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08 Jan: Crypt of the Serpent King (Xbox One, review copy, 100% achievements, one of the worst game's I've ever played)
19 Jan: Assassin's Creed Chronicles: China (Xbox One, 100% achievements)
26 Jan: Dear Esther: Landmark Edition (Xbox One, 100% achievements)
26 Jan: Sherlock Holmes: Crimes and Punishments (Xbox One, 100% achievements)
29 Jan: METRICO+ (Xbox One, review copy)
25 Feb: Spheroids (Xbox One, review copy, 100% achievements)
26 Feb: The Swapper (Xbox One, 100% achievements)
27 Feb: Contrast (Xbox One, 100% achievements)
3 Mar: Ghost Blade HD (Xbox One, review copy. Hard mode complete.)
11 Mar: Defense Grid 2 (Xbox One, 100% achievements)
11 Mar: 2Dark (Xbox One, review copy)
11 Mar: Sky Force Anniversary (Xbox One, all but one achievement - too grindy)
16 Mar: Sublevel Zero Redux (Xbox One, review copy - easy campaign completion only)
18 Mar: Death Squared (Xbox One, review copy)
6 Apr: Thimbleweed Park (Xbox One, review copy)
17 Apr: Mass Effect 3 (360 on Xbox One - returned for Omega & Citadel DLCs, plus Insanity run and 100% achievements)
28 Apr: Hitman GO (Windows Phone, 100% achievements)
8 Jun: LEGO Marvel Superheroes (Xbox One)
11 Jun: Beautiful Katamari (Xbox 360)
18 Jun: Sunset Overdrive (Xbox One)
12 Jul: Shadow of Mordor (Xbox One, including DLC)
13 Jul: ABZU (Xbox One, 100% achievements)
18 Jul: Picross 3D Round 2 (3DS)
18 Jul: Pac-Man Championship Edition DX+ (Xbox 360 - 100% achievements)
20 Jul: The Room and The Room Two (Android)
26 Jul: The Room Three (Android)
27 Jul: The Witcher 3: Wild Hunt - Game of the Year Edition (Xbox One - 100% achievements)
12 Aug: Aaero (Xbox One, Standard mode complete)
"Completed" is a very strong word here, given that I've only finished the easiest setting and haven't even got 5-stars across the board there. It's a fairly engaging rhythm-based rail shooter, but frankly I could have done without the shooting part and instead focused on keeping on the rails. I think there still could have been enemies of a sort, but it would have been better if it was just about dodging them while keeping the beat. Shooting with the right stick just didn't always feel right. It's also pretty crap that the tutorial doesn't mention that the shots fire on the beat, and it's also not cool that your shooting reticule and the incoming missiles are both red. I'm not even colorblind and it's difficult enough to see what's happening - I can imagine it's nearly impossible to play if you have that condition.
Still, it has a beat and you can dance to it. The game doesn't really come into its own until the advanced setting though - it would have been nice to have been able to jump up to the next difficulty as soon as all levels were cleared rather than having to grind for 90% stars. Sometimes I find it easier to go back and get a perfect run on an easier difficulty once I've had a taste of a harder one (Super Hexagon, for example).
13 Aug - Burrito Bison: Launcha Libre (Android)
I've "Completed" this as much as I can be bothered to. There's a level of entertainment and skill on par with perhaps Jetpack Joyride, but unfortunately it eventually falls into the latest trend with mobile "clicker" games of pretty much new-game-plussing with buffs in order to continue to progress. Even worse, I found that some of the upgrades eventually made the game more difficult because of some poor balancing - you effectively become too fast and bounce too high to have any meaningful control over your run once you hit the upper levels of your upgrade. When I hit the first opportunity to reset the game, I figured I'd seen enough. A reasonable distraction but honestly life is too short to waste any more time on it.
13 Aug - Life is Strange (Xbox One - 100% achievements)
I played through this because Cane and Rinse just covered it and TrueAchievements are playing it this month for their Playlist podcast (they've featured my fairly negative opinions on nearly every episode so far!) Honestly, I don't know how I feel about LiS yet. It's definitely not the train wreck half of my acquaintances claim it to be, but it's not the show-stopping classic that the other half propose either. I'll probably leave a few thoughts in the podcast thread once I've digested it more. I have decided though that the problem with the dialogue isn't the teenspeak - it's actually just the stilted, unrealistic conversations at every turn, no matter the age of the person talking. Not every sentence needs to contain a cliched idiom of some sort, guys. Rein it in. It sounded like the screenplays I wrote at university, and I'm a systems administrator now...