I grew up as an Xbox kid with mainly Xbox friends and never really owned a Nintendo console, with the brief exception of a Game Boy Advance, and even then I don't think I owned a single Nintendo first-party game for it for some strange reason. I did have a brief stint when I was quite young where I was able to play Super Mario 64 at my sister's friend's place, but I was young enough and it was brief enough that it bred more a vague sense of nostalgia for that game in particular (which is quite cool to have, seeing as I was barely born when it came out) rather than a sense of familiarity with the world of Mario writ large.
My interest for Mario began a couple years ago when I, on a whim, started watching the streamer Ryukahr play Super Mario Maker 1 & 2. Having (essentially) never seen a Mario game before (and certainly no 2D one), I was delightfully bewildered by the gameplay mechanics and player-enemy-object interactions, which make absolutely ZERO sense if you have no reference for them (why can you jump on some enemies but not others? And why does spinning allow you to jump on more, but still not all enemies?? Is the sprint button really ALSO the hold items button?). This was exacerbated by the fact that Mario Maker throws together separate Mario game styles which all have unique and often conflicting mechanics (why can you touch Thwomps in some game types but not others? Which games exactly let you wall jump, spin jump, twirl, or hold items??). Even the names of the characters and enemies were entertaining and often nonsensical (Toad!?!). To me, it was like trying to understand a foreign language, but in video game form!
Eventually I had watched enough that I felt I wanted to try out Mario for myself, and further realized that there was a whole world of Nintendo content that I had never been introduced to, so near the end of 2023 I finally bought myself a Switch. Most of my solo Switch playing from then on has been Mario games (with the exception of a few Zelda games; I hope to give the Zelda series the same treatment soon!). I started with Super Mario Maker 2 before deciding that I wanted to understand and experience the full context of Mario's platforming history.
I've tried as well I could to stick to the original release order of the Mario games I can play on Switch. As I got well into the backlog, it got more complicated due to the fact that for some games, only expanded rereleases or sequels are available on the Switch. In those cases, I tended to slot in the rereleases or sequels where the original games would have gone in the release order; I felt this resulted in a better alternation between 2D and 3D games as well.
Here is my Super Mario journey in order up til now, along with some cheeky three word reviews thrown in
- Super Mario Maker 2 (Story Mode + user levels) - Challenging for newbie
- Super Mario Bros. - Cool genre definer!
- Super Mario Bros.: The Lost Levels - Save states galore
- Super Mario Bros. 2 - Harder than expected
- Super Mario Bros. 3 - Whole new feel!
- Super Mario World - Such precise control
- Super Mario Land 2: 6 Golden Coins - Great handheld Mario
- Super Mario World 2: Yoshi's Island - Lovely but long
- Super Mario Land (played amidst Yoshi's Island, as it was just released on NSO) - Janky but short
- Super Mario 64 - Incredible 3D fun
- Super Mario Sunshine - Why, blue coins?!?
- New Super Mario Bros. U Deluxe - Fun but easy
- New Super Luigi U - Went by quickly
- Super Mario Galaxy - Timeless space gem
- Super Mario Galaxy 2 - Not on Switch
- Super Mario 3D World - Great style blend
- Super Mario Maker 2 (Story Mode again) - Much easier now!
- Super Mario Odyssey (in progress) - Gorgeous 3D masterpiece, somehow tops Galaxy??
- Bowser's Fury - TBD
- Super Mario Bros. Wonder - TBD (though I have actually seen quite a bit of it already)
Does anyone else have similar story about coming to Mario relatively late? Did I miss any of your favorites (Galaxy 2 )? Or has anyone else just been playing lots of Mario recently?