Chris interviews Patrick McAvena of Moving Pieces Interactive and asks them about the design and development of their co-op third person action adventure Rogue lite game, Shoulders of Giants. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode432.mp3 […]
The Sausage Factory
The Sausage Factory: 431 – Aces & Adventures by Triple B Titles
Chris interviews Enrique Dryere of Triple B Titles and asks them about the design and development of their poker driven adventure game, Aces & Adventures. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode431.mp3 Music featured is […]
The Sausage Factory: 430 – Sail Forth by Festive Vector
Chris O’Regan interviews David Evans of Festive Vector and asks them about the design and development of their chill out ocean bound adventure game, Sail Forth. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode430.mp3 Music featured […]
The Sausage Factory: 429 – Depths of Sanity by Bomb Shelter Games
Chris interviews Bennet Tyler and Nick Masercola of Bomb Shelter games and asks them about the design and development of their submarine based metroidvania exploration game, Depths of Sanity. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode429.mp3 […]
The Sausage Factory: 428 – Power Chord by Big Blue Bubble Games
Chris interviews Jamie Boylan of Big Blue Bubble games and asks him about the design and development of their deck-building roguelike heavy metal-themed action adventure, Power Chord. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode428.mp3 The Sausage […]
The Sausage Factory: 427 – Unknown Number by Godolphin Games
Chris O’Regan interviews Thomas Keane of Godolphin Games and asks him about the design and development of their voice-controlled adventure game, Unknown Number: A First Person Talker. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode427.mp3 The […]
The Sausage Factory: 426 – The Knight Witch by Super Awesome Hyper Dimensional Mega Team
Chris interviews Kevin Sardà of Super Awesome Hyper Dimensional Mega Team and asks him about the design and development of their action adventure/shmup hybrid, The Knight Witch. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode426.mp3 Music featured […]
The Sausage Factory: 425 – Live by the Sword: Tactics by Labrador Studios
Chris interviews Matthew Hamilton of Labrador Studios and asks him about the design and development of their turn based tactical RPG, Live by the Sword: Tactics. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode425.mp3 The Sausage […]
The Sausage Factory: 424 – Grid Force: Mask of the Goddess by Dreamnauts Studios
Chris chats to Dan Bernardo of Dreamnauts Studios about the design and development of their real time tactical combat hybrid action adventure game, Grid Force: Mask of the Goddess. Having […]
The Sausage Factory: 423 – Dome Keeper by Bippinbits
Chris chats to René Habermann of Bippinbits about the design and development of their ‘push your luck’ arcade adventure roguelike, Dome Keeper. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode423.mp3 Music featured is by Cameron Paxton […]
The Sausage Factory: 422 – The Last Hero of Nostalgaia by Over The Moon Games
Chris chats to John Warner of Over the Moon Games about the design and development of satirical action adventure game, The Last Hero of Nostalgaia. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode422.mp3 Music is by […]
The Sausage Factory: 421 – Squingle by Squingle Studios
Chris chats to Ben Outram of Squingle Studios about the design and development of their VR-based spatial puzzle game, Squingle. It comes as no surprise that puzzle games are so well […]