376: Dino Crisis

This is where you'll find threads specific to the games we're covering in our current volume
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JaySevenZero
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376: Dino Crisis

Post by JaySevenZero » January 13th, 2019, 12:47 pm

Here's where you can contribute your memories and opinions of Dino Crisis for potential inclusion in the forthcoming podcast.

Friendly reminder to all that where feedback for the podcast is concerned, we love it - but self-editing (brevity) is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mainly reading. Better to save yourself time and cut to the chase if you can.

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ReprobateGamer
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Re: 376: Dino Crisis

Post by ReprobateGamer » January 14th, 2019, 12:08 pm

I can imagine the scene in a Capcom meeting room:

"This Biohazard game series is doing well and we've green lit the third one. With Konami bringing in Silent Hill, what can we do to capitalise on this?"
"well, that Jurassic Park thing is doing okay ..."

Whatever the origins, the story of how dinosaurs have ended up in modern day times and how the player character kick-ass protagonist is rather clunky.
But the game works, and it worked very well upon release. The controls were familiar to anyone playing survival horror games in the late nineties and the addition of moving while aiming helped to offset the manoeuvrability of the various dinosaur enemies replacing zombies and monsters. Voice acting was suitably cheesy but the sound design was on point. The background graphics were well rendered though plain for the most part (it's a secret base and you rarely go outside - the jungle surrounding the facility may as well not exist for it's impact on the game itself (RIP Cooper). Military tactics and realism is again through that quirky Japanese lens that doesn't quite properly reflect but the point is to play hide and seek (and kill!) with raptors so whatever.

Regina was a great character, and it was a nice touch to have her weapons alter in keeping with the BC10000 skin, if you unlocked it. it remains a games that I'd love to see remade in the RE tradition and one that I really think Capcom went off the rails with - DC2 carried on the progression of survival horror to survival action games (dual wielding MP5's!) and the series sudden inexplicable (and ill-adivised) leap into the future for DC3, leaving this series desperately needing another entry

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