Whatcha Been Playing?

This is where you can deliberate anything relating to videogames - past, present and future.
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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 21st, 2019, 5:38 pm

Flabyo wrote:
August 21st, 2019, 7:37 am
I’ve never really left it, been playing it a few hours a week since launch really.

If you haven’t played it since Horizons launched it’ll be barely recognisable to you, so many things have been added and changed. The most recent was an overhaul of how the exploration systems work to make it a little more interactive.

There are more places to visit at distance now as well, there’s a chunk of human controlled systems in a place called Colonia that’s further away from Sol then even Sag A is, and there’s more coming,
Ah! I played it when the Engineering stuff was introduced, and did visit an alien site with my SRV but that was quite a while ago. I have read bits here and there about the exploration overhaul, and that sounds good.

I looked into what a Sag A trip would take and it's fairly daunting. I think it might be a minimum of 16 hours of jumps with no distractions. :lol: Reading up on it made it quite tempting to reinstall the game. I do have a bunch of ships including a tricked-out Asp, but I'd probably want to get an engineered FSD, check out the self-repair options etc etc. I have that trophy for owning 10 distinct ships at once so I'm well used to a bit of grinding. On the other hand, I've stopped listening to podcasts much, so I'd need to queue up something there too.

The deluxe edition is EUR 8.99 on the PS Store today :shock:

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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 21st, 2019, 5:41 pm

stvnorman wrote:
August 21st, 2019, 3:31 pm
... in the absence of anyone I know in the “real world” sharing any interest in my hobby, it’s nice to be in a friendly place just saying what you’re up to. Whether anyone wants to hear it or not!!!
For sure. Since my brother stopped gaming I don't know any real life gamers either. I spent lunchtime today trying to get him to make a Steam account so I could gift him Return of the Obra Dinn (a cunning ploy) but he was having none of it. :x

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Re: Whatcha Been Playing?

Post by shadowless_kick » August 21st, 2019, 9:03 pm

Dead Cells has become much less fun ever since I switched to Hard mode. I've activated one (ONE!) Boss Cell, and now grazing some spikes or catching a hit from the most basic foot solider will decimate 95% of my life bar. also, damage dealt isn't always consistent; sometimes it seems normal, other times it's practically a one-hit kill. things would be less frustrating if I at least understood what causes the variation. as it stands, I'm always tense when playing now, and not in a good way.

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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 22nd, 2019, 12:05 pm

Rebel Galaxy Outlaw (PC) is a bit dull, unfortunately.

There seems to be less of a buffer between the player and the dull ARPG grind than usual - space travel, landing and taking off, and all interactions are just prettily disguised menus and loading screens, so you are X-ing through these constantly. The meat of the game is in the dogfights with other craft, but these are primarily governed by the stats of your ship (I didn't try with assists off) so the gear-grinding treadmill is fairly in your face too. It's all a bit unadorned - I realise that from a certain viewpoint, a lot of space games just seem like front ends for the grind, but this is a bit more in your face than usual in my opinion.

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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 23rd, 2019, 8:50 am

Went back to Elite Dangerous (PS4) last night for a while. I had to do the flight tutorials again but managed a few successful but bumpy landings after that.

Image

Was surprised to find that I had two Asp Explorers in storage. I also had 50m credits so I was able to buy the biggest FSD and head off to Felicity Farseer to get it engineered. It looks like this mechanic has changed a bit since last I saw it, and you can buy materials from vendors now, though this is still a bit of a mystery. I'll get this up to level 5 (maybe) and then contemplate a long journey.

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Re: Whatcha Been Playing?

Post by Flabyo » August 23rd, 2019, 2:58 pm

There are some materials traders who deal in the rarer things engineers want, but you’re still mostly going to get them from doing missions or salvaging wrecks.

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Re: Whatcha Been Playing?

Post by ReprobateGamer » August 23rd, 2019, 3:42 pm

There was an article I caught this morning (on Polygon? Kotaku?) which was talking about the 16 ship capacity fleet carriers. It mentioned towards the end that there was September patch update which will include a fully fleshed out tutorial.

That may be enough for me to finally try this one out - most of my friends list have this and I'm the odd duck out

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Re: Whatcha Been Playing?

Post by ColinAlonso » August 23rd, 2019, 8:41 pm

Three games on the go right now.

I'm through two of the 6 clubs in Empire mode in DJ Hero 2. I bounced off this back when I bought it as the tracklist leans more heavily on late 2000's hip-hop/r'n'b which I don't care for much. Gameplay is still fun and the freestyle crossfade sections in the tracks are a nice touch.

Playing Suikoden on my commute. I'm not following a guide but I do have a list of missable characters so I can try for all 108 and I'm currently stuck on a duel I need to win to get one. Its a solid RPG if not as engrossing as its sequel.

Dicey Dungeons is a clever little game. Each run involves going through 5 levels of enemies and a boss and each (successful) run takes up to an hour. Battles involve rolling dice and using them to power your ability cards. Abilities can do a number of things aside from attacking including inflicting status effects, adding a shield, duplicating dice, raising or lowering the value of dice etc. The abilities that affect dice mean you're not stuck with the original roll and each turn can become quite involved. The five characters I've unlocked so far each have their own difficulty, but that's due to each having a different playstyle. The first, the warrior, can reroll dice but then it get more complicated from there. The robot can roll dice up to the value of his CPU, if he lands on the total he gets to choose a special move, if he goes over he cannot use any moves. During his run you can obtain abilities that play around with that system a bit too. I've unlocked the subsequent episodes for the first 5 characters but I'm still trying to complete the witch's first episode so its early days yet. The soundtrack is a funky chiptune banger.

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Re: Whatcha Been Playing?

Post by PallasRil » August 23rd, 2019, 11:19 pm

I've been trying to platinum Star Wars Battlefront 2 because I like challenging myself with things that are borderline insane. I also picked up The Division 2 since I'm done with Black Ops 4 and needed a new military shooter that allows me not to think. I'm glad to report that Division succeeds in that regard. I find it much more enjoyable than CODBLOPS because it's prettier and you're forever getting a dopamine hit with new gear.

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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 24th, 2019, 6:26 am

Flabyo wrote:
August 23rd, 2019, 2:58 pm
There are some materials traders who deal in the rarer things engineers want, but you’re still mostly going to get them from doing missions or salvaging wrecks.
Cheers, I slowly came to this realisation myself yesterday. I don't have a lot of interest in the scanning side of things, and I have done next to no combat in this game, so I was trying to select missions with rewards I could parlay into the mats I need. It took me several hours to get about 3 mats, so I have switched strategies and am now at a place called Dav's Hope, logging in and out and collecting the eight or nine random mats scattered about.

Definitely grindy, I'm starting to question myself. :) Man, it took me forever to find the place based on the co-ordinates (it's an abandoned base on a small planet so going in and out of supercruise was torture).
ReprobateGamer wrote:
August 23rd, 2019, 3:42 pm
There was an article I caught this morning (on Polygon? Kotaku?) which was talking about the 16 ship capacity fleet carriers. It mentioned towards the end that there was September patch update which will include a fully fleshed out tutorial.

That may be enough for me to finally try this one out - most of my friends list have this and I'm the odd duck out
You know that, In space no one can hear you scream, thing? Well it's a good job, because you will be doing plenty of screaming when you're trying to learn the game :lol:

I don't mean to put you off, but it's definitely an acquired taste. It's a brilliant flight simulator, and the space hubs are fantastically realised, but it is a grindy experience - you are constantly working toward goals like buying a bigger engine, or a bigger ship etc, and sooner or later you have the moment when the veil is lifted from your eyes. It's a lot of fun (and frustration at times) getting there though.

It's not that far removed from Destiny really, so you might be alright ;)

It's also a bit like Euro Truck Simulator and those type of games in a way - the zen-like experience - and is great for 'Woah, space is humongously big'-type moments.

Those carriers look cool, though I can't imagine what they'd cost.

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Re: Whatcha Been Playing?

Post by ReprobateGamer » August 24th, 2019, 10:50 am

Elite has always had that, right from the very first wireframe version way (way) back when - which is a large part of why I haven't tried it out - my gaming time is already limited and there are more than one grind games on my (supposedly) active playlist.

I'm reasonably certain there would be a point where I would be able to just explore without feeling obligated to grin onwards but I'm also reasonably certain that it would be a while to get there ...

For moments when I'm wanting to fly around in space and shoot things, Everspace seems suitable. It's not much of a sim but as a blast it does fine. Warframe will also be adding space battles soon so that side of things I think will be covered.

Which is all very well but Elite is still there ...

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Re: Whatcha Been Playing?

Post by Scrustle » August 24th, 2019, 12:54 pm

I've been dabbling back in Forza Horizon 3 lately, and trying to wrestle with the PC version again. It's always been poorly optimised and very hard to run. I've never been able to run it anywhere near 60fps reliably. Something I haven't had a problem with on FH4, on higher settings. But now, after all these years, I think I finally cracked it. It still doesn't run perfectly, but it's close enough to constant 60 to make occasional dips forgivable. And the visual settings are still high enough to look nice too. The key was to drop down the resolution to 900p. It makes the game look a bit pixelated, especially since I can't push the anti-aliasing very far, but it's still enough for the details not to get lost in all the jaggies. I'm kicking myself a bit for not working this out years ago. I was always resistant to changing resolution because I didn't want to lose detail too much. And I did once try it at 720p, but it looked terrible, so that put me off trying again. I have a feeling it didn't even run well either, maybe because I had other settings too high as well. But anyway, it works now, and it's nice to be able to play this one at 60fps finally.

And I did get some use out of it too. I finally finished up beating a championship on every route in the game. So I got to test these new settings out in a lot of different situations. It was fun to get stuck in to some raw racing again for once as well, instead of aimless free roaming. Racing feels kind of weird in this game though, at least compared to 4. It feels like there are some tracks that are way harder than others, not because they are hard to drive, but just because the AI is way faster on them than others. I guess they refined the rubber banding mechanics over time. Tried out some new cars, and fiddled with their settings too. Another thing strange about this game is how it seems the Horizon Edition cars that are supposed to be set up to be really good for racing by default are sometimes not really very good. They have a focus on handling over speed, but the Performance Index rating system seems heavily biased against that sort of car. So you just can't keep up with the AI. But a couple of them are still really good, and I've found adjusting the differential settings on any car also helps a lot.

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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 24th, 2019, 3:41 pm

ReprobateGamer wrote:
August 24th, 2019, 10:50 am
Which is all very well but Elite is still there ...
You should get it now, there’s a deep discount on ps4 and pc so I expect that’s the case for Xbox too. Make sure you get the version with Horizons included.

I’ve often thought about getting everspace but haven’t pulled the trigger yet.

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Re: Whatcha Been Playing?

Post by ReprobateGamer » August 24th, 2019, 4:14 pm

I picked up Elite for less than £12 back in a January sale ... it's been sitting on the hard drive staring at me as I scroll past

I've only tried Everspace once or twice so far - there is a roguelite element to it and I think the handling is a little off (more akin to how you'd expect a plane in atmosphere to handle than being able to properly navigate a 3D space but I do want to go back to it and give it a proper try

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Re: Whatcha Been Playing?

Post by Magical_Isopod » August 25th, 2019, 5:27 am

I just beat Enslaved: Odyssey to the West earlier tonight and.... Phew, lads. That game is very much worth playing. It's very short, and that ending makes the whole thing worth it. It's a hidden gem, for sure.

Also been playing Apex Legends an hour or two each day. I've gotten very good at it. But the monetization of the last event has really poisoned the water for me.

Also started The Long Dark, and fuck that game. It's "realism" to the point of anti-realism.

Been slowly hammering away at Fire Emblem Echoes, and it's alright. Better than Awakening and Fates for sure. But lacking a certain hook.

My next big single player game will be Man of Medan, and I'll probably hit up the FF8 remaster when that drops.

Oh, and The Council was good fun until the lame plot twist.

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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 25th, 2019, 5:59 am

Magical_Isopod wrote:
August 25th, 2019, 5:27 am
Also started The Long Dark, and fuck that game. It's "realism" to the point of anti-realism.
It’s lovely though, right? I hope you’re not playing the campaign/story. It’s much better in free roam.
Oh, and The Council was good fun until the lame plot twist.
Delighted you got over your dislike of the character models and tried it. What was the twist?
Spoiler: show
The whole occult bit? Or lady whatshername?

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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 25th, 2019, 6:08 am

I’ve fully engineered my jump drive in Elite, I can get 48LY jumps out of it now, maybe 50 when I get back to home base and fit it out properly for exploration.

Considering whether to get something called a Guardian Drive now, which would add another 10 LY. That involves a bunch of missions which have Rover combat [screaming emoji] though, so I dunno.

I’m not sure if what I’ve been doing for the last three days in getting the engineering materials has been fun exactly. It’s certainly been something.

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Re: Whatcha Been Playing?

Post by Magical_Isopod » August 25th, 2019, 7:29 am

Chopper wrote:
August 25th, 2019, 5:59 am
Magical_Isopod wrote:
August 25th, 2019, 5:27 am
Also started The Long Dark, and fuck that game. It's "realism" to the point of anti-realism.
It’s lovely though, right? I hope you’re not playing the campaign/story. It’s much better in free roam.
Oh, and The Council was good fun until the lame plot twist.
Delighted you got over your dislike of the character models and tried it. What was the twist?
Spoiler: show
The whole occult bit? Or lady whatshername?
RE: Long Dark... The anti-realism was in how long and mechanical obtuse it was to complete any action. They have these dial timers on EVERYTHING to try and simulate actually performing the action, but having actually learned some survival skills myself, I can say that the act of doing an action feels as though time is not passing -- like how a busy day at work feels shorter than an uneventful one. It really felt like something designed by someone who likes to read about outdoorsmanship, but has never actually done it.

RE: The Council... No, the twist comes toward the end of Chapter 4, and it's played so straight the game becomes a parody of itself. The art style is actually great, and MOST of the voicework is good... But that main character's performance is just awful. I thought it may have been a Frenchman imitating an American accent, but it's just an actor that isn't great at voicework. The rest of the cast is very good, which really highlights how lacklustre he is.

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Chopper
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Re: Whatcha Been Playing?

Post by Chopper » August 25th, 2019, 10:11 am

Ha, it’s funny the small things that set us down the road of not liking a game. I can’t tolerate games which start out grounded and veer into the supernatural in order to explain events, or hand-wavy or vague denouements. I’m happy to take any preposterous nonsense if expectations are set ahead of time though.

Agree about the voice acting of the main Council character, bit of a shame there, but it didn’t impact my enjoyment much.

Hmmm, can’t remember what I was going to post now... :?

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Re: Whatcha Been Playing?

Post by Kacey » August 25th, 2019, 11:07 pm

Suits wrote:
August 20th, 2019, 5:35 pm

There’s never been a better time to be playing video games and chatting about them 😎.
This is something I find true and rather beautiful. My area of interest is very much the early to mid 2000s, the Xbox and early 360 era. Many of my friends into the same stuff wish they could go back to 2004 and play Halo 2 online in its prime before the servers shut down, or get their hands on a brand new S Controller.

While sometimes I feel the same, it's easy to forget the modern conveniences and prices of things far outweigh the sadness of days gone. I'd be lying if my heart didn't ache for the secrets of Planet Hot Wheels, a 2001 MMO nobody will ever get to play again, or for Midnight Club 3 online multiplayer. Yet, it's beautiful that I'm able to go back and indiscriminately experience just about any game or system I want, either on the cheap or free by simply emulating it.

And now with the internet, time to contemplate and the dust, hype and competition that always surrounds a new game settled, we can talk about it at its core. Nobody can really review Destiny on its release day-- but I think we probably could, at this point. Same for most early 3D games or early online games, the novelty and newness of the tech changed the way reviewers talked about the games- we can consider them without that hype today.

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