
I want that DFK shirt pretty bad, though. Can't imagine how many BABES I'd be getting around town wearing this:

WARNING WARNING COOL DUDE APPROACHING
I wish Steredenn had more interactions between the weapons, and more visual variety (especially bosses), because it could have been brilliant. As it is, I really liked it but ran out of steam before I got near finishing it.hazeredmist wrote: September 16th, 2019, 10:51 pm Played a bit of Vasera on Switch, man that game is tough. You’re able to change settings to easy, increase lives and bombs though as well as credit feed which at least means I’ll get to see the game. But damn I don’t want to meet the folks who could 1cc this.
Also tried Steredenn. Great aesthetic, horrible in-game music (for me at least, I know others will like it!) and seems a lot of fun. I can get to the third level on a good run, meets my expectation of “Isaac but a shmup” so far. Albeit without the hooks in me just yet.
Me too, to be honest. Certainly the last month I've played shmups less than at any time over the last couple of years. I've enjoyed playing Fire Emblem so much and part of that is that it's such a contrast to the intensity of shmups. Take my time, read the dialogue, think about my decisions, let the atmosphere sink in. It's been really 'nice'. Daemon X Machina then scratched an itch for blowing things up but in a very low-stakes way and again, it's quite easy and that's been fun, grinding away with some Japanese players online getting more weapons and gear to upgrade my Mech. I've also been playing some fighting games, puzzle games, driving, etc. It's been a lot of fun rediscovering games and genres where I'd lost interest.KSubzero1000 wrote: September 20th, 2019, 10:34 pm Meanwhile, my interest in shmups is at an all-time low, I'm afraid. I've played almost nothing else for the past several months save for the occasional puzzle game and I think I need a bit of a break. The part of me that was jumping up and down about this stuff just a few weeks ago is now languishing in a corner with a newspaper over his face, begging to be left alone.
Most of the time I would probably argue about the merits of perseverance, but yeah, I would have to agree in this case. There comes a point where it's just not worth it anymore.hazeredmist wrote: September 20th, 2019, 11:47 pm I find it’s just best to go with whatever you fancy with gaming, if you fight it you end up not having fun. If you try to force yourself in a certain direction, again you end up not enjoying your time.
That's exactly it. Maybe the two of us are shooting ourselves in the foot by going about it in such a methodical fashion, but I don't have the energy and can't muster any motivation for shmups at the moment.Stanshall wrote: September 21st, 2019, 6:00 am I feel burned out on the level of intensity and concentration, basically.
I hear you. When you get really intense about a genre, then sooner or later you end up distilling your preferences to a select few games and substitutes just can't compete with those. What looks like narrow-mindedness from the outside is actually hyper-dedication. It's the same reason why the FGC has so many players who swear on incredibly specific version of older titles and why I'm the joke of the forum with my go-to scoring game.Stanshall wrote: September 21st, 2019, 6:00 am I've concluded that the three games I mentioned are so much more fun and interesting and exciting and satisfying to me than anything else in the genre, though I'd also throw in Psyvariar Delta. I know that absolutes aren't really the C&R way but I could probably just play those four and ignore the rest of the genre.
Yeah, I think so. Just family stuff and a load of 21th century administrative junk to deal with. Absolutely maddening, but I should be all right. Thanks for asking, mate.
You can talk to us, you goofball. This community is stronger than just this thread and we're not all abandoning you simply because some of us might have to take a little break from shmups. We'll simply have to talk about some other stuff for a little while. Or maybe, *gasp*, maybe you could try to expand your horizons for once and discover the one or the other gem outside of your area of expertise? There are plenty of masterpieces without digital controls or opaque scoring systems that are nevertheless worth playing if you can scrounge up a modicum of patience and goodwill for them. I'll make sure to hold your hand every step of the way, if you want. If you already think the world is ending, might as well go for it.
Even I know that's not right.
The only pecking I'll be doing is if you ever go back on that rock solid totes serious resolution of yours.clippa wrote: September 21st, 2019, 9:15 am owly would have pecked me to death if I didn't buy her an ice cream.
clippa wrote: September 21st, 2019, 11:42 amFucks sake, is this essential Stanshall fandom homework? That's like 3 hours I'm not gonna get back otherwise. It looks like some elfy kissing thing.Stanshall wrote: September 21st, 2019, 11:13 amI've watched The New World by Terrence Malick twice in my life
Soz, I forgot to clarify my shmups forum point before. That's exactly what I meant about it being dead, everyone has reduced the genre to their own very narrow preferred experience and so there's fuck all to talk about or look forward to. Why would I want a new Dodonpachi game when the best one is DOJ? (not my actual opinion, rather a rhetorical example of that mentality). Yours is a fair question.clippa wrote: September 21st, 2019, 11:42 am I suppose what I'm getting at is, do you reckon some of these games have "inner circle" potential? If you were to push through various barriers. Let's say there was some sort of score competition where you felt obliged to make some sort of cunting effort![]()
Futari in fact. The point blanking approach leads to so many deaths by stray point blank bullets. I guess it's karma. Smashed my stick through my telly and stamped on the pieces and threw them out the window. Felt a bit better after that.clippa wrote: September 21st, 2019, 7:48 pm What was it? Did ketsui spit you out? Ketsui is so hard, I still don't think I'm ready for it. I don't think I'm masochistic and self loathing enough to say I love ketsui. I don't know if I ever will. Maybe it just hasn't clicked yet.
Let's just play actual regular old Ketsui, Cool Original, Ready Salted flavour. I'm ditching Ketsui X Mode because it's hard for me to compare it to anything or put my progress in context. Hardly anyone plays it. If you're getting to the stage 5 boss after months off, bravo. I've never got past the stage four boss in original mode and I most often die at or before the stage 3 midboss.KSubzero1000 wrote: September 26th, 2019, 9:00 pm I just had a quick go at Ketsui again and made it all the way through to the penultimate boss at the end of Stage 5. Which isn't too bad considering I haven't played the game since June. It was on Deathtiny mode though, is that one significantly easier or something?
It was fun. I really think my issues with DDP can be traced back to the time-based combo system. The multiplier just keeps breaking for no discernible reason which always leads to a lot of frustration and discomfort on my part. I find it much easier to get into combo systems that don't have such a stressful time element. Ikaruga is good, Ketsui is good, I imagine Psyvariar would also be good. Skill? Sure. Positioning? Sure. Strategy? Sure. Constantly micro-managing fractions of a second at the risk of completing ruining all high-scoring potential? No thanks.
I think I'll give SDOJ another shot at some point since I've heard that the combo system is supposed to be much more lax and forgiving in that one but if it doesn't work for me either, I think I might be done with DDP, at least in terms of playing it seriously for score. My instinctive play style doesn't allow for that specific kind of stress, I'm afraid.
It's unfortunate that Stan and I are playing different versions of Ketsui, though. He's all about that last gen Ketsui X whereas I really dig Deathtiny. Isn't technology supposed to bring people together? More like keeping them apart since the fucking wheel.
Cool, I'll have a go at Normal mode one of these days and see how I get on.Stanshall wrote: September 28th, 2019, 9:19 am Let's just play actual regular old Ketsui, Cool Original, Ready Salted flavour. I'm ditching Ketsui X Mode because it's hard for me to compare it to anything or put my progress in context.
The part that weirds me out is how quick you are to throw SDOJ under the DFK bus. I totally get your issues with DFK, but as far as I can tell, SDOJ is basically "DOJ with easy chaining - Anime Edition". Where's all this hate coming from?Stanshall wrote: September 28th, 2019, 9:19 am As for DDP, I would say don't give up on the entire series forever. The original DDP and DOJ are head and shoulders above DFK and SDOJ, although they are certainly very strict with the chaining if you want to play that way. It's not necessary, though. DOJ for survival is simply one of the best shmups ever made. The music, aesthetic, crunchy impact, the sense of destruction and firepower, the stage designs and bullet patterns, the pacing. I'd also say that while its chaining is a lot harder than DFK, it feels like it makes more sense and is much more rewarding. Obviously, I'm biased, but DFK is a take it or leave it thing for me. DOJ is all timer.