Chris O’Regan chats to Dune Casu of Funselektor Labs about the design and development of their rally sim arcade game, art of rally. Taking the perfect corner; that is what […]
The Sausage Factory
The Sausage Factory 314 – Transient by Stormling Studios
Chris O’Regan chats to Oral Samli and Galib Kartoglu of Stormling Studios about the design and development of their horror adventure game, Transient Perception of reality is something that has […]
The Sausage Factory 313 – Hotshot Racing by Lucky Mountain Games/Sumo Digital
Chris O’Regan chats to Trevor Ley of Lucky Mountain Games and Tom Turner of Sumo Digital about the design and development of their arcade racer, Hotshot Racing. Arcade racing games […]
The Sausage Factory 312 – Space Avenger: Empire of Nexx by ILIKESCIFI & Clement Willay Games
Chris O’Regan chats to Jürgen Brunner of ILIKESCIFI about the design and development of their rogue lite action shooter, Space Avenger: Empire of Nexx A sense of progression is something […]
The Sausage Factory 311 – Space Crew by Runner Duck Games
Chris O’Regan chats to returning guest Dave Miller of Runner Duck Games about the design and development of their tactical strategy game, Space Crew. Stress management is something we all have […]
The Sausage Factory 310 – Red Wings: Aces of the Sky by All in! Games
Chris O’Regan chats to Norman Lenda and Dawid Podgórski of All in! Games about the design and development of their WWI aerial combat arcade game, Red Wings: Aces of the […]
The Sausage Factory 309 – Alwa’s Legacy by Elden Pixels
Host Chris O’Regan chats to Mikael Forslind and Isac Degerborg of Elden Pixels about the design and development of their arcade action platformer, Alwa’s Legacy, sequel to Alwa’s Awakening. In […]
The Sausage Factory 308 – Alien Scumbags by Monster Finger Games
Host Chris O’Regan chats to James Ross of Monster Finger Games about the design and development of their arcade action platformer, Alien Scumbags In this episode we explore the concept […]
The Sausage Factory 307 – Assassin’s Creed Valhalla by Ubisoft
Chris O’Regan chats to Nicolas Rivard of Ubisoft about the design and development of the latest installment of the Assassin’s Creed Series, Valhalla. It all started in 2007 with the […]
The Sausage Factory 306 – Cardpocalypse by Gambrinous
Chris O’Regan chats to returning guest Colm Larkin of Gambrinous about their card battling action adventure game, Cardpocalypse. Colm first appeared on 68th episode of The Sausage Factory where we […]
The Sausage Factory 305 – Hardspace: Shipbreaker by Blackbird Interactive
Show host and producer Chris O’Regan chats to Elliot Hudson of Blackbird Interactive about the design and development of their spaceship salvage sociopolitical adventure game, Hardspace: Shipbreaker Considering how humanity […]
The Sausage Factory 304 – Breakpoint by Studio Aesthesia
Host Chris O’Regan chats to Edward Lu and Nick Amlag of Studio Aesthesia about the design and development of their twin-stick melee combat arcade game, Breakpoint Why shoot at things […]