Despite some problems, The Wind Waker is definitely one of the most charming games I’ve ever played in my life.
I first knew of this game’s existence when I saw some screenshots from the Spaceworld 2001 demo printed in my favorite Latin American Nintendo magazine back then (Club Nintendo), and it certainly caught my eye with its cel-shaded art style, which I really liked. I mean, I wasn’t enamored by it but I thought it felt right for a Zelda game, assuming they were aiming for the gameplay and narrative formulas of A Link to the Past, and make no mistake, I wanted to see the gritty Zelda that was teased the previous year but I though that this was an interesting alternative.
However, since I didn’t own a GameCube and other games occupied my attention, mostly PC titles and Pokémon, I practically forgot about its existence.
Now, more than a decade after its release, I’ve reached a phase of my gaming life in which I’ve been trying to check my lengthy backlog for some interesting games to complete in a “now or never” fashion and, considering that my four favorite Zelda games were (from top to bottom) Majora’s Mask, Twilight Princess, Ocarina of Time and A Link to the Past, it was just about time to see if this game deserved a spot among them.
So, I started The Wind Waker last September with some moderate expectations but I was immediately pleased with the game’s first hours. A kinda familiar setting welcomed me to this world: a small and pleasant village where things got suddenly shaken by the influence of a hostile outside force. By the way, what a beautiful atmosphere this game has!

The color palette, the cel-shaded graphics, the art direction, the lovely and expressive character design, the joyful sense of humor in the writing, the soundtrack, even small details like the particle effects of the wind blowing, all those things quickly turned the game into something very special for me. Things got more interesting when I left Outset Island and visited places like Windfall Island and Forest Haven (currently two of my favorite locations in any Zelda game), got to meet some cool characters like Tetra and Medli, discovered some great dungeons and felt surprisingly entertained by the mini-dungeons.
Considering my few expectations for this game, I ended up feeling a lot of excitement at the possibilities of this world
Unfortunately, some of those expectations weren’t really met. Sailing at first felt exciting, things like seeing those mysterious silhouettes on the horizon waiting to be discovered were very motivating, but it got very tedious after a while. Running into lookout platforms, searching for treasures and simply sailing from one place to another became nothing more than a test on my patience, something made a little worse by having the need to constantly use the wind waker. And frankly its story could have been a little better: although many side quests were great and the big revelation of the game was very cool, the narrative sometimes felt a little too... childish for my taste, seeing Ganondorf as the main antagonist once again was a little meh (though I know that no other character could have filled that role in The Wind Waker), and witnessing Tetra turn into a damsel in distress was quite a dissapointment.
Well, long story short, The Wind Waker didn’t amaze me as much as Majora’s Mask or Twilight Princess but it did capture a piece of my heart (see what I did there?

... I’ll see myself out

) and it earned a spot in my top 5 Zelda games. I just hope that someday I manage to play the WiiU version so I can get to enjoy it more without taking forever to move from one island to another.
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My three word review:
Beautiful despite flaws
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Edited: some things that now I remember correctly and better redaction.