Super Mario Maker 2 - **1st Page For Community Level Codes**

Here's where you can arrange meet-ups and game nights on the platform of your choice.
User avatar
Toon Scottoon
Member
Posts: 28
Joined: October 6th, 2018, 7:28 pm
Contact:

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Toon Scottoon » January 9th, 2020, 2:42 am

I've given 2 thirty or so minute goes on the prickly stage Suits and I'm not quite there. Died in the final funnel a few times, but I still can't consistently get through the second choke point where that Toad comment is. Having fun with the challenge though and it's making me think about design, in particular the gold leaf of shame you get in 3D World if you die a couple of times, and how I might have been tempted if that had been around in this one. :) Way to keep us going strong.

User avatar
Suits
Member
Posts: 2769
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits » January 9th, 2020, 9:18 am

Ah, good stuff man, great to hear, cheers.

I normally create adventure type levels but wanted something a bit quick and simple - but tricky.

The balance of making something tricky but fun is real.

I'm probably the worst athletic player of my SMM friends, so most of them beat this in a matter of minutes.

And that 2nd choke point that you speak of, my mate sent me a video of him clearing this level and he did that bit in a way I never imagined :lol: .

Keep at it man, you'll do it 8-) .

User avatar
Suits
Member
Posts: 2769
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits » January 11th, 2020, 8:36 am

New Ninji Speed Run challenge is up.

This entry is back to the more simple Mario style as opposed to the previous Zelda one.

It’s a down to the bottom and backup race.

I set a rough time and will slowly chip away at it now.

Gotta get those revolving gold stars on my avatar again 🤩.

User avatar
Suits
Member
Posts: 2769
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits » January 16th, 2020, 9:49 am

Suits wrote:
January 11th, 2020, 8:36 am
New Ninji Speed Run challenge is up.

This entry is back to the more simple Mario style as opposed to the previous Zelda one.

It’s a down to the bottom and backup race.

I set a rough time and will slowly chip away at it now.

Gotta get those revolving gold stars on my avatar again 🤩.
Sweet.

Managed to get into the top 10% again of the most recent Ninji Speedrun.

That's 3/3 gold badges now and I'm one more away from the next avatar item.

Image

Currently working on a few more levels, got good feedback from my last endeavour.

The Twitter and reddit community around this game is wonderful and vibrant.

User avatar
dezm0nd
Moderator
Posts: 3921
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by dezm0nd » January 16th, 2020, 1:33 pm

Gonna get back on this tonight

Where do I begin?

User avatar
Suits
Member
Posts: 2769
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits » January 16th, 2020, 3:46 pm

dezm0nd wrote:
January 16th, 2020, 1:33 pm
Gonna get back on this tonight

Where do I begin?
We will speak.

User avatar
dezm0nd
Moderator
Posts: 3921
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by dezm0nd » January 19th, 2020, 8:32 pm

We didn't speak

User avatar
Suits
Member
Posts: 2769
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Suits » January 20th, 2020, 1:26 pm

dezm0nd wrote:
January 19th, 2020, 8:32 pm
We didn't speak
This is true.


I suppose for anyone trying to get in, or back in then, there are a few things that’ll help you discover the diamonds that this game has within it.

First, let’s focus Course World which is the user created levels mode.
  • Check in on the leader boards, this will throw up all types of popular levels. Puzzle, platforming, speed run, auto scroll, etc…. don’t be afraid to play something you normally wouldn’t if it’s getting high plays or likes.
  • Use the search tools, they work well. Most creators that make levels have a certain niche that they cover and will purposely utilise the tag system so that their levels are discoverable. Really good for finding more of what you like this is.
  • Following creators you like is critical. It removes the effort of remembering to check if they have released a new level and it simply comes up on your feed. Most the of the established creators release levels once a week or so, so if you put the time in to discover creators you like, you’ll soon be presented with new levels that you enjoy each time you log in. Also adding friends to your follow list should go without saying, as that way, as soon as they create a new level it comes up on your feed (it's very rewarding playing friends levels and watching them improve and develop).

Use the feedback tools.

If you like a level, like it.

If I don’t like a level I often don’t do anything.

If I get level that is full of soft locks, hidden blocks or death pipes – then I dislike it.

The game relies on this feedback but be fair with it.

Finally, remember that you’re ultimately looking for quick, fun, interesting levels. You’re not going to find a fully-fledged, Nintendo story in these user creator levels (as incredible as some are and sometimes do !).

If you’re at peace with this, then you’ll enjoy yourself.

User avatar
hazeredmist
Member
Posts: 1577
Joined: June 25th, 2013, 12:45 pm
Location: The DMZ
Contact:

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by hazeredmist » January 20th, 2020, 4:51 pm

I'm starting to want this game!

User avatar
Stanshall
Member
Posts: 1970
Joined: January 31st, 2016, 6:45 am

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by Stanshall » January 20th, 2020, 6:54 pm

I've only put twenty or thirty hours in, Haze, but it is an immensely brilliant game. I didn't last long but the creation and sharing and discussion is awesome, as well. I guess interest has faded a fair bit here now but as Suits said, I think the subreddit is meant to be booming. I keep meaning to jump back on and check out Suits' and Brian's levels, though. It's more fun when you know the folks who've made them.

User avatar
dezm0nd
Moderator
Posts: 3921
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Super Mario Maker 2 - **1st Page For Community Level Codes**

Post by dezm0nd » January 20th, 2020, 9:43 pm

Defeated Suits' hard level.

Felt just as satisfying as playing any other difficult platformer.

Slowly getting over my want for this game to have a meaning/purpose and just enjoy it for what it is. Fun.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests