Yeah it's not easy putting together which is actually a satisfying experience throughout hence why i'm making levels for my 2 year old!
They have genuinely made her a better Mario player, though. She has learnt how to use the analogue stick in both directions and jump. It's literal baby steps but I'm so happy I have found a purpose with the creation side of this marvellous game.
dezm0nd wrote: ↑June 29th, 2019, 9:53 pm
It's literal baby steps but I'm so happy I have found a purpose with the creation side of this marvellous game.
Yeah, that’s proper cool that, I never appreciated that it could be used in that way.
Do you not think you’ll ever get into sitting down and planning a level other than for tuition ??
Suits I played your first level last night and really dig it! I feel like I’m bad at making puzzle based levels and am gonna try my hand at one tomorrow.
Stanshall......that level was brutal chaos and I ended up really satisfied when I finally cleared it. Nice work!!!
Gonna play your other levels now, Suits. Hopefully we keep sharing levels on here because this has been a blast so far.
I find Kamek genuinely frightening in any Mario game. Unnerving manner and that magic he flings around just makes me shudder. Great to get stuck with two of the buggers in a claustrophobic RNG nightmare. Cheers! Really neat design, though, and original in a quite un-Mario way. It's almost too easy to kill them and scupper your run, but the longer you leave it the more chaotic it gets. Oh, also, that row of blocks at the very end is pure mockery...
Hah! I knew I was onto something when that tunnel of hell made me laugh but never felt massively unfair. Kamek does indeed provide some anxiety yeah and I don't like him for that reason but weirdly I found it fun to design a death tube out of the premise of him and his twin. The RNG can kick you in the genitals but when it drops a mushroom... beautiful!
It took me ages to find the very useful item, by the way! Proper sneaky. Hehe.
I can imagine the moment of seeing how the two buggers would interact and cause chaos. Genuinely inspired torment and as I say, not something that you get much from Mario games, really. They tend to be pretty fixed challenges.
This one isn't mine but it's by a guy I follow and it's just a cool little idea, and quite funny/absurd: