Rare double bill weekend where I had two games right near the end, so was able to finish them back to back.markfm007 wrote: ↑October 31st, 2022, 9:11 pm Jan 7th - Little Nightmares 2
Jan 15th - Final Fantasy IX
Feb 3rd - Deathloop
April 29th - Last of Us Remastered
June 1st - Marvel's Spider-Man
June 30th - Elden Ring
July 15th - Crash Bandicoot 4: It's About Time
July 30th - What Remains of Edith Finch
August 7th - Sekiro: Shadows Die Twice
August 21st - God of War HD
September 9th - God of War 2 HD
September 27th - God of War 3 Remastered
October 9th - Super Mario Galaxy HD
October 31st - Devil May Cry 5 SE
November 5th - DmC Devil May Cry: DE
I actually started this before DMC 5, as I'd heard it was easier to get into. I got annoyed with it, decided just to jump into 5, then after finishing that figured I'd run through the last few hours rather than leave it unfinished. Coming back from 5 I found it a lot easier, so my struggles were mostly just being a noob.
For me it's a decent game that is badly let down by its story, characters and world. A common opinion but I wanted to give it a chance. Once I got to grips with the combat I had a good time. It's less complex than DMC5, and the controls are a bit unintuitive, but there's enough variety to keep things fun and snappy. The levels are very stylish and imaginative. I loved the night club, the boss fight with the tv host, the fun fair pier and Mundus skyscraper, with the overlaid wireframe plans. They're the one area I'd argue DmC excels over 5.
Unfortunately the general narrative and world is so bad that I can't imagine going back to this. Characters are at best bland, more often unpleasant, and the world itself is sleazy and offputting. Any potential is squandered, and the ending in particular is hilariously bad. I liked the idea of a dark, satirical comedic tone, but the execution here is so poor that I just never want to revisit it. There's only so much I can ignore.
November 6th - A Plague Tale: Innocence
I liked how this game takes a lot of influence from the Last of Us. I find that type of game to be a kind of comfort food, easy to digest and enjoy. The main focus is on the characters and grounding you in the journey they go on.
It's a stunning game. I loved the medieval architecture, the gorgeous sky and weather effects, the forest and outdoors. The soundtrack is also excellent, both at driving home the tension of the stealth sections, and adding life to the more emotional and quiet moments. The game effectively puts you in Amicia and Hugo's shoes and adds a decent cast of characters around them. I liked how they focused on a younger cast, which helped drive home the vulnerability against the soldiers and the rats.
The rats are a fun and effectively nasty enemy, and I liked the supernatural hordes of them, but it goes a bit too far by the ending. I'm not against the story going the way it did, but I don't think it did it well (still not as bad as DmC though). Thankfully it was only really the ending that bothered me. The gameplay is simple and occasionally clunky. I enjoyed the more stealth/puzzle aspects to it, but it fell apart whenever you're forced into action. Overall I liked this game despite some flaws.