Magical_Isopod wrote: January 5th, 2019, 12:08 pm
For reference, my set-up has the Wii with Monster component cables (the quality of component actually makes a huge difference on PS2 and Wii, I've found) running into an analog component switch, out to a Component-to-HDMI converter (not upscaler), which from there runs into an HDMI switch and through a capture card. Maybe I'll make a post someday about how I used a server case to handle cable management for all this. The WiiU runs HDMI into the same switch.
Metroid Prime running off the GC disc on the Wii looks and sounds correct in comparison to my memory and reference HD stream VODs on Twitch -- though the colour was slightly washed out on my old TV (a crap bargain brand set). I've yet to test on my new TCL 4k HDR display, which I've already found has a lot of great tools for colour temperatures and smoothing. Ultimately, if you want the best Metroid Prime experience possible, I recommend playing around with Dolphin emulation. Some of the HD toolkits for the important GC/Wii/WiiU games... Wowie.
Yes, now you're talking my language.
I'm a sort of display freak also when it comes to this sort of thing.
Get something up about your set up and what you're doing !!
However, it appears our path splits along the display-quest-rabbit-run somewhat.
Generally I always try and keep to the original hardware and optimum displays possible through their designed ideal, so things like Dolphin - even though the results can be outstanding, I kind of ignore.
Upscalers - nope. I've considered a Framemeister a few times but I have other options available me that negate the
need to get one.
For my digital consoles, I have a UHD4K HDR panel, the Switch and Wii U can look a little odd around the edges, but my Samsung allows me to turn off the HDR and upscale features per port - so I can keep them at a nice crisp 1080p.
For everything else, I use a Sony PVM 20M4E.
For my GameCube and Wii particularly, I run full (RetroGamingCables) SCART RGB comp on sync - which just looks incredible, the Wii in particular looks other worldly at times. For my Wii I use the official RGB SCART which is perfectly fine. Then into a RGB splitter and into the PVM via BNC's.
All my consoles I run at RGB, apart from the N64 which I have plumbed in as S-Video, as I'm not really into modding the consoles.
My issue with the Wii player on the Wii U is that appears washed out, has a large amount of lag (which makes some games literally unplayable - Rhythm Paradise for example) it also looks pretty bad - in comparison to the PVM I have sitting behind me.
My desire to boot it up was just to see what the motion controls were like, I've never played Corruption and was thinking about checking it out.
The motion controls are not that bad at all, I think, but any play through I'd make I think will be on the Wii through the PVM in RGB, either via the GC players on the Wii (almost perfect) or the Trilogy disc, it just looks and feels that little better - plus the warm fuzzy glow of a PVM is always appealing to me.