FOR FUCK SAKE!!!
I was playing in tate mode, first time I've tried in and I'm convinced it helped with the run.
I think it's because I paused it and reattached controllers. Soon as I unpaused it later and slid joycon back off to resume, it crashed.

Hey, how about you and I get into some friendly competition again on one of the games we both own?Stanshall wrote: August 22nd, 2019, 10:01 pm I've not been playing any shmups because I've been fishing for the past week but back in town tomorrow and looking forward to a few runs on DOJ stage two.
Yeah I'm convinced it's because I messed round with the controllers whilst I had my teaStanshall wrote: August 22nd, 2019, 10:01 pm Bugger! Bad luck, Alex. To offer some possible comfort (in a roundabout way) I've never had it crash in however many hours I've played so I wouldn't ditch it on those grounds. Sounds like you're making serious progress, by the way, Stage 4 boss NMNB (no 'miss', no bomb) is a bloody good effort. I'd be well chuffed with that run.
Hey man, so I just watched your vid. I enjoyed it! Really makes me want to play this properly soon actually. It just doesn't compute in my head how this game is legitimately free. The bullet patterns on that final boss are insane.KSubzero1000 wrote: August 19th, 2019, 5:47 pm
Extremely pleased with how this one turned out.
No Miss, no bombs in the first three stages, three strategic bombs to maximize the chutes on the fourth stage, and only two bombs to help out with some of the bosses. This is about as far as my current capabilities can carry me, I reckon.
It's a bit difficult to gather any concrete data due to the game not having any proprietary online leaderboards but the only other player I can currently find on YouTube or various forums with a higher score is the current WR holder Emuser, to give you guys some context. So this might very well be the second best score in the world at the moment.
There is a lot of practice that went into this, so I wouldn't mind some feedback! Or even better, to convince the one or the other forumite to give this game the attention it most certainly deserves!
That's a weight off my shoulders all right! Time to finally play something else for a change.
This is good life advice. Although it just caused me to somewhat hyperventilate, which I assume will continue until I've forgot this postclippa wrote: August 19th, 2019, 6:48 pmBest not to overthink anything, it's like when you start consciously breathing or walking, you end up hyperventilating and jangling about like a puppet with tangled strings.
Thanks for checking it out! Means a lot.hazeredmist wrote: August 23rd, 2019, 8:51 am Hey man, so I just watched your vid. I enjoyed it! Really makes me want to play this properly soon actually. It just doesn't compute in my head how this game is legitimately free. The bullet patterns on that final boss are insane.
Very impressive. One thing I note watching this, you (well, your ship) look SO calm to me. Bullets flying all over the place and you're just meandering around with everything under control. No stress. Me? When I play these games I am jerking all over the place like a fish trying to escape from a bucket. I guess that's what comes with learning and practicing your routes!
What are you playing with by the way? A stick?
Wow, do you have the stick shortened or anything? I was using it to play the pool mini-game in Rebel Galaxy Outlaw yesterday and was getting frustrated over the fine control on that. I guess it's a calibration thing with shmups? (Not to resurrect all the InputIO/fx whatever stuff that you guys very enlighteningly talked about before in this thread).
No, I haven't custom-tuned my stick or anything of the sort!Chopper wrote: August 23rd, 2019, 10:54 am Wow, do you have the stick shortened or anything? I was using it to play the pool mini-game in Rebel Galaxy Outlaw yesterday and was getting frustrated over the fine control on that. I guess it's a calibration thing with shmups? (Not to resurrect all the InputIO/fx whatever stuff that you guys very enlighteningly talked about before in this thread).
Thanks, it makes sense and I think it's limited to that one game (or at least is the most pronounced I've seen the issue - you feel like you're pushing the stick forever in minute increments and nothing happening, and then a big move all of a sudden).KSubzero1000 wrote: August 23rd, 2019, 11:06 am I think the frustration you're talking about probably comes from a combination of the game being programmed around analogue input and the deadzone being too small for its own good, which leads to a lot of over-correction. Stick drift might come into play as well if the controller is a bit older.
I still don't think of myself as a dedicated shmup player, to be fair. When you joined the community back in March, I was busy playing DMC5 and being a very happy bird in the process. None of this would have happened if you hadn't started talking all that guano and trying to goad everyone into a contest!clippa wrote: August 24th, 2019, 1:51 am Prick only started playing like a fucking year ago or something. It's embarrassing.
Thank you my friend!
Perfectly fair. Personally, I find it really difficult to focus on several shmups at the same time so I'm more than willing to wait until you're done with DOJ. No stress, and there's more than enough for me to play in the meantime.Stanshall wrote: August 24th, 2019, 10:48 am If I'm honest, I am still very keen to learn DOJ Stage 2 so I'll be working on that in the background and refining Stage 1.
Great idea! My thoughts on the games that come to mind:Stanshall wrote: August 24th, 2019, 10:48 am In fact, I'll suggest we go for something that's multiformat and very available to hopefully get Haze and Alex and maybe a few more on board.