441: P.T.

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JaySevenZero
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441: P.T.

Post by JaySevenZero »

Here's where you can contribute your thoughts and opinions of P.T. for potential inclusion in the forthcoming podcast.

A friendly reminder to all that where feedback for the podcast is concerned, we love it - but self-editing (brevity) is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mainly reading. Better to save yourself time and cut to the chase if you can.

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Ordinary Coalscuttle
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Re: 441: P.T.

Post by Ordinary Coalscuttle »

I bought a PS4 partly to play P.T. (and in hopes of playing Silent Hills on it when that came out... sigh). One thing I'll say is that it really showcased the power of that console's wireless controller, because within about 15 minutes of play, I was standing outside my bedroom, playing anxiously from the safe distance of the banister.

I won't pretend I figured out the more obscure puzzles myself, but I will say that it was a fascinating experience anyway; and one that finally captured what I love about Silent Hill -- that strange, creeping atmosphere; that Lynchian ability to take an ordinary location and imbue it with the most potent sense of dread... and without any overwrought cult stuff, or desperate invocations of Pyramid Head! Lisa is an excellent addition to the series: I even get a chill seeing her crop up in videos that take a look behind PT's programming (shout out to Lance McDonald's genuinely fascinating videos on this topic).

In many ways, it feels to me like how the third season of Twin Peaks would feel a year or so later -- a return to a classic and distinctive series that understands that capturing the original's spirit lies in taking risks, experimenting, and not basking in past glories. At the time of writing, I'm not sure how likely this is to actually happen - but I'd love to see what Kojima had planned for Silent Hills.

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milkerson
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Re: 441: P.T.

Post by milkerson »

Every day after school I would play video games and watch horror movies with my friends. Already being big fans of various horror games, we were thrilled to hear the news about a new Silent Hill coming. After Outlast I didn't think my brother and I would scream like children together ever again, but P.T. proved me wrong. It is so effective with the oddly familiar looping hallways and eerie radio broadcasts. Every time Lisa appeared we would scream, drop the controller, and pick it back up. I remember saying to my friends, "this is just the teaser! Imagine how scary the real game is going to be!". It turns out Silent Hills was cursed from the beginning, and the fact that it was cancelled makes it extra creepy. Even though we were permanently scarred, we cherished the experience. It's the only reason I will hang onto my PS4 for as long as it lives. This game will haunt me forever, and I will never erase the cry of that raw baby fetus from my head.

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Simply Wunderful
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Re: 441: P.T.

Post by Simply Wunderful »

Ode To The Demo I Should Have Never Deleted:

P.T. will always be somewhat of an enigma to myself and basically anyone who doesn't have a reservation to enter the mind of the combined might of Hideo del Toro.

Visually, it's dripping (at times literally) with a fear inducing aesthetic you'd find in any sort of horror, but for me the best thing about P.T. is what it does with it's sound design. I've never been so afraid of silence, and the moment I'm hit with something like a phone ringing, I immediately know I'm about to have an unpleasant experience. The odd snippet of distorted information you receive about the tragic events that may or may not have happened in this house begin to lay down the stepping stones of what this experience was leading up to. Would it have been linked to the plot of this games true nature? We will never know.

This mashup of Japanese and Western style of horror creates something very unique, but can be jarring in its execution. I love horror, but sometimes when something is meant to scary you, it simply doesn't. We all feel fear differently, sometimes you just don't understand what's supposed to be scary. I, for one, saw the fridge hanging from the ceiling, oozing blood, and thought, "cool", and continued to walk by. Sometimes you might not get it, which is fine, because it just makes the experience more personal. But as far as I'm concerned, there is only one scary fridge in all of pop culture, and it's the one from Requiem of a Dream.

Lisa, our tuck shop supplier of scares, is fantastic. I don't have a bad thing to say about her. So little is known about her, and the fact that we'll problably never know what she is and why she's here is the cherry on top of the already unsettling cake. Her jerky movement, her ominous presence at the end of a hallway, the sounds that slither out of her mouth, it's all handled so well. When she gets up close to the camera, I can't help but stare, but all I want. To do is push my TV off the table, burn it, and hope I haven't incurred some sort of demonic wrath from beyond the veil. Though you see her only a handful of times, she really leaves an impression on the players mind. And as if it couldn't get even more fun, it was discovered recently that manipulating the camera shows that she's never too far. Just because you can't see her, doesn't mean she can't see you.

Unfortunately, we can't talk about this game without mentioning the obvious. If you know what P.T. is, you also know that it's the never to be seen cancelled game, Silent Hills. I love Silent Hill, to me, whole only played the first one a couple of weeks back, it's still scary. It stands the test of time like some games just do. The original Silent Hill Trilogy is some of the best and most atmospheric horror experiences to be burned to a disc. It's a real shame that we won't see this game, and that Konami will most likely release a new Silent Hill game under the guise of a Candy Crush clone or something like that, because it's Konami, I wouldn't put it past them.

Silent Hill has been losing steam for years. It hasn't seen a major release since since 2012 and people are frothing at the bit for any kind of new Silent Hill. I do fear, however, that people hold P.T. in too high a regard because of the pedigree of Silent Hill. Realistically, it isn't much more than it's namesake, a Playable Teaser. There isn't really much to do in this game but follow the gameplay loop while everything happens around you. That's fine, but when a game looks and sounds as good as P.T., all you want to do is feel just a bit more of that immersion, and it doesn't really give you the opportunity until right at the end of the demo. Even if you just walked close enough to a wall and your character puts their hand up against it, that would add so much more weight to this thing.

But maybe I'm thinking too much about it, like everyone else does. If there is anyway you can play it, do so. It really is something special, but it isn't as perfect as people would have you believe. Never the less, P.T. is a legend, and it will go down in history as one of the biggest missteps in not only Konami, but the industry as a whole. It's a lesson to those who want to make a full horror experience, that you can do a lot in an hours worth of gameplay. One day we might see Silent Hill again, we can hold onto that hope, but for now, I'm going to over analysis that sceaming kidney bean in the sink. Feel like I might have missed something.

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