point, the game is pretty overwhelming and hard to parse, as enemies are very aggressive and often appear in large groups that can result in the visuals becoming very chaotic.

But when it clicks, it becomes something really special. While it has the same kind of polish and cadence that Platinum are known for, it still feels unlike anything else out there. Some similarities could be drawn to how V plays in DMC5, but even then it's very different from that. It requires quite a bit shift from the usual mentality one approaches these games with. More based around managing positioning, and being in sync with another entity, but while still working as a single unit. It's very rhythmic, and rewards setting up situations to exploit, and has a big focus on crowd control. You really need to keep on top of things, but when you do, it's so incredibly rewarding and you feel like a champion. It feels much more involved than how V felt to play, with much more direct control over your familiars, with a much better connection to them, and with far more depth to what you can do. For all the problems this game has, and for all the times combat can be frustrating and confusing as you're thrown around like a ragdoll, the good parts make up for it and more. It's not just that it's really good, but genuinely unique and fresh.

Other parts of the game however are extremely hit-and-miss. On the more positive side, the aesthetic stylings are great. The futuristic cityscape of The Ark is a very pleasing setting to inhabit and explore. It may not be the most original thing in the world, but it nails the atmosphere well and has a lot of really impressive sights. The cyberspace alternate reality Astral Plane areas you venture in to are also great. Probably the most visually imposing areas of the game, that manage to to always impress despite basically made out of red and black cubes. Many screenshots taken there which would work well as a wallpaper background, if the resolution of the game wasn't so low anyway. In the same vein, the soundtrack is also really good. It's an eclectic amalgam of so many different genres, that bring to mind so many other similar pieces of media. A chimera of different influences one might say. It's got hints of Nier, Ghost in the Shell, Metal Gear Rising, Bayonetta, Deus Ex, with a bit of djent-like prog metal thrown in there too. Before I got to grips with the combat, the soundtrack was probably the thing I was most impressed with in the whole game.

But then there are all the things that felt like missteps that threatened to drag the rest of the experience down. Not only is the combat very unique in this game, the level structure is very different for this subgenre too. Levels usually start with a section that is more open and sprawling, where you get to explore around and do sidequests before you head in to more linear sections toward the end of the levels that are more familiar to what one might expect with this sort of game. While I liked existing in the world and having a bit more freedom, the sidequests themselves were usually pretty dull or simply bad. They feel like filler, with uninteresting objectives. Occasionally they contribute to your overall ranking for the level too, so they can drag down your score pretty heavily because you couldn't wrestle with the awful gyro controls trying to carry boxes, or whatever it is it asks of you. It's not really fair, as the skillset has nothing to do with the combat systems, the scoring seems to be rather harsh, and it makes the prospect of replaying for a better rank unappealing.

The story and characters are also quite underwhelming. The plot is very predictable and basically a long string of sci-fi anime tropes and cliches. While those things may be common to many similar games, it's usually not a problem because they focus more on bombastic and entertaining characters. You get invested in the simplistic plots, where you can pretty much always tell where it's going, because you want to see the characters get there and see their personalities clash. Or just soak in the campy melodrama along the way. But here almost all the characters are bland and lack personality. Again, very cliched and uninteresting. The only exception being one or two comedy relief minor secondary characters. The protagonist is mute, which comes across very as awkward and silly. Presumably this is all because there's a character creator, but I can't really see why there is one. There's clearly a canon appearance to your character, and nothing about the game facilitates the idea that you can shape who they are in any way.

As for smaller issues, the controls are pretty fiddly and unnecessarily complicated. While part of that is just having to get used to them, in other ways there are simply certain things that don't need to be the way they are, and just make things harder than they should be. The issue of unfitting objectives sometimes shows up in combat, asking you to beat a fight with some certain one-time qualifier that doesn't work well. The technical performance of the game is pretty bad, aiming for but often failing to hit 30fps, which can make things even harder to keep on top of than usual. Every so often you will come across simply odd design decisions that aggravate and get in the way of the fun, that seem to have no point to them, like a level where the floor is covered in goo that trips you up, and most of the enemies are boring tentacles.

So even though this game has a lot going for it, there's a lot of room for improvement too. While the combat is top notch and really interesting, and the atmosphere and style are really well done too, this game is in dire need of some streamlining, and is overall rather inelegant. But in a way, that also adds to its charm. You don't get many games like this these days. While I certainly don't want to excuse the issues, as they do impact the experience, they do play a part in giving this game a curious and quirky personality, that feels genuinely experimental and ambitious. It's so rare these days to get a game that feels like it's from a (relatively) big studio at the top of their game, going all-out on trying something new, just letting their imagination go wild, throwing everything at the wall and seeing what sticks. A lot of it of course won't work perfectly, but in the process you get something unlike anything else, and that is truly noteworthy.

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KSubzero1000
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Re: Games Completed 2019

Post by KSubzero1000 » September 12th, 2019, 7:03 am

Scrustle wrote:
September 11th, 2019, 9:13 pm
But when it clicks, it becomes something really special. While it has the same kind of polish and cadence that Platinum are known for, it still feels unlike anything else out there. Some similarities could be drawn to how V plays in DMC5, but even then it's very different from that. It requires quite a bit shift from the usual mentality one approaches these games with. More based around managing positioning, and being in sync with another entity, but while still working as a single unit. It's very rhythmic, and rewards setting up situations to exploit, and has a big focus on crowd control. You really need to keep on top of things, but when you do, it's so incredibly rewarding and you feel like a champion. It feels much more involved than how V felt to play, with much more direct control over your familiars, with a much better connection to them, and with far more depth to what you can do. For all the problems this game has, and for all the times combat can be frustrating and confusing as you're thrown around like a ragdoll, the good parts make up for it and more. It's not just that it's really good, but genuinely unique and fresh.
I've stayed away from reviews for this game, but the above quoted somehow makes me more interested in it than all the 10/10s in the world. I've heard some great things about its combat system from separate sources, too. Looking forward to this one!

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Chopper
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Re: Games Completed 2019

Post by Chopper » September 12th, 2019, 10:07 am

Very interesting to read that breakdown. As an aside, and it's not news to anyone here, but the flawed gem is sometimes far more interesting than the polished masterpiece - I find the 'what could have been' feeling to be akin to nostalgia, in a way, in that it colours and adds to your investment in the game.

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Indiana747
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Re: Games Completed 2019

Post by Indiana747 » September 12th, 2019, 11:07 am

(Jan) Starlink :Battle for Atlas - PS4.
(Jan) Far Cry 5 - PS4.
(Jan) Resident Evil 2(2019) - PS4.
(Jan) Shadow of the Tomb Raider - XB1X.
(Feb) Metro Exodus - XB1X.
(Mar) Marvel's Spiderman - PS4.
(Apr) The Division 2 - XB1X.
(Apr) Dead Rising 3 - XB1X.
(Apr) World War Z - XB1X.
(Apr) Earthfall: Invasion - XB1X.
(May) RYSE: Son of Rome - XB1X.
(May) Tacoma - XB1X.
(May) Abzu - XB1X.
(May) Mortal Kombat X - XB1X.
(May) The Walking Dead:A New Frontier - XB1X.
(May) The Gardens Between - XB1X.
(June) Crackdown 3: Campaign -XB1X.
(June) Days Gone(platinum) - PS4.
(Aug) Wolfenstein: Youngblood - XB1X.
(Aug) Detroit: Become Human - PS4.
(Aug) Devil May Cry 5 - XB1X.
(Sept) Gears 5 - XB1X.

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Scrustle
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Re: Games Completed 2019

Post by Scrustle » September 13th, 2019, 3:32 pm

Spoiler: show
25/01 - Travis Strikes Again: No More Heroes
31/01 - Oceanhorn: Monster of Uncharted Seas
01/02 - SOMA (Safe Mode)
09/02 - Shadow Warrior
18/02 - Mulaka
26/02 - NieR: Automata - 3C3C1D119440927 DLC
02/03 - Race Driver: GRID
04/03 - Bladed Fury
10/03 - Devil May Cry 5 (Devil Hunter)
13/03 - AER: Memories of Old
17/03 - Devil May Cry 5 (Son of Sparda)
20/03 - Devil May Cry 5 (Human)
05/04 - God of War III Remastered
12/04 - Devil May Cry 5 (Dante Must Die)
14/04 - Journey
15/04 - ABZU
22/04 - Journey
28/04 - Lost Planet: Extreme Condition - Colonies Edition
30/04 - Dangerous Driving
02/05 - Final Fantasy XV - Episode Gladiolus/Episode Prompto/Episode Ignis
12/05 - The Witcher 2: Assassins of Kings - Enhanced Edition
21/05 - RiME
22/05 - Remember Me
20/06 - Bioshock
08/07 - Ty the Tasmanian Tiger 2
11/07 - Bioshock 2
25/07 - Inside
05/08 - Bioshock Infinite
14/08 - Eastshade
23/08 - Judgment
11/09 - Astral Chain (Pt Standard)
13/09 - Jettomero: Hero of the Universe

This is a cute little adventure game where you play as a clumsy robot making its way through space trying to find out the mysteries of their past, and trying to save humanity in the process. But more frequently you'll be accidentally destroying them as you flop around with procedurally generated walking animations, apologising as you go. So you hop from planet to randomly generated planet, discovering new body parts for your robot, and defeating funny looking kaiju monsters every so often with a short QTE, which lets you jump to the next system and progress the story. The story gets reveals through coded ciphers you have to work out each time you beat one as well.

It's a really amusing little experience, with a very striking visual style that renders the colourful cosmos in a comic-like cel shaded aesthetic. It also has a very chill spacey synth soundtrack that creates a nice mood. And watching your silly robot bumble around awkwardly on these little planetoids while shrugging off the attempts of humanity to fight back to little effect gives it a fun comedic tone too.

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mikeleddy83
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Re: Games Completed 2019

Post by mikeleddy83 » September 13th, 2019, 6:30 pm

Spoiler: show
Yakuza 6: The Song of Life
Resident Evil 2
God of War
Rise of the Tomb Raider
Prey
Persona 5
Tetris Effect
Journey
Red Dead Redemption 2
Shantae: Half-Genie Hero
Wolfenstein II: The New Colossus
Hellblade: Senua's Sacrifice
Mega Man 11
Metal Gear: Survive
Undertale
Street Fighter Alpha 3
Dante's Inferno
Super Castlevania IV
Castlevania
Castlevania III: Dracula's Curse
Bloodstained: Ritual of the Night
Uncharted: The Lost Legacy
Metal Slug X
Inside
Phantasy Star
Doki Doki Literature Club
Captain Commando
Xenoblade Chronicles 2
Final Fight
Ni no Kuni II: Revenant Kingdom
Knights of the Round
The King of Dragons
Warriors of Fate

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KSubzero1000
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Location: Germany

Re: Games Completed 2019

Post by KSubzero1000 » September 14th, 2019, 11:51 pm

I just played through Gorogoa in a single session.

Innovative indie puzzle / adventure game with a very distinct art style and unique gameplay hook based on combining elements of different pictures in order to manipulate in-game events and lead to certain outcomes. The in-game logic can be a bit unintuitive from time to time as is usually the case with a lot of adventure games, but I would say this game handles it better than most. I never felt the need to resort to a guide, if that's any indication.

Story is rather opaque too, but also cute and inoffensive.

It's difficult to do this game justice by simply writing about it, I think. I've heard comparisons to The Witness and while I wouldn't quite go that far, this one definitely belongs to the upper echelon of puzzle games. Very impressed overall. Heartfelt recommendation for anyone who enjoys artsy puzzle games and somehow hasn't played this yet. Go in blind, thank me later.

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clippa
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Re: Games Completed 2019

Post by clippa » September 15th, 2019, 12:06 am

Ah yes, I remember fat rab banging on about that. Looks gorgeous!


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