DOOM (2016) - Cane and Rinse 367

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JaySevenZero
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DOOM (2016) - Cane and Rinse 367

Post by JaySevenZero » May 14th, 2019, 4:12 pm

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“None could stand before the horde but the Doom Slayer.”

Three years on from the release of id Software’s sequel-cum-soft-reboot we ask just how DOOM is DOOM (2016)? Leon, Jacob, Jon and Karl kite and circle strafe their way through the campaign, the multiplayer and the creative carnage of the user created levels found in the SnapMap foundry. Contributions from the Cane and Rinse community also help us to answer that key question, and find that the answer is, of course, ‘very’.

Music used in this issue:

1. Ultraviolence by Mick Gordon
2. DOOM by Mick Gordon

Cane and Rinse 367 was edited by Jay Taylor

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Caligulas Horse
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Re: DOOM (2016) - Cane and Rinse 367

Post by Caligulas Horse » May 17th, 2019, 2:43 pm

I started this game hoping to play and finish it in time for the show but I only got about 3 or so hrs in. I didn't think it was anything special to be honest, I found it tedious - I wasn't getting much joy out of clearing a room of demons and I didn't really care if I died either, I just didn't feel any of the tension or excitement that others seem to get out of it.

That being said, I've been looking forward to hearing the team's thoughts, enjoyed the episode and I'm thinking I should give it a bit longer to see if it sinks it's teeth in.

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