Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that marries rhythm-action style combat […]
The Sausage Factory
The Sausage Factory: 483 – Sands of Aura by Chashu Entertainment
Chris O’Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like […]
The Sausage Factory: 482 – Space Salvage by Fruity Systems
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning […]
The Sausage Factory: 481 – XENOTILT: HOSTILE PINBALL ACTION
Chris O’Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup/pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode481.mp3 Music […]
The Sausage Factory: 480 – Core Keeper by Pugstorm
Chris interviews Fredrik Präntare and Julian Seifert-Olszewski of Pugstorm and asks about how they created their underground exploration survival game, Core Keeper. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode480.mp3 Music […]
The Sausage Factory: 479 – Ziggy’s Cosmic Adventures by Stardust Collective
Chris O’Regan interviews Alex Clarke and Leigh Stewart of Stardust Collective and asks them about their space bound disaster aversion VR adventure game, Ziggy’s Cosmic […]
The Sausage Factory: 478 – Berzerk Recharged by Sneakybox
Chris O’Regan interviews Vytautas Ruzgus, Project Manager at Sneakybox, and Jason Polansky, Producer from Atari to ask them how they created an homage to the […]
The Sausage Factory: 477 – Wildmender by Muse Games
Chris interviews Alex Jarocha-Ernst and Howard Tsao of Muse Games and asks about their gardening survival game, Wildmender. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode477.mp3 Music is by Andrés Soto […]
The Sausage Factory: 476 – Moving Out 2 by SMG Studios
Chris O’Regan interviews Brodie Duncanson and Dave Lockman of SMG Studio to asks about their team-based arcade puzzle game, Moving Out 2. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode476.mp3 Music is […]
The Sausage Factory: 475 – Wizordum by Emberheart Games
Chris O’Regan interviews Primož Vovk of Emberheart Games and asks them about the design and development of their fantasy boomer-shooter, Wizordum. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode475.mp3 Music is […]
The Sausage Factory: 474 – Zool Redimensioned by Sumo Digital Academy
Chris interviews Jacob Habgood and George Allan of Sumo Digital Academy and asks them about the design and development of the reimagining of Zool, in […]
The Sausage Factory: 473 – GAZZLERS by Bolt Blaster Games
Host Chris O’Regan interviews Hans Jacobs and Gianluca Sorrentino of Bolt Blaster Games and asks them about the design and development of their VR arcade […]