For a number of reasons, I wasn't really in a frame of mind at the time of launch to give Halo 5 a fair shake, despite rather enjoying Halo 4. I was turned off by the opening cinematic, which felt a little too Marvel Cinematic Universe to me, and I was especially irritated by the game's marketing, which seemed hellbent on making you think you'd be hunting Master Chief all game.
Leading up to its release, I'd gotten fairly hyped up for Halo 5's story by listening to the two "Hunt the Truth" radio-drama-like podcast seasons, but it quickly became apparent to me that Halo 5 wasn't really interested in picking up any of the series' plot threads, so I set it aside.
I played a fair share of the multiplayer, however, and I still maintain it's maybe the best the series has been since Halo 3. I absolutely loved the added mobility 343 gave the Spartans, and the gunplay felt as good to me as Bungie's ever had. The fact that the game ran at 60 FPS really helped, too, except that it seemed to have come at the expense of some of Halo 5's other visuals.
Multiplayer maps are visually inconsistent at best. While the character models themselves all look great, my concerns with the art direction for the Spartans aside, environments are all over the place quality-wise. I honestly wondered at times if a bug was preventing certain textures from loading into the game.
I also really loved the idea of Warzone: PVP meets PVE. The REQ cards weren't really my thing, but I also enjoyed playing around with unique variations of some classic Halo weapons and vehicles.
It took nearly 5 years, but eventually I got around to revisiting the campaign just last month. Halo 5's a good game that's held back from being a great one by a number of its decisions. The narrative pulls the player along on the loosest of threads. At one point, Locke's chasing Chief to bring him in for... defying orders? Something like that. I dunno. Chief just wants to find
- Spoiler: show
- Cortana.
And then outta nowhere, it seems the reason Locke
really needs to find Chief is because he's the only one who can save the universe again... this time from
- Spoiler: show
- Cortana.
The important thing is that you get to fight a lot of aliens along the way. The level design opens up here and there into the kinds of near-open-worlds that the series made itself famous for, and I also rather liked the couple of hub world missions that allowed me to quietly explore at my leisure. And while I didn't like it at first, the squad mechanic grew on me, too.
There are some great set pieces--riding down the outside of that building/ship thing was a particular highlight--but, much like Spartan Locke and company, the game's action is mostly serviceable without feeling memorable. For good and ill, it's the videogame equivalent of a popcorn movie.
And that's fine enough. I like popcorn movies.