Chris chats to Per Fornander of Carry Castle about the design and development of their action adventure roguelike, Source of Madness Einstein said that doing the same thing over and over […]
Author: Jay Taylor
Sine Mora – Cane and Rinse No.526
“None of us were there when it happened.” With some delay, we bring you our podcast about the Hungarian/Japanese developed shoot ’em up, Sine Mora. Originally a 2012 Xbox Live […]
The Sausage Factory: 400
After nine years of releasing a weekly podcast featuring interviews of developers of videogames of all shapes and sizes, it’s now time to look inward to see how The Sausage Factory […]
Fall Guys: Ultimate Knockout – Cane and Rinse No.525
“WINNER!” Welcome to the Blunderdome! Fall Guys: Ultimate Knockout brought candy-coloured fun into millions of homes during the darkest hours of the COVID pandemic, and has since enjoyed an Epic, […]
The Sausage Factory: 399 – Festival Tycoon by Johannes Gäbler
Chris chats to Johannes Gäbler about the design and development of their event management simulator, Festival Tycoon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode399.mp3 All of the music in Festival Tycoon has been written, composed, […]
Pyre – Cane and Rinse No.524
“By the Scribes, we gather in their names. To face the Nightwings here before the flames.” In 2017 Supergiant games returned with the launch of their next game. A unique […]
The Sausage Factory: 398 – Winter Ember by Sky Machine Studios
Chris chats to Robert Wahby and Lucas Dieguez of Sky Machine Studios about the design and development of their stealth action game, Winter Ember. The art of not being seen while […]
Dream Daddy: A Dad Dating Simulator – Cane and Rinse No.523
“YOUR UNENDING THIRST WILL BE YOUR ULTIMATE DOWNFALL.” Deceptively wholesome dating sim by way of visual novel, Cane and Rinse covers some less well trodden genre ground in this ‘very […]
What Remains of Edith Finch – Cane and Rinse No.522
“What kind of family finishes building a cemetery before starting the house?” An interactive rumination on what death means to the living, is one way to describe Giant Sparrow’s follow-up to […]
The Sausage Factory: 397 – OlliOlli World by Roll7
Chris chats to Tom Hegarty of Roll7 about the design and development of their dexterity based scrolling platformer, OlliOlli World. It’s not so much about where you are, but where […]
Rainbow Islands: The Story of Bubble Bobble 2 – Cane and Rinse No.521
“GOAL IN!” Although Taito ultimately followed up the original with some more formulaic, direct type sequels, Rainbow Islands tells the real and true Story of Bubble Bobble 2. Leon, Karl and […]
The Sausage Factory: 396 – Klotzen! Panzer Battles by Maxim Games
Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles. Logistics. It’s always logistics… http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode396.mp3 The Sausage Factory […]