“I’m trying to keep a handle on it. But… it’s difficult.”
Concluding both our Quantic Dream series and Volume Two of the Cane and Rinse podcast, we turn our attentions to 2010’s PlayStation 3 exclusive Heavy Rain. David Cage’s interactive noir certainly achieved its ambition of generating emotional responses, as you will hear from Leon, Tony, Sean and Jason… Jason! JAAASOOON! in this, our one hundredth issue.
Music used in this issue:
1: Last Breath by Normand Corbeil
2: Before the Storm by Normand Corbeil
Cane and Rinse 100 was edited by Jay Taylor
Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum.
Podcast: Download (Duration: 1:59:51 — 96.4MB)
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It would seem that David Cage has succeeded in eliciting emotion from Jay. 😀 Although it probably was not the type of emotion he had in mind.
Loved the episode and Jay and Leon’s take on Heavy Rain. Indeed, it’s not hard to guess why the maker kept hammering on that single playthrough, as a second one will make whatever’s left of it utterly fall apart from a narrative perspective. And for a game in a genre (adventure) which is usually served by a much greater emphasis on the narrative component, this is especially damning.
http://www.flickfilosopher.com/wptest/wp-content/uploads/2014/11/chubbyrain.jpg
Thanks for the kind words. This isn’t always regarded as a favourite Cane and Rinse podcast by either listeners or ourselves, but no doubt those of us who harbour a disdain for Cage’s work might get a kick out of it!
Sorry for the slow response. As Leon stated this has always been a somewhat divisive podcast, not least with my own feelings on it in which, while I still stand by my thoughts regrading the game and its creator, I feel they could have been articulated in a better, perhaps less vitriolic way.
That said, if we ever do a Beyond: Two Souls podcast it could very well descend into another caustic onslaught! ; )
Anyway, many thanks for taking the time to post your comment.
In my turn, I saw these responses very late. Thank you for taking the time to respond, gents!