Games Completed 2019

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Flabyo
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Re: Games Completed 2019

Post by Flabyo »

@simon
Spoiler: show
Max empathy is kind of vague, even the achievement hunters haven’t yet nailed the exact things that guarantee it. But it seems you need to save everyone you can, and not hide things from people (you find out how much of a horrible person Morgan was, you have to own up to that when the opportunity presents itself)

The final scene with the grand reveal of what really happened should have given you some hints from what was said about what you might’ve missed.

There are a couple of non-standard game overs that are fun as well, such as just using the escape pod and screwing everyone over :).
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Simonsloth
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Re: Games Completed 2019

Post by Simonsloth »

Flabyo wrote: July 3rd, 2019, 10:31 am @simon
Spoiler: show
Max empathy is kind of vague, even the achievement hunters haven’t yet nailed the exact things that guarantee it. But it seems you need to save everyone you can, and not hide things from people (you find out how much of a horrible person Morgan was, you have to own up to that when the opportunity presents itself)

The final scene with the grand reveal of what really happened should have given you some hints from what was said about what you might’ve missed.

There are a couple of non-standard game overs that are fun as well, such as just using the escape pod and screwing everyone over :).
Spoiler: show
yeah I did the escape pod one when I first had the opportunity then again when I blew up the station to see if it changed anything. I saw the achievement list where you escape in Dahl’s shuttle with him but didn’t get around to that one. The weird thing is my feedback from everyone at the end was so good that I can’t think of why I didn’t get it. The only thing I can think of is that I did the blowing up the station and nullwave transmitter missions concurrently so when I arrived at the bridge at the end I could press either switch. Igwe said something along the lines of I don’t think he even knew what he was doing. I killed quite a few humans too. Not sure really. I got a few trophies which I didn’t deserve like finding all crew and reading all emails when I didn’t. I thought I deserved this one.
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Flabyo
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Re: Games Completed 2019

Post by Flabyo »

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Well killing possessed crew instead of knocking them out definitely counts against the empathy stat, not sure how many you can get away with though, cause I didn’t manage to save them all and I’ve got this one popped.

There’s basically a hidden morality meter in the game, and you never know which actions are adjusting it,
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ReprobateGamer
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Re: Games Completed 2019

Post by ReprobateGamer »

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Jan - Lego Marvel Avengers
Jan - Titanfall 2
Feb - Oxenfree
March - Gorogoa
April - Resident Evil 2 Remake - Leon A + Claire 2nd Run + Runaway
April - Lego Marvel Super Heroes 2 - story
April - holedown
June - Abzú
July 3rd - Gears Of War 4 (story) - Xbox One

Completed the campaign last night. It remains a by the numbers retelling of a Gears story down to the enemy antagonist that is killed without any of their back story being revealed. The final chapter was a welcome diversion to the rest (though I'm not surprised that somehow Gears of War turned a mech fight into a cover shooter).
I'm looking forward to seeing what the Coalition do with the next one as they certainly proved capable but it wasn't a stretch.

Haven't yet tried any of the multiplayer but I've never been much of a Gears player outside of campaign runs so without buddies to go in with, I'm not tempted to go in (fun though Horde mode is)
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Alex79
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Re: Games Completed 2019

Post by Alex79 »

Alex79uk wrote: January 20th, 2019, 5:10 pmJAN - Super Mario Land (Nintendo Gameboy)
JAN - Alex Kidd in the Enchanted Castle (Megadrive on PS4)
FEB - Professor Layton & The Curious Village (Android)
FEB - Donkey Kong '94 (Nintendo Gameboy)
FEB - Donkey Kong Country (SNES)
FEB - Chuchel (Android)
FEB - Red Dead Redemption 2 (PS4)
MAR - Spider-Man (PS4)
MAR - Florence (Android)
MAR - Where On Google Earth Is Carmen Sandiego (Browser)
MAR - Call Of Duty: Modern Warfare Remastered (PS4)
MAR - Final Fantasy X (PS Vita)
MAY - Söldner-X 2 (PS Vita)
MAY - Uncharted 4: A Thief's End (PS4)
MAY - The Punisher (Arcade on PS Vita)
JUN - Super Mario Bros. (NES on Switch)
JUN - Assassin's Creed: Brotherhood (PS4)
JUL - Windjammers (Arcade Mode) (PS Vita)

Heard people go on about this game for years, equating it more to a fighting game than a sports title, but I'm not sure I'd go that far considering the very limited move set on each character. It's fun though, but not sure I'll go back to it much. Bet it would be a lot more fun against humans in couch multiplayer though.
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Re: Games Completed 2019

Post by ratsoalbion »

It’s all about the multiplayer.
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duskvstweak
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Re: Games Completed 2019

Post by duskvstweak »

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The Legend of Zelda: A Link to the Past
Chrono Trigger
Wolfenstein: The New Order
DOOM (2016)
Castlevania: Symphony of the Night
Super Mario 64
Metro: Last Light
Super Mario RPG: Legend of the Seven Stars
Shovel Knight
The Last of Us
Valkyria Chronicles
Mad Max
Finished Suikoden (the first). Fun game with an involving story. It's short for a JRPG and that works in it's favor. Doesn't overstay it's welcome. I hear the second game is the superior one, and I look forward to playing it. But, easily recommend this older game if you haven't played it.
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ColinAlonso
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Re: Games Completed 2019

Post by ColinAlonso »

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Jan 16 - Yakuza Kiwami 2 (PS4)
Jan 20 - FTL: Faster Than Light (PC) (Easy)
Jan 25 - Final Fantasy VIII (PSVita - PS1 Classic)
Jan 27 - Puzzle Bobble (Switch) (Difficulty Level 4 - One credit)
Feb 3 - Metal Slug 3 (PS4 - PS2 anthology version on Easy)
Feb 8 - Puzzle Bobble 2 (Switch)(Vs Computer mode - Normal)
Feb 12 - Puzzle Bobble 2 (Switch)(Puzzle mode - One credit)
Feb 20 - Professor Layton and Pandora's Box (3DS - DS cart)
Feb 21 - Super Smash Bros Ultimate (Switch) (World of Light)
Mar 3 - Ristar (JP version) (PC)
Mar 22 - Wargroove (Switch)
Mar 31 - River City Ransom (Switch - NES rom)
Apr 2 - Donkey Kong '94 (3DS - VC)
Apr 20 - Super Dodge Ball (Switch - NES rom)
Apr 28 - Red Dead Redemption 2 (PS4)
May 2 - Donkey Kong Country Tropical Freeze (Switch)
May 2 - Aladdin SNES (PC emulation)
May 6 - Aladdin Mega Drive (PC Emulator)
Jun 16 - Yakuza Kiwami 2 - Majima Saga (PS4)
Jun 17 - Tetris Effect (PS4) (Normal) (Jul 6 - Expert)
Jun 23 - Final Fantasy XII: The Zodiac Age (Switch)
Jun 24 - A Bird Story (PC)
Jun 29 - Crypt of the Necrodancer (Switch)(Cadence) (Jun 30 - Melody)
Jun 30 - Motorsport Manager 3 (Android)
Jul 3 - Finding Paradise (PC)

I'll get this out of the way first, while not essential, playing A Bird Story before this is highly recommended. Also it may be the only game I've played where the main character is called Colin ;) (even if we don't find that out until FP).

It didn't have as much of an emotional impact for me as To The Moon. That was quite a singular story about one man's life. This one deals a bit more with the nature of the doctors' work as well as their patient's life. Still, I found it very interesting and am fully on board for a future Episode 3 in the series.

I also added a Tetris Effect Expert clear to the list.
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James
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Re: Games Completed 2019

Post by James »

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1st Jan - Virginia (Xbox One)
13th Jan - Gravity Rush 2 (PS4)
27th Jan - Mortal Kombat (Vita)
3rd Feb - Mortal Kombat X (Xbox One)
18th Feb - Crackdown 3 (Xbox One)
12th Mar - Dark Souls 3: Ashes Of Ariandel (Xbox One)
17th Mar - Dark Souls 3: The Ringed City (Xbox One)
6th May - Guildmaster Story (iOS)
15th May - Mortal Kombat 11 (PS4)
22nd May - Mortal Kombat 11 (PS4) (Platinum Trophy)
27th May - Sekiro: Shadows Die Twice (Xbox One)
2nd Jun - Sekiro: SDT (Xbox One) (1000G)
6th Jun - Astro Bot: Rescue Mission (PSVR)
13th Jun - Furi (PS4)
18th Jun - Blood & Truth (PSVR)
21st Jun - Watch Dogs 2 (PS4)
25th Jun - Burly Men At Sea (PS4)
25th Jun - Hatoful Boyfriend (PS4)
26th Jun - Batman: The Telltale Series (PS4)
8th Jul - Sunset (PC)

Had this game for ages and just hadn't found the time to play it. The gamepad controls were bugging out badly, and I'm so out of practice with mouse & keys that it took me a good 15 minutes to settle in to playing it. Thankfully, settle in I did, and before I knew it I was caught up in cleaning Gabriel's apartment and the revolution going on outside it.

I have a lot of time for Tale Of Tales' games, and Sunset further justified that faith. A slow, deliberate game, and one I'm sure I'll be mulling over for a long time to come.
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Re: Games Completed 2019

Post by seansthomas »

1st February - Dark Souls
8th February - The Gardens Between
9th February - Quarantine Circular
20th February - Night in the woods
26th March - Ape Out
16th June - Brothers
25th June - My Friend Pedro

7th July - Hellblade: Senua's Sacrifice

Looking forward to listening to the show of this one. Fascinating game which I had even more appreciation of after I watched the Featurette extra.

Left me feeling uneasy, challenged (mentally and gameplay wise), sympathetic, confused and exhausted - often all at once.

Senua is acted incredibly well and the plot did a great job of never being explicit but heavily helping me figure out what I was supposed to feel.

Puzzles and platforming were decent if a bit unmemorable, though I loved having to reforge bits of the environment through focusing in the right areas. That was a very smart analogy.

Combat was pretty tough at times but I grew to love it. Liked the sense of a constant uphill battle which even begins by not telling you the controls. I wonder if that decaying arm mechanic that warned me of limited deaths would have ever played out...?

Very smart port too. Switches between high res rendered cut scenes into action seamlessly. Generally looked stunning on the Switch. Only thing that gave it away at times was the character model herself feeling a bit blurrier and discoloured compared to the environment.

Ninja Theory did a great job here. I enjoyed Enslaved a lot but kudos for taking this on and pulling it off so well. Not sure I see myself replaying it any time soon but I'm so glad I bought and experienced it.
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Re: Games Completed 2019

Post by Scrustle »

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25/01 - Travis Strikes Again: No More Heroes
31/01 - Oceanhorn: Monster of Uncharted Seas
01/02 - SOMA (Safe Mode)
09/02 - Shadow Warrior
18/02 - Mulaka
26/02 - NieR: Automata - 3C3C1D119440927 DLC
02/03 - Race Driver: GRID
04/03 - Bladed Fury
10/03 - Devil May Cry 5 (Devil Hunter)
13/03 - AER: Memories of Old
17/03 - Devil May Cry 5 (Son of Sparda)
20/03 - Devil May Cry 5 (Human)
05/04 - God of War III Remastered
12/04 - Devil May Cry 5 (Dante Must Die)
14/04 - Journey
15/04 - ABZU
22/04 - Journey
28/04 - Lost Planet: Extreme Condition - Colonies Edition
30/04 - Dangerous Driving
02/05 - Final Fantasy XV - Episode Gladiolus/Episode Prompto/Episode Ignis
12/05 - The Witcher 2: Assassins of Kings - Enhanced Edition
21/05 - RiME
22/05 - Remember Me
20/06 - Bioshock
08/07 - Ty the Tasmanian Tiger 2

This was a moderately fun time, but it's not going to impress anyone as an example of the genre. It's one of those B-tier platformers from the PS2 era that was very derivative of what Sony were putting out at the time, with a lack of polish and stiff simplistic controls. My thoughts in general haven't changed much from this post here but I do have a few things to add. While most of levels are pretty short, some of them do start getting a bit longer towards the end of the game. Still pretty linear, but are a much bigger time investment than the usual bit-sized stage. There's also a bunch of levels where you pilot mechs or vehicles. They're pretty one-note, but inoffensive. It feels fun to be powerful in a mech and tear your way through enemies, but you're basically just mashing the punch button over and over thoughtlessly. Although, you could say the same thing about the usual combat with boomerangs. At least there you have a lot of variety in your tools.

While I like this game, I think I prefer the original. Pretty much the biggest draw to these games is the Australian theming of everything, and that was done better in the first. You got to see a lot of cartoon-ified versions of lots of diverse areas you might see in the Australian countryside. It felt like they put real care in trying to represent the continent, at least as a caricature. Here though it feels like more of an afterthought. It still has that Australian feel to it, but it doesn't feel like they were trying as hard to really make it a focal point of the game. The way the world and levels are constructed feels like it's taken a step down in production value too. Level design feels really straightforward and like there wasn't much inspiration behind it, and everything feels a bit flat, both metaphorically and literally. But I do at least like the idea of being able to drive around the overworld, making it feel like a more cohesive whole than a bunch of isolated levels. It's just in practice the old method worked better.
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MajorGamer
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Re: Games Completed 2019

Post by MajorGamer »

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Jan 2 - War for the Overworld (PC)
Jan 13 - Pyre (PC)
Jan 16 - Heroes of Hammerwatch (PC)
Jan 17 - Mega Man 11 (Switch)
Jan 20 - ReThink | Evolved (PC)
Jan 20 - Super Smash Bros. Ultimate (Switch)
Jan 22 - Ruzar - The Life Stone (PC)
Jan 27 - After Death (PC)
Feb 6 - Vikings - Wolves of Midgard (PC)
Feb 21 - Loyalty and Blood: Viktor Origins (PC)

Feb 27 - Book of Demons (PC)
Mar 4 - Vaporum (PC)
Mar 5 - Frost (Switch)
Mar 9 - DarkMaus (PC)
Mar 10 - Octopath Traveler (Switch)
Mar 31 - Final Fantasy X (PC)
Apr 5 - Treasure Adventure World (PC)
Apr 15 - Greedy Guns (PC)
Apr 23 - ChromaGun (PC)
Apr 27 - The Quest (PC)

May 1 - Skautfold: Usurper (PC)
May 7 - Alwa's Awakening (PC)
May 9 - OneShot (PC)
May 13 - Darkest Dungeon: Ancestral Edition (Switch)
May 27 - Warhammer: Vermintide 2 (PC)
May 29 - Styx: Shards of Darkness (PC)
Jun 5 - The Fall of the Dungeon Guardians (PC)
Jun 5 - Monster Boy and The Cursed Kingdom (Switch)
Jun 11 - Yoku's Island Express (Switch)
Jun 17 - LISA (PC)

Jun 18 - Heroes of the Monkey Tavern (PC)
Jun 24 - Halcyon 6 (PC)
Jun 29 - Fox n Forests (PC)

A platformer with a season changing gimmick. Each level (only 8 total with 4 bosses) is set in one of the four seasons and you can switch the season (it is a set one per level) which will change some of the obstacles on screen. It really doesn't amount to too much, mostly just changing the season to get whatever it is out of the way and then switching back. It does look great, though.

You mostly attack with a crossbow and my problem with it is how over animated it is. You can very easily be locked into the animation of putting the crossbow away after your attack and proceed to take a hit because of it. There are also collectibles to be found that could have been done much better. For one, some require attacks you only get after a boss which forces needless back tracking to get everything. For another, some are incredibly obnoxious to get. This is because some only appear after you land on the platform it would be on so you need to walk over every platform just to be sure nothing randomly pops up.

Jul 4 - Battle Princess Madelyn (Switch)

This is a game of two halves. It has an Arcade mode and a Story mode. Both have entirely different levels to them and systems. Arcade mode plays like Ghouls n Ghosts except all armor/weapons are random drops from enemies. There are also lots of blind jumps because the camera isn't great. It needed to be zoomed out a bit more or let you see more things below you. Story mode has quests to get your weapons where you can switch between them at will once obtained and a blacksmith where you upgrade your armor. Blind jumps are still here but this mode has a map that you can open to see them off-screen so it isn't as bad. Story mode also has poor loading times which is very weird since Arcade mode has none. Both modes have the same life system. It costs magic to revive and simply killing enemies recharges your magic. It is as abusable as it sounds like. Bosses only have two attacks each and way too much life so they honestly become boring.

I think they really needed to focus on one mode to iron out the kinks in it instead of having two sub-par modes.
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Sinclair Gregstrum
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Re: Games Completed 2019

Post by Sinclair Gregstrum »

Jan - Streets Of Rage 2 - (Switch)
Jan - Detroit: Become Human (PS4 Pro)
Feb - Quarantine Circular (Switch)
Feb - Yoku’s Island Express (Switch)
Feb - Shenmue (PS4 Pro)
Mar - Rise of the Tomb Raider (XOX)
Apr - Gunstar Heroes (Switch)
May - Street Fighter 5 (PS4 Pro)

Jun - The Division 2 – (XOX)

A ‘game as a service’ that’s content-packed, with strong gameplay, deep systems, beautiful visuals, and rock solid performance. And it’s been that way since launch (bar the odd minor technical niggle early doors).

It can be done!

Also if you’re not really in to the whole ‘game as a service’ thing, there’s so much in The Division 2 before you hit the grind that it’s easily worth the price of entry regardless of if never pick it up again after the main campaign is done. I’ve played through to the level cap of 30 with a friend of mine, basically treating it like a co-op open world third person shooter. It took around 35 hours and we could easily have stretched it to 40 – 45 if we’d exhaustively done everything before we popped the final mission.

A very good game indeed!
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Sinclair Gregstrum
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Re: Games Completed 2019

Post by Sinclair Gregstrum »

Scrustle wrote: July 8th, 2019, 9:12 pm 08/07 - Ty the Tasmanian Tiger 2
Also shout-out to Scrustle for going back to Ty the Tasmanian Tiger 2. You win the award for most random game completion of 2019! I would bet decent money that you were literally the only person on the planet playing that game at the time you were!

The fact that you only 'moderately enjoyed' it, just makes it all the more perfect. Please tell me you're playing Bug Too! next...
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James
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Re: Games Completed 2019

Post by James »

Spoiler: show
1st Jan - Virginia (Xbox One)
13th Jan - Gravity Rush 2 (PS4)
27th Jan - Mortal Kombat (Vita)
3rd Feb - Mortal Kombat X (Xbox One)
18th Feb - Crackdown 3 (Xbox One)
12th Mar - Dark Souls 3: Ashes Of Ariandel (Xbox One)
17th Mar - Dark Souls 3: The Ringed City (Xbox One)
6th May - Guildmaster Story (iOS)
15th May - Mortal Kombat 11 (PS4)
22nd May - Mortal Kombat 11 (PS4) (Platinum Trophy)
27th May - Sekiro: Shadows Die Twice (Xbox One)
2nd Jun - Sekiro: SDT (Xbox One) (1000G)
6th Jun - Astro Bot: Rescue Mission (PSVR)
13th Jun - Furi (PS4)
18th Jun - Blood & Truth (PSVR)
21st Jun - Watch Dogs 2 (PS4)
25th Jun - Burly Men At Sea (PS4)
25th Jun - Hatoful Boyfriend (PS4)
26th Jun - Batman: The Telltale Series (PS4)
8th Jul - Sunset (PC)
11th Jul - Crow: The Legend (PSVR)

Um, this isn't a game.

I know, a shocking statement coming from a defender of even the most mildly-interactive experience. I grabbed this freebie when we got a PSVR last year, and assumed it was along the lines of Spider-Man: Homecoming VR and other, similar VR tech demo/proof of concept things.

In actuality, Crow: The Legend is an animated short (about 15 minutes or so) from the director of Madagascar and starring John Legend, amongst some other notable names. Being in VR, it's a 360-degree video, but with no player involvement beyond pressing 'play' on the main menu and then looking around whilst the story plays out. Thought I'd mention it here because I do think it's worth checking out for anyone who has a VR headset (it's also on Oculus and Samsung Gear VR).

It's a retelling of a Native American legend, and could easily have been fleshed out into a feature-length film. The odd thing about making it a VR short, is that the artstyle and story would clearly also work very well for young kids, but they can't (or shouldn't) be using VR, as far as I'm aware.

Anyway, will drop this from my completed list going forward, but wanted to mention it.
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Scrustle
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Re: Games Completed 2019

Post by Scrustle »

Spoiler: show
25/01 - Travis Strikes Again: No More Heroes
31/01 - Oceanhorn: Monster of Uncharted Seas
01/02 - SOMA (Safe Mode)
09/02 - Shadow Warrior
18/02 - Mulaka
26/02 - NieR: Automata - 3C3C1D119440927 DLC
02/03 - Race Driver: GRID
04/03 - Bladed Fury
10/03 - Devil May Cry 5 (Devil Hunter)
13/03 - AER: Memories of Old
17/03 - Devil May Cry 5 (Son of Sparda)
20/03 - Devil May Cry 5 (Human)
05/04 - God of War III Remastered
12/04 - Devil May Cry 5 (Dante Must Die)
14/04 - Journey
15/04 - ABZU
22/04 - Journey
28/04 - Lost Planet: Extreme Condition - Colonies Edition
30/04 - Dangerous Driving
02/05 - Final Fantasy XV - Episode Gladiolus/Episode Prompto/Episode Ignis
12/05 - The Witcher 2: Assassins of Kings - Enhanced Edition
21/05 - RiME
22/05 - Remember Me
20/06 - Bioshock
08/07 - Ty the Tasmanian Tiger 2
11/07 - Bioshock 2

Carrying on from what I said here and here, in the end I think I ended up a bit more positive overall, but still those issues I had before linger. It actually does build on the mechanics more than the first game in a way that I do like. But unfortunately it seems to take quite a while until the game really comes in to its own. They do a lot right though, with the improvements to weapon and plasmid variety, and fleshing out the Little Sister system to make really good use of them. It's really fun to turn your tools towards a more defensive use from time to time. It gives you time to think to set up fun traps, and lots of tools to be creative with them. The problem is that through pretty much the whole game, you're actually quite fragile, so when you have a lot of enemies bearing down on you, it can feel pretty overwhelming, and having the inconsistent audio makes things even more confusing, and the weapon select wheel disappearing when you're trying to think of your next move doesn't help either. But by the last few levels, you're beefed up enough that you don't feel so weak, and you've fully fleshed out your arsenal too. The mechanics finally come together in a synthesis that feels right.

My feelings on the story are still along the same lines, perhaps closer to my opinions before this recent playthrough, instead of when I did those posts. Lamb is still a boring villain that pales in comparison to Ryan, who lacks any concrete ideology despite the story treating her as if she's an intellectual leader on his level. I was a little surprised to see that the major characters who you encounter through the game, whose fate you're supposed to decide, didn't play as big a role as I remembered. There's only three of them, and they don't feel like they are a representation of the level they preside over either, unlike the similar characters in the first game. With the exception of the last one I suppose. That moment still has some power. But I still appreciate that they give you a bit more of a nuanced presentation of them than in the first game. Although there were a few things about this game that raise a few questions in terms of canon. Not just the idea that Lamb is somehow a big player in this world that we somehow never heard of in the first game. I can overlook that to a degree by Ryan wanting to erase all memory of her. But there's other stuff that just doesn't add up, like inconsistencies in events in the timeline, or stuff that just seems somewhat far-fetched in general. It does make the game a bit hard to get invested in when it feels like there's stuff that shouldn't be possible in this world.

Audio and general technical problems were still a problem all the way through the game, but I think by the final level I finally managed to fix the audio stuff fairly well. As I was doing some digging to try to work out what this game's deal is, I found out that it's really terrible at memory management. The game doesn't give itself anywhere near enough memory budget to do what it's trying for some reason. So it probably wasn't that audio mod that was introducing glitches. In fact I uninstalled it at one point to try and get rid of that problem of stuff cutting out, which didn't work. So I had to do what I did to fix the game crashing after the intro cutscene, and went in to the .ini files to tweak memory limits for that. So in those final moments, the game finally had a decent balance to it and didn't cut out. I think the audio problems in general seem to vary from level to level too. Some had good ambient sound design without needing the mod at all. But even at its best, there were still a few problems, but these were just down to sound effects they decided to not put in the game, like the vending machines no longer having voice jingles, etc. While I think that with these tweaks, the sound design overall is pretty good, it still misses a few things the first game had. But it becomes more little niggles that are hardly worth mentioning, rather than the big problems that made the whole experience feel flat like before. Oh, and the shotgun sounds amazing. Maybe the best in any game I've played. Definitely the loudest, mod or no. It's ridiculous.

But even with all the audio stuff fixed, I still got a couple of visual bugs too. Mostly minor things, also hardly worth mentioning. But there was also a big problem with one of the later levels, where it just crashed over and over like the game did initially, even with the memory cap fix. I had to turn the texture detail down for that one, making the game look rather ugly in the process. Not sure what that was all about. A memory leak issue? Can that cause that? And could it affect only one level?

So, still a flawed sequel that tried some admirable things, but was a bit hit-and-miss with them. Generally I still really like it, but it can't beat the first game. It still stands up well as a good follow-up though. The PC version was a technical struggle. I sort of wish that I knew all this stuff about what the issues were and how to fix them before starting, instead of right at the end. I did look in to it early on, but these things are usually not straightforward. I've yet to play the Minerva's Den DLC, which I do plan to soon. It'll be interesting to play it so close to finishing the main game. Before I played it sort of out of the blue, but now I can see how it stacks up next to it.

EDIT: Thoughts on Minerva's Den here.
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Hunter30
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Re: Games Completed 2019

Post by Hunter30 »

January - Tomb Raider: Underworld (PS3)
February - Lego The Lord of the Rings (PS3)

July - Dead Space (PS3)
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Michiel K
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Re: Games Completed 2019

Post by Michiel K »

12-7 - Kickle Cubicle (NES)

What a fun little game. THEE (sort of) discovery of 2019 for me, so far. I've unlocked the extra expert levels and wrote the password down, so I'm still not done with this inventive arcade action puzzler.
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Flabyo
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Re: Games Completed 2019

Post by Flabyo »

Flabyo wrote: May 28th, 2019, 10:55 pm 5th Jan - Rise of the Tomb Raider (XBO)
1st Feb - Doom (2016) (XBO)
20th Feb - Crackdown 3: Campaign (XBO)
25th Mar - Bound (PS4)
30th Mar - Shadow of the Tomb Raider (XBO)
29th April - Mortal Kombat 11 Story Mode (PS4)
17th May - Middle Earth: Shadow of War (XBO)
25th May - Wolfenstein 2 (XBO)
28th May - Tacoma (XBO)
12th July - Metro 2033 Redux (XBO)

With all three metro games on gamepass now, and having never played any of them, figured it was about time...

This one was...ok. The remastering process can’t hide the fact the original was bound by the restrictions of the 360 somewhat, but what’s there is interesting enough. I think I managed to lose the plot thread a bit towards the end, it took a couple of leaps and I wasn’t sure why we were doing what we were doing.

Apparently I got the ‘good’ ending, which reading the requirements for on TrueAchievements is something of a miracle for a first playthrough.

I’ll take a break with something else, then it’s onto Last Light Redux.
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DomsBeard
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Re: Games Completed 2019

Post by DomsBeard »

Flabyo, I played 2033 at launch and had a choice of two options at the end. I chose the option that turned out to be non canon. I take it that is now the bad ending?
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