- Spoiler: show
- Jan 7 - Bleed (PC)
Jan 19 - The Legend of Zelda: Breath of the Wild (Switch)
Feb 11 - Super Mario Odyssey (Switch)
Feb 28 - Ori and the Blind Forest: Definitive Edition (PC)
Mar 8- Final Fantasy III (PSVita - PSP version)
Mar 21 - Mario Kart 8 Deluxe (Switch) Three stars on all 150cc cups.
Mar 24 - Golf Story (Switch)
Apr 2 - Nier: Automata (PS4)
Apr 23 - Yakuza Kiwami (PS4)
May 3 - Ace Attorney: Dual Destinies - Turnabout Reclaimed DLC (3DS)
May 5 - Final Fantasy IV (PSVita - PSP version)
Jun 4 - Advance Wars: Dark Conflict (3DS - DS cart)
Jun 9 - Ratchet and Clank (PS4)
Jun 23 - Pocket Card Jockey (3DS)
Jul 13 - Ace Attorney: Spirit of Justice (3DS)
Jul 14 - Mario Kart: Super Circuit (GBA) All 10 cups on 100cc
Jul 21 - Ultimate Marvel Vs Capcom 3 (PS4) Arcade mode - Normal
Jul 29 - Final Fantasy V (GBA version on an emulator)
Jul 30 - Hellblade: Senua's Sacrifice (PS4)
Aug 19 - Professor Layton and the Curious Village (3DS - DS cart)
Sep 16 - Ridge Racer Type 4 (PSVita - PS1 classic)
Oct 7 - 80 Days (Android)
Oct 8 - Horizon: Zero Dawn (PS4)
Oct 20 - Final Fantasy 6 (PSVita - PS1 classic)
Just finished it after a long Saturday morning lie-in designed to do just that.
I think the epic scope of the story was the main draw back in the day here and 24 years has taken a bit of a toll on it. It kinda loses its way in the World of Ruin as the open world structure, which is an interesting development in such an old Japanese RPG, as characters have good moments but means I went 15 hours without interacting with the main plot.
The gameplay effectively has 3 quirks to the battle system. The first are the characters individual moves, which while interesting are usurped in the second half of the game by the other two to the point where I just didn't use them. Relics are equipable items (up to two per character) and while early on they give small stat boosts or protect from certain ailments, its later on where they give FF5 style abilities such as dual wield, X Magic (or dualcast) etc where they become a vital part to succeeding. The esper/magic system is probably interesting if you get into the minutiae of stat growth but as that is not my thing I just tried to give everyone as many spells as possible which became a bit dull.
Graphically the game looks great and is a large improvement over the previous SNES games and Uematsu composes another magnificent soundtrack. I think there is a great jump in the quality of his work between 4 and 5 in the series.
Overall, if I played FF6 in the 90s I probably would have loved its epic quest but now it is just a good game to me. FF5 offered something more interesting to me in 2018 (the job system) and therefore is my favourite of the pre-PS1 Final Fantasies.
Also the PS1 version is not the way to play the game due to its load times, its just a sign of how much I love the Vita as a physical machine that I was willing to do so.
This leaves me with one game left to complete the first ten Final Fantasies, Final Fantasy 8. I'll wait until I see when the CaR team are covering it before I start.