LISA the Painful RPG

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JaySevenZero
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LISA the Painful RPG

Post by JaySevenZero »

Here's where you can contribute your thoughts and opinions for Dingaling Productions' LISA the Painful RPG for potential inclusion in the forthcoming podcast.

A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

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DaMonth
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Re: 498 - LISA the Painful RPG

Post by DaMonth »

I don't really have too much to say because I only got three hours in. As much as I wanna love this, the graphics, particularly the battle UI, put me off too much to care. It's not horrible, just the font choices and such were too boring to look at.

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Alex79
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Re: 498 - LISA the Painful RPG

Post by Alex79 »

That's a shame, I've not played it yet but I quite like the art style. Reminds me a lot of some of the Team 17 games like The Escapists etc. Seems to have a bit of a side-on Earthbound look to it, too.

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LudoFM
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Re: 498 - LISA the Painful RPG

Post by LudoFM »

I played Lisa the Painful on a whim, glancing at the art style and not thinking much of it. I was so incredibly wrong when judging this game by its aesthetic. Lisa is one of the darkest, most twisted game narratives I've ever slogged through. I have a massive respect and reverence for aspects of this game, but I'd be lying if I said it was all sunshine and rainbows throughout. I'll never forget the unwinnable choices like losing limbs, succumbing to Joy addiction, and that grim, hopeless finale.

Honorable mention goes to the rave dancer who tragically lost his life by hanging. I cannot articulate how traumatic that encounter was, however passive and brief. That EDM tune is burned into my brain.

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T-BirD
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Re: 498 - LISA the Painful RPG

Post by T-BirD »

A few years ago I bought LISA based on good reviews and the promise of something "different", but then never installed it. This was at least in part due to the off-putting "grotesque Earthbound" art style.

When I saw it on the playlist, I decided to finally give it a chance, and while I appreciate the premise (as far as I understand it), the boldness to undermine so many game design rules and to infuse every last aspect of the game with its bleak premise, as well as some of the bits of (often dark) humor in the writing...

...we just don't get along.

It's not really a mechanical issue with the game - the RPG system is "fine" - and I enjoy being able to manually do combos or select them from a menu. No, I'm mostly annoyed at two things - I've spent probably two of my 13 hours of playtime lost, wandering back and forth, trying to find out where I'm supposed to go and what I'm supposed to do. Sometimes, I'm not even sure if I've been somewhere before. I'll give the designers the benefit of the doubt and assume that a post apocalyptic wasteland is going to be pretty samey, but it's not very fun to navigate with so few landmarks.
My other issue is the random events which can often cripple a character, your party, or outright remove/kill a member. I've resorted to save-scumming because this aspect is so incredibly irritating. I'm only halfway through, but I wonder if the game is even completable if you let the random events run their course.

I'm not sure if I will ever finish LISA. Even though I appreciate what it is going for, it's not a good sign when I have to force myself to return to a game, even if a few - very rare - events do provide a nice payoff.
Spoiler: show
The vehicle bit with the music at sunset, Bone Thugs 'n Harmony reference.
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3 word review: Needs more joy.

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