“I’m trying to keep a handle on it. But… it’s difficult.” Concluding both our Quantic Dream series and Volume Two of the Cane and Rinse podcast, we turn our attentions […]
Vol. 2
Psychonauts – Cane and Rinse No.99
“Now hold still, this will only hurt until your brains come flying out!” Ex-LucasArts employees Tim Schafer, David Dixon and Jonathan Menzies formed Double Fine Productions in 2000. Their first […]
L.A. Noire – Cane and Rinse No.98
“Well you picked the right place, Cole, a city that needed an honest cop like a thirsty man needed water.” After the best part of a decade in development, Team […]
Super Meat Boy – Cane and Rinse No.97
Using the foundations laid down by a 2008 flash game, Edmund McMillen and Tommy Refenes crafted what would become one of the most talked about and well loved digital releases […]
Fahrenheit – Cane and Rinse No.96
“It all started right here… Where else could it happen?” James, Tony, Sean and special guest, GamerNode’s Eddie Inzauto contend with fourth wall breaking, multiple bouts of coitus and nonsensical […]
Tom Clancy’s Splinter Cell: Chaos Theory – Cane and Rinse No.95
“Agh! I knew it! I knew there were ninjas around here!” Two and a half years after they released the first of the Splinter Cell series of games in November […]
The StarFox saga – Cane and Rinse No.94
“It’s about time you showed up, Fox. You’re the only hope for our world!” Corneria, fourth planet of the Lylat System. The evil Andross turned this once thriving system into […]
Deadly Premonition – Cane and Rinse No.93
“I’ve been through a lot of crazy situations, but that one… that one takes the cake.” After a four year absence following 2003’s Spy Fiction on the PS2, Director Hidetaka […]
DmC Devil May Cry – Cane and Rinse No.92
“Breaking news, Bob! You’re fired!” Following mixed fortunes with Grin’s Bionic Commando and Blue Castle’s Dead Rising 2, Capcom decided to hand over another of their classic IPs to a […]
El Shaddai: Ascension of the Metatron – Cane and Rinse No.91
“Allow me to tell you a tale. It took place 360,000… No, 14,000 years ago.” Ignition Tokyo, with Okami’s Takeyasu Sawaki at the helm, set out to tell a tale […]
Tomb Raider (2013) – Cane and Rinse No.90
“A famous explorer once said, that the extraordinary is in what we do, not who we are.” In this podcast Leon, Tony, James and guest GameBurst‘s Neil Taylor examine Tomb […]
Minecraft – Cane and Rinse No.89
“In the end, you know it’s all just blocks.” Mojang Studios, based in Stockholm, Sweden created not only one of the most popular games in the world today with over […]